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scratcha

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  1. Okay I re read what I posted and it seems I was miss informed. I admit I should have posted better. Been in a very bad mood today and I am not thinking clearly. Sorry.

     

    And, oh my, I apologize for being so blunt and egregiously accusatory. The difference between my intent and the actual product are often remarkably different -- a byproduct of old age and near-senility.

  2. I've played a lot of MMOs over many years, but as luck would have it I've never engaged in one after player housing was made available; therefore, I'm quite looking forward to this feature in TOR. For whatever reason, I seem to spend a good bit of time on my ship -- crafting and ogling the GTN mostly -- so having a more pleasant venue to hang out in is something I'm looking forward to. The legacy storage will also be huge.
  3. While I don't necessarily appreciate a name like "Adolph Hess" because I probably understand the user's intent, there is nothing particularly wrong with the name from a real life historical or sociological perspective. While the name Adolph often conjures that infamous leader of the Third Reich and the name (Rudolph) Hess as one of his early deputies, conjoining the two names does not seem reproachable.

     

    Historically, Adolph Hess was a notable early coin collector. Pretty harmless.

     

    Also, a lot of people enjoy Coors beer, despite its founder being Adolph Coors.

     

    I also wonder why people get so wrapped around the axle (Isadora Duncan style) about others' names, let alone spending time reporting them, especially those that do not bear a gratuitous sexual or otherwise offensive connotation.

  4. Removing PvP would have a horrible effect on the game's population.

     

    The only upside (after all the PvP'ers departed) is there'd be a whole lot less crying and complaining on the forums. Honestly, as a group, PvP'ers in every MMO I've ever played have been the biggest bunch of sniveling babies I've ever seen. You name it -- nerf this or that class (they often can't decide which), PvP'ers can't make as much money as PvE'ers, and the ever-present whine -- dis game sux cuz their ain't open world ganking.

     

    No offense intended, I know there are a few decent PvP'ers out there.

  5. Before anyone (or everyone) jumps on me for "wanting TOR to be like some other game," let me say unequivocally that I like it the way it is.

     

    However, and this is just a thought only: one of the things I found most engaging about the original Guild Wars was after Nightfall it was possible to sign up any one of your level-20 alts as a mercenary and thereafter use them as companions.

     

    I'm no programmer and have no idea whatsoever how difficult such a thing would be, but the idea of creating my own companion from the extant class and racial options does appeal to me. I would definitely LOVE running my Inquisitor with my Bounty Hunter.

     

    Dumb idea, I know. Sorry.

  6. I try to avoid P2W games, having played PWI for a few years and being severely burnt in end game content by folks spending thousands of dollars monthly 'to be the best.'

     

    But for games like TOR, where there's nothing in the cash shop that gives anyone a particular advantage, I have no problem whatsoever. And, frankly, I rather enjoy dropping a few bucks there, getting a new mount every so often. It seems like part of the fun and charm of TOR.

     

    As for Treek, I'm a bit unsure how she's p2w. Maybe I'm missing something there.

     

    Also, I play for me, not you, or the guy spending his paycheck in the cash shop for vanity stuff.

  7. I'm probably an anomaly, but I have a degenerative neuromuscular disease that has seriously glitched my hand-eye coordination, among other things. The game is plenty challenging for me, so much so that I'm often forced to grind my level up some before doing quests in new areas. Don't get me wrong, I do okay, but my confidence sucks Bantha snot.

     

    Needless to say, I don't PvP and will only solo flashpoints (for fear of letting down teammates). That said, I've played Aion, WoW, GW 1/2, TSW and, most recently ESO. The PvE portions of all those games seemed somewhat easier, at least for me, than does TOR.

     

    As an aside, I've just returned to TOR after a two-year hiatus and I'm finding it more enjoyable than before. I leveled several alts to cap previously and maybe I was in that 'hurry up and level mode' then, now I'm just taking it easy and enjoying the ride very much. Kind of enjoying the Cartel stuff -- like a bit of Christmas whenever I open things, and Treek is especially sweet -- perfect companion for my grindy play style.

