Jump to content

dragonez

Members
  • Posts

    91
  • Joined

Everything posted by dragonez

  1. As grateful as i and many others were with last new race added to swtor it still wasn't exactly the race everyone hoped for. There are many great races in swtor atm as both AI and companions that can be added as a race you can select in character creation no matter if its the more humanoid races or races that are less humanoid and speak different languages as that is what subtitles are for just as when your wookie companion speaks to you in swtor we all simply read the subtitles to understand anything that is said and same can be applied to any race period that doesn't speak common tongue like a wookie or etc. Great races/species to add and keep in mind is and reminder just like in swtor now some of these would only be playable for and as a specific class and others any class so for example Rodians (great for smuggler class), Nautolans, Weequay, Mon Calamari, Gand, Wookie (Great for Trooper/smuggler?bounty hunter) , Trandoshan( trooper/bounty hunter), Chagrians, Devaronian, Dashade( great as sith warrior), Kaleesh, Talz ( great for troopers/bountyhunters), Houk ( Great for bounty hunters/troopers), and etc. This can easily be done by making certain species only playable with ceratin classes xD so here is hoping bioware really considers adding more species to cartel market as it would greatly add more replay value and immersion to swtor nevermind simply giving players more reasons to stay or come back period as well as bring in more revenue for swtor so win win for everyone xD.
  2. Its not enough that they have been killing swtor since 3.0 but never thought they would go this far with these 5.0 changes it will most likely be the final nail in the coffin for swtor. They have gotten straight lazy with everything about swtor and only care about making the most money possible at the lowest cost possible and with least amount of effort involved period.
  3. I get all excited about the future of Swtor only to realize the end is near with each each of the recent and upcoming changes unlike changes they made in past that actually improved Swtor and put it on right track awhile back. I notice a lot of people have left and I feel it's because bioware has continued to do with Swtor what they did with both mass effect and dragon age franchises and slowly stripped away a lot of the RPG aspects and meaningful content that fans of the genre expect and that helped make Swtor an RPG. Recently it has looked like bioware is trying to turn Swtor into something more simple, casual, and more on the action side then the RPG side that's for sure. If you remember they did same with both RPG of the year mass effect and dragon age origins where they started off with these great true RPGs but with each sequel they stripped away a lot of the RPG aspects and started to develop both franchises into something that felt even more simpler, casual, linear, and more on the action side then the first titles were and looked less costly and easier for them to develop as well. Even for example the the upcoming change to companions Swtor where you will no longer be able to outfit your companions with actual and meaningful gear but now only outfits that are purely cosmetic and meaningless happened with the mass effect franchise as well. If you played and remember with Mass effect (RPG of the year that year) you could just like Swtor gear up your companions with meaningful gear like yourself but no longer suddenly could with Mass effect 2 and it became purely cosmetic and pretty much a skin like it will be in Swtor. They are stripping away a lot of the both big and minor but important aspects to a true RPG that help keep players more involved, immersed, and allows different experiences for everyone with RPGs and essentially what makes and sets the RPG genre apart from other genres and helps make the RPG experience more meaningful and fun unlike other simpler easier to play genres where fun is all that you can expect. Some of these aspects are why it might take someone hours instead of minutes with certain aspects and content of an RPG and helps give RPGs a lot of replay value. When it come to RPGs more is always better not less and people like to have choices with every approach.People like to being able to do more in RPGs not less and for example each class,race,crafting skill is not suppose to be the same and flavorless so to speak but interesting and more true to what it is or the lore as that helps separate each craft, class, race, and etc from one another while adding to the immersion people expect to find and get with RPGs as well. Anything from a race, to craft skill, class, or etc is suppose to be interesting and different from one another and have their advantages and disadvantages over one another and not be simple, identical, or the same. The way the things are going next we won't even have an in game inventory or even be able to do something as simple as looting wait they already did that before too more so with mass effect and somewhat with dragon age lol while it didn't start that way with either franchise it sure did lead to it with sequels so wouldn't be surprised if it happened in Swtor. So by looks of things Swtor is turning into one huge PvP mode where the aspects that make up an RPG or the immersion no longer matters and everything is simple and completely the same why bother even have different classes/roles while your at just make everything the same and basically one flavor. Now think about it why take away alot of what makes an RPG like Swtor special, interesting, and fun in first place and that sets it apart from other games and genres and turn it into just another casual/action game that are a dime a dozen nowadays and doesn't require much thought or effort on the players end to play. It looks and sounds like to me that they are trying to make the MMO into something easier and more affordable for them to maintain so that they can sink even more of their effort and creativity into the cash shop then they already do. So if you think about it basically they are trying to make their jobs easier and an MMO that costs even less to maintain. So the players get less for their money but they earn the same or more profits from the cash shop and game now talk about a bad deal on our end.
