Jump to content

eMAeM

Members
  • Posts

    57
  • Joined

Everything posted by eMAeM

  1. konnte sogar noch ne schippe drauflegen! http://i.imgur.com/hwW0e.jpg ist aber noch aus 1.2
  2. eMAeM

    8-man queues: WHEN!?

    http://jaypgreene.files.wordpress.com/2011/02/picard-facepalm.jpg
  3. eMAeM

    8-man queues: WHEN!?

    http://farm1.staticflickr.com/170/456474931_0356ba4a8d.jpg
  4. eMAeM

    8-man queues: WHEN!?

    gooby plz, y u no tak frends to bg?
  5. *** are you talking about? he was the only healer on the team.
  6. da geht aber mehr! ;D http://s7.directupload.net/file/d/2845/fm39degz_jpg.htm
  7. Doesnt matter since you kill tanks through their guarded target Mostly sages/sorcs, so they go down as easy as 1,2,3.
  8. Adreneline Fueld is amazing if coupled it with Plasma Grenade. I wouldnt trade that talent for anything. Id use something along those lines with the last 2 wiggle points in either Steely Resolve or Demolition http://www.torhead.com/skill-calc#801hMZ0cZbIrbzGhrs.1 Some people advocate this build as it picks up all the percentage based talents http://www.torhead.com/skill-calc#801hMhZMsZbIrbzGhr.1 though it offers more overall damage you lose out on Assault Plastique which i personally really like for burst. But thats pure preference.
  9. This is what i use http://www.torhead.com/skill-calc#800bfRzRdfdzqZRcoM.1 and its aimed at survivability which should be your main concern considering the current meta game. Melees are really racking it up and you should amp up your staying power whereever possible. Our healing output is more than fine as is, even with that build. And Med Zone is by no means overkill, but more or less required to survive a melee train. Dont hamper yourself with PVE gear, not worth it at all.
  10. Its well worth it! Heals for a decent amount and most importantly its free, thus adding to your ammo efficiency. Plus it gives you some nice burst healing when on the move by just chaining it to either Probe. It also gives you 1.5 seconds to repostion yourself whenever its up. Dont save the cooldown, just use it whenever possible. The PVP 4-piece bonus will lower its cooldown by 3 seconds, which isnt much, but everything helps! this is what my build looks like http://www.torhead.com/skill-calc#800bfRzRdfdzqZRcoM.1 But even as a fullout healer you can deliver some serious burst. (SSC) -> Throw a Sticky -> Pop Reserve Cell -> Plasma Grenade -> Charged Bolts -> (Tech Override -> Charged Bolts) -> High Impact Bolt Skills in brackets are optional (though i wouldnt use the second Charged Bolts without SSC popped, due to its strain on your ammo) and the core rotation of sticky-plasma-charged-HiB works well as a standalone move IF Reserve Cell is ready, otherwise dont bother since Plasma is never worth its cost. (You could sacrifice your Recharge Cells in exchange for Reserve Cell to still pull this combo off if RC is still on cooldown. Thats risky but your call:) ) This though is assuming you have the time to pull it off, meaning the enemy pressure isnt too high at that moment. Never ever neglect your healing! i know, i know its tempting I tried Muzzle Fluting but your steady DPS isnt too strong. Its way more efficient to operate in those burst windows. Plus, that talent distracts from healing and leads to spamming charged bolts which might result in lots of dead team mates ;P
  11. id suggest something like this http://www.torhead.com/skill-calc#800Mc0MZMIkRRrdRzczZbz.1 or http://www.torhead.com/skill-calc#8000cZMIkRRrdRzczZbcb.1 or something along those lines
  12. The thing is most people arent even gravround spamming, but what everyones seeing is just the GR castbar and not your instants so they assume "AMAGAWDZ HES JUST MASHING ONE BUTTON" but in the end its what makes up a majority of our rotation. thats not a player skill issue but a class mechanic one... sad to see their idea of "overhaul" with patch 1.2 considerung nothing really changed except theyll be using more FAs inbetween. I bet people will be crying about those high Demo Round crits post patch cuz thats all they see on the boards after a game
  13. ^-- that and always be aware of guard range and your tanks position if you happen to have one.
  14. Not that im aware of, double check on everything must be on your side
  15. Wont cancel my sub and wont reroll, gonna stick through it since those nerfs will likely see changes in the future. PVE performance will be way too low to stay that way. Apart from that we will have to adapt our playstyles and spam more hammershot! yay! but seriously im really upset with the magnitude for those pretty uncalled for changes. but oh well, only time will tell how everything pans out in the end.
  16. I highly recommed speccing into Heavy Soldier as soon as you are able to! It might not look as much but it really helps. Because right now our output really isnt the problem whereas surving is key! Oh and also keep Kolto Residue on you in those cases because all those little percentages really add up But i guess youre doing that already anyway! GL with your commando and feel free to ask anything you want and nothing beats the feeling when trumping sages on the healing boards