  8. Greetings, star travelers.

     

    I am a returning player, having left SWTOR and online gaming about two years ago because of pressing life issues.

     

    Generally, I'm a pretty laid back player, though I don't consider myself casual -- when engaged in an MMO I can be online nearly 24/7 with intermittent breaks for sleep and domestic necessities. As character continuity, completionism, and a desire to be good at what I do are important to me I will be starting from scratch.

     

    Normally, I'm a solo artist, but my life has changed and I'd like to play with another individual (male or female) who'd enjoy playing the game with me. My hours are absolutely flexible in every respect and I can be 100% committed to the game. As I've yet to create a new character, server and faction are not issues. I will be happy to make a character for healing, dps, or tanking as required. I also prefer to communicate via TeamSpeak or one of the other major apps. If a potential partner's time is more limited than mine, that's okay because I'm also interested in crafting and am happy to spend downtime engaged in gathering and grinding. I do have a subscription and own the expansion.

     

    Personal stuff: I reside in the Midwestern US, enjoy listening to music while I play (mostly Jazz, Classical, and movie themes), and I'm reasonably conversant on many subjects.

     

    If the idea of teaming up with someone like me and beginning a new character appeals to you, please let me know.

     

    And thank you in advance to everyone else for not mocking this desperate plea for friendship.

  9. I never actually unsubbed, but I did leave for a while to investigate other MMOs ...

     

    The Secret World: found combat kind of clunky, character customization very lacking, a really sucky trade network, and a dismal overall look and feel about the graphics (read: depressing). Also, the crafting system is kind of weird. Enjoyed this game, but not enough to stay with it.

     

    Guild Wars 2: Bought the game from Amazon, then cancelled after doing more research. The animations have too much of a cartoon feel about them ... big turn off for me.

     

    Lord of the Rings Online: Downloaded and played for a day. I'd actually played LoTRO a while back, but got fed up with the navigation system, second-rate animation, and really clunky combat feel. Those things haven't changed and I won't be going back.

     

    WoW: Deleted it from my computer without a second thought. It bored me to death after a month and I'd rather not play any MMO than go back there. The character animations and customizations are very last-generation -- again, a huge turnoff for me.

     

    Tera: Was really amped up to play this one. I subbed, downloaded the basic game, then got to the patch process. There was simply NO WAY I was playing any game that required two days to download the patch -- mind you, I'm running a fully optimized i7 laptop with a current high-end graphics device (all drivers up to date), and I've got the best ISP speed money can buy in my area. Just not giving up two days to download a patch.

     

    Pirates of the Burning Sea: Spent a day waiting for the program to download. Gave up (see above).

     

    So I'm back with SWTOR. For MY temperament and playstyle, it's simply the only thing I want to engage in. I've no need to be the biggest or baddest, and I don't do PvP, so SWTOR works fine for me.

     

    Caviat: I understand that I've criticized some much-beloved games. My decision to not play them is entirely personal and does not reflect upon overall game quality or features.

  10. Of my previous three MMO experiences, two were F2P/P2W.

     

    One of them featured regular battles between guilds, and the guilds could hire mercs. No exageration -- there were many people who'd spent in excess of $10,000 and were continuing to drop 1-2 thousand monthly into the game. A single player could easily determine the outcome of the guild battles which, to me, made the experience utterly pointless.

     

    Another of them featured a cash shop that sold mystery packs. These packs randomly dropped extremely good gear ... for instance, one of the tomes routinely sold for $550 to $600. I bought a few of the packs and based on the frequency I received drops it was obvious there were many players spending multiple thousands of dollars monthly.

     

    It so happens that I'm in a position to drop a bit of money into an MMO every month -- but I refuse to do so. If you're paying to be first rate, what's the point in playing the game at all except to massage your ego? Personally, I get tons more enjoyment and satisfaction from earning my gear -- it's often the only thing that makes the game interesting in the long haul.