  4. Right we just losing players period thanks to both recent and upcoming changes they are basically stripping away and dumming down Swtor
  5. People don't play or have left because bioware has continued to do with Swtor what they did with both mass effect and dragon age franchises and slowly stripped away a lot of the more meaningful content and aspects that people expect with an RPG and that helped make Swtor an RPG in the first place and into something more simple, casual, and more on the action side then the RPG side that's for sure. If you remember they did same with both game of the year mass effect and dragon origins where they started off with these great RPGs but with the sequels they slowly stripped away a lot of the RPG aspects and started to develop both franchises into something less costly and easier for them to develop in turn making the sequels something that is simpler and more on the action side then a true RPG game that was for sure. Even for example the the upcoming change to companions where you will no longer be able to outfit your companions with actual and meaningful gear but now only outfits that are purely cosmetic and meaningless happened with the mass effect franchise. If you played and remember with Mass effect (RPG of the year that year) you could just like Swtor gear up your companions with meaningful gear like yourself but no longer suddenly could with Mass effect 2 and it became purely cosmetic and pretty much a skin. They are stripping away a lot of the both big and minor but important aspects to a true RPG that help keep players more involved, immersed, and allows different experiences for everyone with RPGs and essentially what makes and sets the RPG genre apart from other genres and helps make the RPG experience meaningful while fun unlike other simpler easier to play genres. Some of these aspects are why it might take someone hours instead of minutes with certain aspects and content of an RPG and helps give RPGs a lot of replay value. When it come to RPGs more is always better not less and people like to have choices with every approach. People like to being able to do more in RPGs not less and for example each class,race,crafting skill is not suppose to be the same and flavorless but interesting and more true to what it is or the lore as that helps separate each craft, class, race, and etc from one another while adding to the immersion people expect with RPGs as well. Anything from a race, to craft skill, class, or etc is suppose to be interesting and different from one another and have their advantages and disadvantages over one another and not be simple, identical, or the same. The way the things are going next we won't even have an in game inventory or even be able to do something as simple as looting wait they already did that before too more so with mass effect and somewhat with dragon age lol while it didn't start that way with either franchise it sure did lead to it with sequels so wouldn't be surprised if it happened in Swtor. So by looks of things Swtor is turning into one huge PvP mode where things like being an RPG or immersion no longer matters and everything is simple and completely the same why bother even have different classes/roles while your at just make everything the same and basically one flavor. Tell me why take away alot of what makes an RPG like Swtor special, interesting, and fun in first place and sets it apart from other games/MMO and turn it into just another casual/action game that are a dime a dozen nowadays and doesn't require much thought or effort to play nevermind maintain sounds to me like they are trying to make the MMO into something easier and more affordable for them to maintain so that they can sink even more of their effort and creativity into the cash shop then they already do. So if you think about it basically they are trying to make their jobs easier while the players get less for their money and all while they try to earn the same or more profits from the cash shop talk about a bad deal on our end.
  6. I was thinking many mmos get new classes and stuff and i know it would be hard to add new classes to SWTOR but how about adding just a new Discipline (advanced class for each of the current classes instead. Something that very doable and wouldn't involve the work or any new main stories it would take for whole new class. Basically picture a new discipline for Troopers and bounty Hunters that used Tech swords, vibroswords, or Tech staffs like some of companions in game do and use already. Or another example a Jedi or sith discipline that allows use of saber in main hand and pistol in offhand like Jedi and sith have used and done in past. That's just two examples to get my point accross but i'm sure Devs would have alot better idea and creativity up their sleeves. I really hope developers consider this as this idea along with ideas like new races are ideas that are very doable and could really bring back old players and new players alike and push the mmo in right direction.