  17. Im with you on this one! Its no reason at all for nerfs of that magnitude, expecially when considering that they are placing the hammer on the wrong spots. The Output has never been the real issue. I will live almost just as long post patch, which was the point people were really getting at... Im still hoping this is some sort of Aprils Fool joke
  18. Pillarhumping is by far the most effective way, or assuming acquiring and higher position to make your knockback more effective. did you spec for Med Zone, Combat Shield and Treated Wound Dressings? Use your PVP-adrenals as defensive cooldown and pop it only when under fire. Try to hold on to your support cell charges if you feel you need more defense to pop it and give yourself the Kolto Bomb shield. Knocking melees away WHILE walking around a pillar or wall works wonders since they wont be able to force leap/grip you right away and give you some breathing room. Other than that wait for your resolve bar to fully fill before you activate reactive shield so you get 15 seconds of uninterruptable freespam, assuming you specced for Combat Shield. But i admit your true staying power comes with lvl 50 and expertise. Oh and always keep Traume Probe on yourself exclusively to have a small buffer when unexpectedly focused, by a stealther for example. If you have one enemy on you open with Medical Probe to bait the interrupt in case youre not feeling like fake casting. Because smart players wont kick your Advanced Probe but instead lock you out of your mainheal when AMP is on cooldown so you sit there doing nothing. Never ever get caught out in the open, youll be a sitting duck and might aswell just roll over and die
  19. The nerfs to DD commandos arent as harsh actually, so you would go wrong with them. Are you going to do mostly PVE or PVP? Because having talked to the good gunslingers on my server theyre pretty much unhappy with their current state in PVP so i wouldnt really recommed rolling one for WZs. Their damage is high, but too easy to shut down. But so is the gunnery commando Your call! Commandos got some handy knockbacks as opposed to the gunslinger and even assault is doing okay in PVP. If i were you, id pick the commando
  20. Exactly, they nerf a class because a low percentage does well and hurt the average player in the long run. Ive read reports of guilds on the PTS not being able to clear NM raids anymore with Patch 1.2 changes but doing so on live servers easily. Whats up with that? Why break classes in PVE on the behalf of PVP? Commandos are hard to kill, but thats no healing output matter. Its our little godmode shield which keeps us up, since youll be spamming instants anyway. Im at full ammo most of the time when i get focussed by more that 2 people because i wont get off many casts anyway so why the fudge did they have raise our ammo consumption? It doesnt make any sense. If they feel healing output in general is too high, why not amp up the Trauma debuff? Instead of breaking class mechanics which cripple PVE players even more. That just doesnt add up at all and its extremely frustrating to see. ANd regarding rated WZs... focus damage will do so much more than any healer could counter so our usefulness there is limited already as is, and i bet with those changes you either need more healers or none at all. Friggin nonsense. I see people getting killed by sith warrior cluster ****s all the time without any chance to react. They pound down people through guard with me full time spamming on them with adrenal/relic/SSC popped like nobodys business. So Rateds wont be much fun for healers versus competent teams who know how to focus a target.
  21. those adrenals actually work already, expertise in measured in %. For example youll have 10% at ~ 500 rating. That adrenals gives you actually an ADDITIONAL 15%. Meaning you end up at 15% more damage/healing/reduction even at 0 expertise Oh and you start getting expertise gear at Lvl 50 only hope that helped
  22. where did i say champ? its full BM gear, 700 expertise. and i said people LIKE you get classes nerfed to oblivion without any real reason. cause you qq on the boards about how overpowered everyone else is but fail to realize that you just simply suck. thats what aggrevates me the most. So companies like BW and blizzard cater the game to the bads who usually make up a majority of the player base. thats just sad Edit: plus im as pissed as everyone else and im by no means saying "take those nerfs and deal with them". But as far as i see it they dont adress the core problems or the major sources of qq which are our survivability and the Combat Shield talent. Nobody ever said my output was too high or "OP". They all were crying about how immortal i am and how unfair Reactive Shield is coupled with that talent. Being uninterruptable for 15 sec is gamebreaking. but even then, people with half a brain could kill a commando after his cooldowns are gone but thats not a valid point to anybody cuz bads wont realize. So classes get nerfed to oblivion for no *********** reason.
  23. its because of bads like you who dont know **** about their class or this game and start ************ all day about how op this and that is, that get other classes nerfed. clueless sheep. there you go. http://s14.directupload.net/file/d/2836/q83s2ccv_jpg.htm http://s1.directupload.net/file/d/2836/5qacybnr_jpg.htm http://s7.directupload.net/file/d/2836/uz4cs7cx_jpg.htm http://s1.directupload.net/file/d/2836/6inamlwy_jpg.htm
×
×
  • Create New...