     

    But here's the problem ...

     

    There's NO possible way SWTOR can reap enough revenue from cash shop vanity items to warrant continued development of new content, maintenance, and licensing fees. It's just not possible. So, as much as I enjoy this game I think we should all bend over and prepare for the big P2W weanie. Promises mean nothing when it comes to the company protecting its bottom line.

  11. I’m the kind of player who prefers MMOs that offer tactical and cerebral challenges; I also prefer to go it alone as much as possible – I don’t think I’m alone in the features I want in my gaming experience. So, here’s an expansion path I’d like to see.

     

    New Class: Mogul (Empire); Scientist (Republic). Class uses existing species.

     

    Backstory: the character has been accused of being a traitor for selling droid design secrets to the opposing faction and at startup is confined on an orbiting prison station above Coruscant or Dromund Kass, as appropriate. To leverage extant development efforts, I’d imagine the prison layout would look a lot like the Republic/Imperial Fleet vessel, with obvious prison-like affectations and additional architectural levels. For players, levels 1-10, the quests revolve around finding escape routes off the prison vessel. These will capitalize on the Class skills. For lightside players the long-term goal is redemption (proving innocence) and achieving power through scientific discovery. For darkside players the goal is achieving wealth and power through bribery and intimidation. Starter skills might include Bribery Push and Fist Punch. Players will be able to equip whatever weapons they get through drops (pistols/rifles for main hand and vibroknives for off hand).

     

    Class Mechanics. Independently, the new class will be rather weak, compared to existing classes. Very early on, the Class will select a companion-gang member (as early as the first quest). At onset of quests on the first two successive planets the Class will select additional gang members as a component of their Class quests. As might be expected, most actual fighting will be done by the gang members (more later under Companions). The Class is not entirely defenseless, however, but the approach is totally different from the other classes. For instance, the Class will utilize DoT poisons; stun devices, and weak physical attacks. Additionally, dependent upon the selected Talents, the Class can unlock Bribery and Intimidation skills. The Class would have access to powerful squad heals and defensive buffs. Where Sith Warriors, for instance, use Rage, this Class is dependent upon Stamina (yellow bar). By design, Moguls and Scientists are not gifted with great physical abilities; thus, any physical combat they engage in will use their stamina very quickly – and it will be slow to regenerate.

     

    Class Characteristics. Moguls/Scientists may use any weapon available in the game; however, there’s a drawback. The Class’s most powerful tool is anonymity (neutrality) among otherwise aggressive mobs and bosses – the Class can thus move relatively unmolested among normal and strong mobs. The Class can wear light, medium, and heavy armor, but to maintain their neutrality they must maintain balance between Strength, Willpower, Aim, and Cunning. None of the foregoing can exceed the others by more than 25 percent. The drawback, of course, is that the Class is weak offensively and must rely on their gang members and other skills to survive and conquer. Secondary and tertiary attributes, like Endurance, Presence, Force, and Power have no bearing on neutrality. Presence may be the Class’s most sought after attribute, as unlike the other classes it will have some influence on companion/gang member loyalty.

     

    Talent Trees. The three talent trees would be: Wealth & Influence; Droid Mastery; and Biomechanics.

     

    Wealth & Influence presents opportunities to multiply monetary quest rewards and drops. Talents in this tree also unlock skills for bribing normal, strong, elite, and champion mobs/bosses (droids and non-humanoid mobs/bosses cannot be bribed). There would also be talents for intimidation. While this tree bodes for enriching the Class much more than other classes, there’s also a cost to “doing business” by way of bribery; for instance, normal mobs might be bribed for a cost equal to their level x3, strong mobs x6, elites x10, and champions x100. Of course, there’s a risk the mob or boss will refuse the bribe and attack anyway. And, for completion of many routine quests, bribery is counterproductive to completing the quest. Bribed mobs and bosses will actually join the Class’s gang for a limited time or until they are killed. In addition to multiplying the Class’s wealth, talents within this tree will multiply the number of planetary commendations received (more about this later).