  7. We need more races soon been waiting awhile now and only new race i hear is in the plans is Tortuga which don't get me wrong i'm excited about but and thought we were getting it last expansion so considering how long we have been waiting and it will take for tortuga race to be released i really hope devs are planning and developing more then one new race for this mmo in near future. This game has been out so long now and we only have one new race so far while other mmos have and get new classes never mind races and all i'm asking for asking for is new playable races. So how about shooting for more then just Tortuga in 2015 and give us two new races this year maybe like Tortuga and Weequay xD Just to be clear and respond ahead to some of the replies i think i might get new races would not only make swtor money but can bring back alot of old players and add new players at same time nevermind what it adds to replay value of swtor and considering all the races star wars universe has and is available to choose from the possibilities and choices are limitless which means the amount of money this mmo can make is as well so that should be enough incentive for developers and publisher. Now regarding what it would take well aside from maybe some new voice overs and dialogue that you may have to add depending on race you won't need to add entirely new stories for each new race or anything like that since main stories in this mmo are class driven not race so shouldn't be hard to add more races that's for sure and especially considering how lesser mmos can add entirely new classes which is alot harder and more work to do so new races should not be an issue at all and more then doable in due time if its wanted.
  8. What's with them always nerfing what little good and viable crafting skills we do have instead of actually fixing or improving upon the other crafting skills that need to be improved and fixed. I'm sick of this it's like their only solution is always to nerf or do nothing instead of actually putting in the work to fix and improve the crafting skills. I mean this atitdude of taking the easy way out has to stop and I really hope this was a mistake because this is just stupid and I'm starting to think they want to ruin all crafting skills to the point that they are worthless and pointless to craft so that they can kill off crafting all together. They have only neglected or ruined crafting ever since Swtor went f2p and gained a cash shop and it seems like it only continues to be the case. What happened to the excuse of we will have more time to do more work on other parts of Swtor by switching to discpline system? If that's true then why does it seem like nothing has or is changing, Swtor has come along way since launch and is a great MMO that deserves more and with right support can be even bigger and better then it already is or has become but if they continue to head in this direction they will only ruin what they have worked so hard on to become the MMO it is today. To me it seems like all their focus and creativity is completely going into the cash shop even more then it ever has before and even more less into the MMO itself in fact everything done is only to improve sales of their cash shop and less about making it a better MMO. I hope I am wrong and going a bit overboard but from my experience probally not but I really hope the developers prove me wrong in 2015.
  9. This is how I feel about the whole state of crafting in Swtor and I hope they really focus on it in near future and better not hear any excuse about time now that developers said they would have more time to work on other things in Swtor by changing to new discpline system so let's see what the next excuse will be if it doesn't happen. As far as crafting goes aside from just making money crafting should also be useful and worth while at least that's how it's always been and how I also feel since not everyone wants or chooses crafting just for making money and that not what it's just about, now to those who preach and have this mentality of hey be happy or it's better then nothing should never be the answer or solution and anyone who thinks so honestly is a sucker and not helping themselves or anyone and in fact one of the reasons the gaming industry is the way it is. This is a business after all and we are paying for a product and have the right to complain and not only have expectations but to expect them to at the very least be somewhat met especially when we know it is possible. In some MMOs or even games crafting is fun and worth getting into but in Swtor it's far from it and tends to be a waste of time or not even beneficial that's what I feel is the biggest problem and the developers need to do something about this. It would not only make crafting more viable but more fun to and worth getting into as it should be a aside from something to make money with. They could add so much replay value to Swtor just by fixing and improving on the crafting in Swtor and making it an activity worth getting into as it should be in first place. Only reasons I can see for the developers to neglect crafting like they have was and has been due to Swtor going F2P and gaining a cash shop (CM), in fact they even nerfed some crafting skills after Swtor went F2P and is pretty much all they have done. This thought process of thinking crafting will hurt the cash shop doesn't have to be a concern if they just take the time to come up with a good and proper design that would still be good enough but not hurt their cash shop sales which is possible if they bothered to try, but of course taking the easy way out and just nerfing or doing nothing is always the easier way out then trying to come up with a real solution.