     

    The Droid Mastery tree provides the capability to reverse engineer conquered droids for the purpose of unlocking droid component schematics (for mobility, defense, and armament). At about level-35 the Mogul/Scientist who’s selected this tree will complete a Chapter quest that allows them to construct a rather powerful droid (the droid’s abilities will be dependent upon the schematics previously discovered through Class quests). New droid capabilities can be added as additional schematics are discovered. It should be noted that players who’ve selected the Wealth & Influence tree will be able to purchase schematics (at a high cost) through the same Class quest line. The Droid Mastery tree will also unlock skills allowing providing for temporarily disabling enemy droids or (as a counterpoint to the Wealth tree) causing droids to temporarily switch sides and fight for the Class player’s gang.

     

    The Biometric talent tree unlocks poisons, stuns, squad heals, squad buffs, and limited physical offensive skills (like Garrote, which might do DoT and temporarily incapacitate mobs). It’s important to note that all these skills are DoT. The Class is designed to “lead” and support the gang with stuns, DoT, and exceptional heals and buffs. This tree will also unlock mines and grenades that do AoE stuns and DoT. Other talents might enhance the Class’s stamina, presence, and endurance. By design, this is a support tree and I would not anticipate that a player would select exclusively from this tree’s talents.

     

    Companions. Unlike the other classes, this Class will have the capability to select companions/gang members – and they may have up to five gang members active simultaneously. Moreover, they may eliminate and add new companions as they level up. Available companions within the game will have varying degrees of loyalty and motivations. Companions prone to the darkside may be primarily motivated by achieving wealth or committing mayhem. Lightside-prone companions will be motivated by helping those in need and the notion of belonging to a “family.” Dependent on the player’s long-term lightside/darkside decisions, they must choose their companions wisely. Darkside companions will expect a “split” of whatever loot is received, and if they don’t get it they may attack the player or even run off with other gang members. Lightside companions may do the same thing when they feel their leader is taking them down a darker path. From a control standpoint, the player must select one of the companions as a “lieutenant.” Only the lieutenant’s companion bar will be visible, even though multiple companions may be simultaneously summoned. Players should also pay heed to selecting companions that can tank and do DPS. I envision that none of the companions can heal, as that’s one of the player’s principal responsibilities. Only the lieutenant will converse with the player, and it will be most important to maintain the lieutenant’s loyalty, lest he formulate a gang coup d’états. Like their leader, companions must maintain their anonymity; thus, are required to maintain a balance among aim, strength, cunning, and willpower with regard to their armor and equipment. This ensures the Class is not imbalanced compared to other classes and enforces the “gang” strength in numbers component of this Class.

     

    Unique Class Crew Skills. Upon achieving Dark I, II, and III Moguls will unlock crew (gang) missions for robbing cartel banks, trading vessels, and other targets. Cost for these missions is high, but potential rewards are even higher. Conversely, upon achieving Light I, II, and III Scientists unlock scientific research missions that can produce droid-related schematics. Unwanted/duplicate schematics placed on the galactic marketplace are a principal source for Moguls who want to build their own super-droids. Scientists can reverse engineer schematics to make them even more powerful. Moguls may also use planetary commendations to purchase droid schematics. Moguls are not scientists and thus haven’t the expertise to reverse engineer droid schematics.

     

    Last thoughts. As balance is the theme for this Class insofar as anonymity is concerned, so too is a degree of balance within the talent trees. Played successfully, I should think it important that someone emphasizing the Wealth & Influence tree would also want to select talents within the Droid Master tree, and especially the Biometric tree. Conversely, a player emphasizing the Droid Mastery try might find some wealth and bribery skills important.

     

    Finally, I think these notional thoughts about a new Class work because they leverage easily off of existing game mechanics. But, mostly, I think this Class adds a very new dimension to the game – something quite different from extant MMOs, but sill in keeping with the over all SWTOR theme and storyline.