  10. Aside from just making money crafting should also be useful and worth while at least that's how it's always been and how I also feel since not everyone wants or chooses crafting just for making money and that not what it's just about, now to those who preach and have this mentality of hey be happy or it's better then nothing should never be the answer or solution and anyone who thinks so honestly is a sucker and not helping themselves or anyone and in fact one of the reasons the gaming industry is the way it is. This is a business after all and we are paying for a product and have the right to complain and not only have expectations but to expect them to at the very least be somewhat met especially when we know it is possible. In some MMOs or even games crafting is fun and worth getting into but in Swtor it's far from it and tends to be a waste of time or not even beneficial that's what I feel is the biggest problem and the developers need to do something about this. It would not only make crafting more viable but more fun to and worth getting into as it should be a aside from something to make money with. They could add so much replay value to Swtor just by fixing and improving on the crafting in Swtor and making it an activity worth getting into as it should be in first place. Only reasons I can see for the developers to neglect crafting like they have was and has been due to Swtor going F2P and gaining a cash shop (CM), in fact they even nerfed some crafting skills after Swtor went F2P and is pretty much all they have done. This thought process of thinking crafting will hurt the cash shop doesn't have to be a concern if they just take the time to come up with a good and proper design that would still be good enough but not hurt their cash shop sales which is possible if they bothered to try, but of course taking the easy way out and just nerfing or doing nothing is always the easier way out then trying to come up with a real solution.
  11. All I know is that devs said that implementing the new discpline system would mean giving them more time to focus in other areas of the MMO more then before. Now even if I disagree and dislike the new revamp I will agree if that is the case then maybe it could have been a good move but from what I have seen them do so far it hasn't yet been the case and all that's it has done is gave them more time to focus on and put all their creativity into the cash shop (Cartel Market) even further and more then before and not in other more important areas as they said it would. So so far they surely haven't met the players expectations or followed through with what they said would happen after the revamp something that worried me and concerned me when I heard about revamp because in my opinion like most MMOs I felt we were gonna lose more and gain less in return from the change and that they just gonna tell the consumer what they want to hear just to make the transition easier and run smoother. Now I will say at same time it's still too early to pass final judgement and I hope I'm just being over cautious and Jung the gun about their plans and intentions for the MMO and 2015 but only time will tell. This may be off topic but I'm still waiting on the confirmed race we were promised and was supose to launch along side the Revan expansion but I bet there reason for delaying the new race was to sell it through cash shop separately instead of including it in Revan expansion as they made players believe would happen something I'm not happy about but will overlook of course because new races are great and important no matter how they do it but I hope in future expansions this don't happen again and that they make expansions fuller and bigger then the past 2 expansions and instead just charge more, I rather pay more and get more instead of paying less and getting less like they say you get what you pay for. A steady flow of expansions are what makes MMOs successful not cash shops and they need to put more effort and focus on providing bigger and better expansions first then the cash shops. This isn't hard choice to make since bigger and better means they can charge more for their expansions so it's not like they won't make money. Now don't get me wrong if it was the case where they didn't make any money from expansions tthen I would understand since first focus of any MMO is of course business and money first since without it the MMO could not and would not exsist but of course this ain't the case. So I hope their plans for 2015 is more about focusing on the MMO itself first meaning expansions and new content in general and then cash shop second and not put all their time and creativity into just cash shop alone as I have seen both lately and in past. These are my thoughts and hopes for Swtor in 2015 and hopefully it's another great year for Swtor and a better future.
  12. The whole idea to take away people's choice on how to build and level their characters is always stupid when it comes to RPGS and btw last two MMOs that had this kind of revamp had no success with it and one even shutdown eventually from this. If you want to talk about cookie cut builds well this revamp pretty much is a permanent cookie cut for everyone lol. People don't play RPGS because they want something casual or simple in fact they like being able to build and level their characters the way they want to and don't want their hands held during the whole process if that's what you want then your playing the wrong game and genre. The whole idea of making RPGS more casual and simple never works in the MMOs favor its proven fact. Before you at least had the choice to build your character and builds they way you wanted and could build hybrids the way you pleased and weren't forced to choose any cookie cutter build if you didn't want to now you have no choice but to With this new revamp and they basically took all that away away forcing you to go down only the paths that they built for you. In fact the only choice you have is picking from a few untitles that really doesn't allow you to differ much the way you could in the past. Bottomline they did this to make their jobs easier when it comes to balancing and patches but they didn't have to and could have instead fixed things the right way with a little bit of extra work without taking away one of the better things and mechanics of RPGS that yes people who play RPGs expect to have in these type of games. You would think they would look at past MMOs that have tried this and see how badly this kind of revamp and change fared for them in fact SWG pretty much went downhill after a revamp like this and WoW lost a lot of its subscribers after it decided to go casual with this kind of change and revamp as well. So why in the hell would they do the same given history? Honestly what's that old saying if it ain't broke don't fix it and the whole excuse from devs about this making their job easier and making it to where there able to do more in other areas of the MMO is a bunch of you know what way to ruin and possibly kill a great MMO. The things are going it can only become more casual and less of a true RPG, I bet next they will make the quickbars shorter and design the UI to fit and work on a controller lol. What a big shame.......
  13. I am really disappointed since this is one of the things players have wanted and longed for awhile now and something the developers pointed out that would be included with the Revan expansion when asked about it and even pointed out it would just like it did in past expansion Rothc. So I am hoping it is still gonna happen but just gonna happen shortly after the expansion launches as it happened and was the case with Rothc because even something as simple as new species/races is something that is much needed in SWTOR since it brings in much needed replay value and is something that can easily do a lot of more good for Swtor in Other big ways so please don't let us down devs. Remember new species/races can be a way to make you more money while make the players happy at same time so it's a win win and with now that you the devs will suposeably have more time to do more in SWtor due to new system like developers said this is something that should be invested time into and taken seriously. They can market it through cartel market or include it through DLC whatever works as long as it happens is what matters at end of the day.
  14. Honestly we need more races period and why not its smart to do so both sides would benefit. It's something that adds replay value, brings in money, and would bring many players that left back and new players in as well. I mean you have an mmo based on Star wars which has Galaxies filled with races why not take advantage of that. You can even create new races whenever and sell them on cartel market or let everyone pay to unlock them whatever works and this can be done every now and then throughout the year, you shouldn't have to wait for a new expansion to release as only way to get a new race or races. All i can say is i really hope we start seeing more races in near future and i hear with upcoming changes bioware will have more time to do more in other areas of the mmo so we will see if this happens and i hope this is one area we see more work in, at least it would be wise and beneficial for both sides.
  15. Honestly we need more races period, it's something that adds replay value and would bring allot of players that left back and new players in as well. I mean you have an mmo based on Star wars which has Galaxies filled with races why not take advantage of this. You can even create new races whenever and sell them on cartel market or let everyone pay to unlock them whatever works and this can be done throughout the year, you shouldn't have to wait for a new expansion to release as only way to get a new race or races. All i can say is i really hope we start seeing more races in near future and i hear with upcoming changes bioware will have more time to do more in other areas of the mmo so we will see if this happens and i hope this is one area we see more work in, at least it would be wise and beneficial for both sides.
  16. For those of you who don't like thinking or skill trees you do realize that this is an MMORPG lol so what the hell are you doing playing an RPG, it seems like you dislike some of the elements that are part of what makes an RPG fun. Personally I like to decide on how to build and level my characters in whatever MMORPG I play and don't want it simplified or done for me but of course there are always those who will look for the easy way to play always in same way that Bioware is taking easy way out as well which is too bad because last two MMOs that tried this it didn't work in their favor for example WoW and SWG so I really hope this isn't what ruins swtor because rest of the expansion really looks good and would be a shame for this to be what brings it down. The way I see if it ain't broke why try and change it and if are gonna change it at least don't copy a system that wasn't successful for another MMO and look at the history behind MMOs who have done overhauls like this in the past and do your research because you would see that it didn't work out well.