     

    ... and let the flaming begin :D

  12. Thank you :D

     

    I like to think of grinding as training ;)

     

    Keybindings and the (ahem) things you can do with a Razer Naga are a godsend.

     

    I belonged to a guild in the early going, but with all the ********** it was impossible to discern what the members were saying :D

  13. I don't hate SWTOR the way so many others do.

     

    I played Perfect World for five years and enjoyed it right up until I decided to try SWTOR. I tried WoW for a few months, but I found I was spending too much time looking for stuff, got frustrated and went back to PW. I'm really not a fan of MMOs that require players to continually look stuff up online in order to complete quests.

     

    I'm also not a pants-on-fire, level up in a hurry kind of player. I started playing in December and two months later I managed to get a bounty hunter to 50. I've played all the class choices to at least 30 -- working currently on my 3rd Sith Assassin -- I often restart the same class many times because I have the stubborn belief that each succeeding alt will be better than the last.

     

    My long term goal is not to reach level cap, but to be a good player. That's kind of a lofty dream because I'm a bad player -- I have to do things methodically and have to rely on my wits because I'm so horrible. I'm so bad that I refuse to squad with others and end up doing things like Heroics alone -- takes a while, but I get most of them done. I did do a few flashpoints in squad, but everyone was in such an all fire hurry that it sucked all the fun out of the experience.

     

    Because I'm such a bad player I usually grind a lot ... side benefit is I always have tons of commendations and money for good gear. But I enjoy grinding and being somewhat over-leveled makes things a bit easier for me.

     

    All that said, I think SWTOR is just fine. The cut movies are extremely well done and it helps me become immersed in the game. Quests are plentiful, the graphics are excellent, and with a few exceptions I don't spend a lot of time stumbling around looking for stuff. I can see myself playing this game for a long time -- there's always that glimmer of hope that someday I might be good at it.

  14. Generally, I've enjoyed the plots and animation very much. I do all of my quests with a partner and we've leveled six different toons apiece; so, yeah, I'm getting a bit tired of the voice acting. My partner doesn't seem to understand the spacebar concept and all the repetition is getting a little old. Still, the first time through I found it intriging and it added greatly to my enjoyment of the storyline.

     

    My game partner works days; so, I use that opportunity to grind and stay away from quests, which kind of breaks the monotony a bit. Most of my toons are 3-4 levels above the story progression, making questing a piece of cake. I also like that the grinding interludes insure I have plenty of credits and extra commendations for the best gear. I also farm for mats while grinding and am well ahead of the crafting curve on all my toons.

     

    For a variety of reasons -- great game mechanics, well developed storylines, and having a quest partner -- SWTOR is unquestionably my favorite MMO (and I've played many).

     

    One nit pick -- I wish there were auto-pathing. I've got the patience of Job for most everything, EXCEPT running in circles looking for obscure items, bosses, or mobs. I'm not sure I'd continue playing SWTOR if my quest partner didn't do most of the navigation. For whatever reason, navigating WoW, PW, Rift, LOTRO, and others seems somewhat less obtuse. This isn't a knock on the game in any measure -- I know most people don't have a problem navigating, it's just me.

     

    One more observation: SWTOR isn't a first-person shooter, it's also not an "MMO"; it's an MMORPG, with emphasis on the RPG. I think if you don't like the RPG aspect of SWTOR, then maybe you should play something else. SWTOR is wonderfully crafted in this respect, and I found the animations/voices added very much to my ability to get into the heart and soul of my toons, much more than any previous MMORPG I've played.

     

    Cheers

  15. However if this was not in the game, the things you like doing etc, would you not post im hope of voicing your opinion, of maybe catching the eye of someone that might change the way the game is designed?