  17. WHY BIOWARE WHY? This is gonna be the downfall of swtor people love having choices and being able to build their characters the way they want while leveling, this has always been part of whats great about rpgs and leveling in swtor and other mmorpgs just like it, making it simple isnt going to be better its gonna make it more of a bore and less interesting. If i wanted a simple game that does it all for me i would play another action/hack and slash game. I like having options, choices, and things that help make your character feel like you created and built him so hes different from the rest of the millions of other players. You start with picking your role whether it be tank, healer, or so on then you create that character which matters as well even something as little as racials for races to me are great and important in rpgs , and then your leveling which you determine what your character grows and develops into , these are all elements i love about rpgs and that i feel they should always have because in rpgs the more choices, control you have, and more you can do the better its never simple and always big. I love swtor and this for me is very bad news which sucks because im so happy about the expansion and then i hear thiis bad news ***. Btw if they simply found a way to make changes for pvp and pve seprately like somexmmos have done recently then all their problems would be fixed.
  18. I think 1000 would be more reasonable but as far as 1800 being overpriced i would not say that either. People need to remember that games aren't a charity and that its a business and for developers its a job not a game. Personally when i buy games i expect to pay and i rather to pay to be honest because i believe in the old saying of you get what you pay for, at same time I believe that the consumer should get what he pays for and get his money's worth and as long as he gets that then well that's all that matters if not then he has right to complain but for those who pay nothing and play for free well you have nothing really to say or complain about because you lost nothing and if you don't like what your getting and so on well what do you expect your paying nothing. MMOs cost money to be maintained day to day and for new content and expansions to be developed so welcomed to the world of F2P if they aren't getting a steady flow of income like they would if STWOR was still SuB only then they have to get it another way and that just what F2P is another way for them to get the money to maintain the MMO its not actually free someone always has to pay buddy and those who think they are playing for free actually aren't they are playing at other people's expense who are paying and spending their money because that money is what keeps the MMO afloat and the new content and expansions coming not the people who are playing for free.....
  19. I suggested something like this in past alrfeady but more like just adding another advanced class per class. So basically instead of just having to Advanced classes to choose from we would have 3 Advanced classes to choose from. Would be nice for troopers and bounty hunters to have an advanced class that allows them to use a melee weapon like vibrosword,techsword, or even electrostaff and even maybe something new like a techsword/techbaton and techshield/riotshield for Trooper as an advanced class that would be different and cool and for Jedi and sith well There are jedi like Jedi Kanan and even cade skywalker who became a pirate/bountyhunter that use blasters as well as their sabers and jedi ezra who has a blaster built in to his lightsaber so maybe an advanced class that takes advantage of blasters along with lighsaber etc . Just ideas but would be nice.....
  20. Wildstar is more then just a new MMO it's actually great and takes some of the best MMOs combines them along with their own ideas added in so it is the real deal and it being sub based means a steady flow of cash monthly meaning a steady flow of expansions as well and assures you that the MMO itself is first and only focus unlike with some f2p business models that puts the focus on their cash shops first then the MMO. Just wanna add in that you can play wildstar without subscribing and buying CREDDS with in game credits even though it sub based. Also carbine has MMO experience and it shows especially with them having something like 16 months of per made new content for Wildstar before it even launched to ensure that it has new content and expansions for over a whole year after the MMO launches something more MMOs need to have. Hey I love swtor itself don't get me wrong but wildstar is the real deal and is great that's the truth. The biggest thing swtor really has over wildstar is that its about starwars something that is established and already has a fan base.
  21. I just spent over 200 bucks on Vertica night life hyper crates and could not score most of the really rare stuff never mind the marsh raptor or walker mounts. So you sure it's fixed with Vertica night life packs as well? In the past I would almost complete if not complete a collection in 3 hyper crates with maybe a few extra packs if need be, which is around 200 to 300 bucks the most but with these night life hyper crates you get more repeats and crap then anything that's for sure. Also the cost to account wide unlock is still high with Vertica night life packs as it was with night clusters so I don't know for sure but I think all night life packs and crates are still same since they said in the future the drop rates would go back to normal not with the Vertica night life pack from what I recall.
  22. Only someone who does not spend a dime or much on packs or hyper-crates would actually say what has happened is just or fair because if they were someone who actually buys packs and hyper-crates and actually spends that kind of money because one hyper-crate is not cheap never mind when you buy more then one and start to spend hundreds of dollars only to find out drop rates/odds are like gambling at a real casino all of the sudden with the night life packs and crates. Then they would be marching to a different tune and see that everyone has a right to be pissed about this. Bottom line they tried to pull a fast one but it backfired and they got caught and had no one said anything they would not have either so tell me how is that right. Look it at from everyone's point of view and not just yours and you will easily see that people have a right to be complaining about this situation versus other times when they didn't. Also instead of at the very least fixing them since they obviously ain't gonna do anything else for the people who spent tons of money only to find this all out they instead are embargoing them so fast almost like they want for all this to disappear and hide the fact that it happened.