     

    Well, to be honest, I probably wouldn't post my gripes; here's why:

     

    1. I've been following SWTOR's website and other information about the game for well over a year. Before I finally relented and purchased the package three days ago I knew exactly what to expect. So, forewarned, I've no leg to stand on should I decide to complain. Gaming is my principal hobby and I'm apt to invest a good bit of time in any particular MMO; therefore, I want to to know what I'm getting into.

     

    2. I've no expectation that my unique gaming needs are going to approach the norm; thus, I don't expect the developers to cater to my whims.

     

    People who don't take time to leverage every aspect of an online universe are much akin to a reader who skips every other chapter in a novel -- then have the temerity to complain about the book. Makes about as much sense as someone buying a loaf of raisin bread, then picking out all the raisins because they don't like them. Bioware gave us a content-rich game; I for one am enjoying it immensely. I'm terribly sorry all you speed levelers have had such a rotten experience.

  16. This game is very short as far as a MMO goes, this isn't really a complaint of mine as I don't have the time to invest in gaming as I used to, but at 50 short of running the same content over and over again, there isn't a huge deal to do.

     

    I've never played an MMO that was any different after first release. I suppose we all could have subscribed well in advance and paid our monthly fee to underwrite BW's overhead while they withheld first release in order to write what would be the 2nd, 3rd, and 4th expansions. But, yeah, that's not gonna happen.

     

    The OP seems like an experienced player; he should have known end-game content wouldn't be fleshed out with first release.

     

    I've been playing SWTOR for three days and have *rushed* all the way to level-14 (cynicism there). I've been on the game about 10 hours each day; yet, I'm certain the really hardcore players would have advanced double or triple what I've achieved. I'm not in a guild, I don't know anyone in-game, and I actually prefer to solo everything possible, and will try repeatedly to solo things that are well beyond my actual capabilities -- sometimes I even pull off the impossible, but that's the fun of it for me. I also like to explore every nook and cranny, and tonight I launched my droid on no fewer than 100 droid scavenges and treasure hunts while I fully investigated my current home city and the non-auction house.

     

    I'm by no means an old hand when it comes to online gaming, but I've been around long enough to realize that players who repeatedly rush to level their characters are just plain loco; they end up missing much of the game's content and ALWAYS end up complaining there's nothing to do when they reach level cap. But each to his/her own, I guess.

  17. In addition to some of the major MMORPGs, like WoW and Perfect World, I also dabble with Sims 3. But, just as I get tired of endless mob killing, I can only handle Sims 3 for a few days at a time before I have to walk away from it; still, it does give me a lot of mindless entertainment because I enjoy designing homes in which to reside and I'm able, for the most part, to imagine my own story line and set personal challenges for my characters above an beyond the game's confines. For instance, with the launch of Sims 3 Pets, I was able to develop a horse ranch and breed horses to my own conformation and coloring standards. Oh, and in all the time I've played Sims 3, I don't recall ever killing anything.

     

    Now, I'm not suggesting SWTOR should be a futuristic Sims, but I am a little surprised, what with EA's ownership of Sims, that we didn't get a little more personal customization in-game. I could easily fathom a fourth disk in the game package that allows us an individually instanced experience available only on our respective PCs. Think for a moment -- would it enrich the gaming experience if we could design and build our own homes and spacecraft from the ground up? What about personal needs? In Sims 3 our characters must eat, drink, bathe, and even relieve themselves. They've also got to have fun, interact with other Sims, and work to make money. This real kind of existence is sadly lacking from MMORPGs in the WoW/SWTOR genre. Nothing would gratify me more than if my SWTOR characters actually had realistic lives outside the endless killing and questing. I absolutely believe it would be easier to immerse ourselves in the RPG aspect of the game if our characters had needs to attend to beyond questing and leveling up.

     

    Again, I know the kind of game I'm suggesting is not everyone's cup of tea, but I do believe it would be a simple enough matter to instance the extant game into something more detailed (at the player's discretion) which becomes a semi-standalone game segment. EA already owns the basic engine; so, why not? For $50 more we get the additional capability to play a host of situations and quests that are entirely different from those in the typical shoot-em-up MMORPG.