  23. I think swtor is a great MMo really but i feel it does not get the support it needs and deserves in turn holding it back. Plus going F2P might have been worst thing that happened for SWTOR and give me a chance to explain what i mean before you judge. Since going F2P it seems like the Cartel Market and its Micro transactions has become the first and main focus with the MMO taking the back seat. Which i can understand why since no MMO business model is actually free someone always has to pay and really all business models are just different ways for them to get the money they need to maintain the MMo day to day and develop new content and expansions which is fine by me as ong as they deliver. The problem though is that the MMO itself feels like its being neglected and the money its making is not be used properly since Its been 3 years give or take and SWTOR has really only seen one true expansion which was ROTC and since then and all the other stuff really being just new content and add ons to the MMO like a new mode, new flashpoints, operations, new PvP content, and etc which is great but still is not a true expansion or all everyone wants and needs and really feels like they trying to keep development as easy and cheap as possible and i say this because new content like fps, ops, and even PvP maps are something that should be done period and not counted as an expansion but really just new content. True expansions add allot more and expands upon the main story and PvE along with bringing some new additions. So remember that most or at least successful MMOs always have and provide both new content or endgame content period and new expansions that expand the main story and PvE of the MMO. So having said that Rise of the Hutt Cartel has really been the only one so far so when do we get the next real expansion? Due to all this people either started or have lost faith in SWTOR because they feel like its taking too long or that it won't come so Developers must not care, or simply do not know what everyone wants and really only a few. I mean the best thing the swtor does is its story's and PvE, that's what sets it apart from other MMOS so why would you not build and stay on top of it i mean along with that only it is also only MMO i know that has a unique companion system so it would be great to add new companions in with a newer expansion or even outright on its own. Plus the star wars universe is huge you could have added more new planets, story's, new races, and even something new like maybe new advanced classes for each class. Now heck if you really think about it they could have probably have added a whole new class with its own story line, new set of companions, and new areas or planets by now if they really wanted to. Successful MMOs always have a steady flow of expansions with usually at least one expansion a year along with whatever new content or add ons tas well in same year and if swtor had this it could be alot more and would have and get alot more customers along with money too since people always want and are willing to pay for new expansions. I bet even 1 great expasnion every 2 years would still be great as long as they keep adding new content and add ons in between the waiting time. In my opinion those ideas are what SWTOR needs to get back everyone that left and even make a splash in the MMO world. SWTOR has a great foundation its just needs the right TLC and support and honestly I hope someone finally gives it what it deserves because Bioware built a great MMO that could be alot more then what it is if given the right care. On a last note i am happy with housing addition really but a true expansion is alot more important atm and should had been first. With delays for housing i am not sure will will see another real expansion like ROTC for example like devs said we would in 2014 unless they are working on and doing more then i know then maybe it can happen 4th quarter but i doubt it.
  24. Im glad PvE will get it and I knew it would but that wasn't my point but thanks for the update anyways. To make myself clear and explain myself so that what I said isn't twisted or misunderstood like I have seen done before in the past all I meant was that no side of the game should be favored over the other and if one side can earn something that both sides can use the other side should have a way to earn those same things as well through their side also. Btw about drops and items both sides get gear that are PvE or PvP only that wasn't what I'm talking about. This was about items that aren't side specific and can be used by both sides. Mounts are something either side can use and more like a vanity item so in my opinion it should have been something that both sides could earn or be rewarded with that's all. Where on PvP you could earn it on PvE we will most likely have to pay for instead so maybe now u understand me better. I hope after that people understand where I was coming from and try not to be selfish and only care about themselves and the side of the game that they play. This isn't a PvE or PvP thing its just about what's fair for everyone in the community/game. That being said I am done and thank those who understood and understand hwat I meant and was talking about.
×
×
  • Create New...