     

    Please don't flame me. I was mostly thinking out loud and certainly do not possess the hubris to attempt to change how these games are made or how people should play them.

     

    Cheers.

  18. Hmmm ... maybe my mind is a bit whacked ... or maybe I just have a fertile imagination ... but but but ...

     

    I've played Perfect World International (PWI) for over four years; most of that time my main was a Venomancer (the only class with the ability to tame and use pets).

     

    So, you'd think I'd migrate to SWTOR and habitually refer to my companion as a "pet."

     

    But no!

     

    The thought of calling my droid (I'm a level-14 JK as of this writing) a "pet" has never crossed my mind. I like pets in MMORPGs -- I also have a couple of high-level hunters in WoW. For me, pets are fun and they suit my particular play style very well.

     

    Yet, I cannot bring myself to think of my droid-companion as a pet. Through back story; his admittedly elementary reactions to my *moral* ingame decisions; and his limited list of commentaries, he's more than just a pet -- he's companionable to a limited degree, and because he's done a nice job for me in combat I owe him the respect of referring to him as a companion -- perhaps even a friend.

     

    In both WoW and Perfect World, Hunters and Venomancers can heal their pets during combat. Not so in SWTOR; once committed to the fight our companions are largely on their own insofar as survivability is concerned. Moreover, in WoW and PW hunters and venomancers can tame just about anything that walks, swims, slithers, or flies. There, if we get tired of a pet we simply tame/capture another. Indeed, we usuallly have pets that are dedicated to specific kinds of mobs; vis a vis ranged physical, ranged magic, melee, and combo mobs. Also, the pet's basic battle stats in WoW and PW can't be changed.

     

    So, yeah, maybe "pet" versus "companion" is largely a mindset based on personal perception and experience; still, I'll be hard-pressed to compare my droid and later companions to the one-dimensional pets in the other MMORPGs I've played.

     

    Each to their own though. I could care less what anyone else wants to call their companion.

  19. WARNING: I speak only for me :D

     

    I've played most of the big-time MMORPGs, like WoW and Perfect World, for many years; and, though I've been at SWTOR for only a day, I'm finding it most compelling. The quest story lines are actually worth following, I love the imbedded videos, and the landscapes/mobs *seem* crisper, more detailed, and better animated than most other games I've played. I also appreciate the higher-than-normal character customization provided at startup.

     

    Frankly, I was getting a bit tired of MMORPGs, and I'm thrilled I decided to take a chance on SWTOR. I also like that the developers didn't follow the trend of making the game *free to play*; thereby ensuring the game wouldn't become dominated by those who're willing to spend thousands of dollars monthly.

  20. Last updated January 6, 2012

    You can find the primary attribute or stat of your character and your companions by opening the Codex (under the sections Game Rules and Persons of Note) and reviewing the information there. To open the Codex, press L and then click on the Codex tab at the bottom.

     

    Overall, I found your Guide remarkably informative and well written; however, the above quote confuses me. After doing exactly as you advised (several times) I was unable to find any data concerning primary attributes for my character. Granted, I am only a level-5 JK, thus perhaps this information hasn't shown up yet. If this data doesn't appear until higher levels perhaps you could clarify in your guide.

     

    One other nitpick concerns the updating of stats. I'm a long-time player of other MMORPGs wherein players must manually allocate stat points whenever they level up. Quite naturally, I thought SWTOR would be the same, and even after reading your Guide I'm not 100-percent certain this still isn't the case (though, following a thorough search of game screens I've found no facility for doing so). Far down in your Guide you do mention points being allocated automatically at level up, and you add that other points are added by way of gear. My presumption at this point is discretionary primary/secondary stat points come only from gear. If this is the case, perhaps you may want to clarify this very early in your Guide. If my presumption is incorrect, could someone please indicate how stat points are adjusted.

     

    Again, thank you so much for providing an invaluable Guide for us SWTOR newbs.

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