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Zilvafein

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  1. The issue is not resolved as of present writing and from what I can hear from my skype group(s) from the various guilds i'm in its a problem that is being experienced by multible players.
  2. Uhm, its not true you know? Sure, it has been a challenge for me as an assassin, a tough one too at times. But any stealth class can get close quite easely, and can stealth cap doors, and can cap turrets and so forth. In case of say a juggernaut/jedi knight: They have an ability to jump up to a target, in Huttball this often means jumping up to a ranged enemy and then further on, which can make you score in huttball, or let you throw to that assassin/jedi operative/republic version shadow who stealthed into position. Really, the only place where ranged have a rather clear advantage over non ranged is at Ilum. In every single warzone the mellee classes all have something worthwhile to contribute with. And if you stopped thinking the game in terms of 1 vs 1 where the goal is to kill each other, rather than to win the match, then you'd realize this too.
  3. Hello there! I was wondering if there is plans for new reciepees or anything else to make the crafting skills a little more useful? As it stands right not it is by far easier to grind the epic material than it is to learn the reciepees. And the epic loot are quite simply, superior to the best a crafter can presently make. This would not be an issue had it not also been easier to get. For example: To make an advanced enchantment you need to disassemble a an enchantment till you crit, then you need to make enough of the superior (blue) version and disassemble those until you crit. Thats the reciepe, then you need several rare ingredients ontop of this, whose gathering time is roughly an hour per mission, only gotten on a crit.
  4. If they are using constructive critism, and there are plenty to critize, then its not being a doomsayer. A game does not need 2 million subscriptions to be a financial success, and its too early to say wether or not it can maintain the numbers or not. I stand by my comments.
  5. *rubs head slowly* You know, this is what I hope: 1) That the doomsayers are wrong. 2) That bioware will fix some of the more horrible issues in the game and in custemor support. 3) That bioware will include more basic features (like an emote for lying down, sitable chairs, chat bubbles etc. for the RP crowd, a graphic engine that does not suffer from these issues for the PvE and especially the PvP gamers. 4) That people, doomsayers and fanboys alike, actually stop crying doom on one hand saying its likely the end of the game and that everything will crash and burn. And that fanboys will stop claiming that everything will grow and be golden. This is what I think will happen: 1) Fanboys and doomsayers will keep being ignorant. 2) The game will remain a positive source of income for Bioware/EAgames. 3) The game will lose a large number of subscribers and become significantly smaller than it is right now. 4) That the game is very unlikely to die.
  6. The consequence was that unless you did'nt have a job, or did'nt take your study/school seriously, you could'nt get the rank. It was an abysmal system and a horrible design philosophy. I played during that one too, got the rank "sergeant major" and thats about how much I bothered with that horrible, horrible idea of a system. And it did'nt require skill back then to get the title either, it simply required that you spent a lot of time on this. As such it was as meaningless as the title you complain about, in fact, moreso, because it meant that this was an example of a player who had spent so much time repeating the same thing, over and over again, that it could have been spent far better elsewhere. If anything BW's present system is leaning too much towards the same faulthy philosophy of spending a lot of time on meaningless repetition, but its far superior to the version you had in the original introduction of the BG's in wow. As for rated warzones carrying titles? Sure, if the game gets popular enough, but right now there are enough things stopping that, as well as enough things stopping "serious" PvP. The lag each time a new figure is loaded for example (if you don't know what I mean, go to your ship, put autowalk on, open your backpack while walking. nothice the split second lag? Thats a scripting faulth -until such issues are fixed you'll see limited competition). Regards
  7. PvP just means "player vs player" and the term is far older than the games you listed, they just put an additional factor onto it, defined what pvp was in their games. It does not make it the only valid definition. I mean, if you claim to being that older experienced person, then by now you should have realized this? I mean, it does'nt take any real education in the etymology of the term "PvP" to figure out what its meaning is.
  8. And this is also the thing you can do with most other equipment making skills, only skill worthwhile out there right now is the one drugging yourself up with. Everything else? Well, suffice to say that the mods and enchantments you make are limited to version 22, you can buy the epic version of 23 from a vendor without needing the hassle to disassemble a very very large amount of crafted materials. ...and you will actually make money as you work for the tokens to get the version 23 items, whereas just alone learning the version 22 epic variants is going to cost you for at around 50.000 credits in worth of crafting materials. Unless your very lucky. As the guy I quoted said: Good luck.
  9. Issue with including the Oceanic players is that they get even less custemor support than the EU's, one of them mentioned a patch being around 7 pm her time, just to make an example. Until bioware finds a way to do more rolling maintenance on their servers it may be an issue for some of their players. General issues include a rather poor communication skillset from bioware, frequent closing of threads (this one will likely be closed as well) and an inability to help players create a positive community. Issue for PvE players is that there is'nt all that to content yet, offcourse this can also be exaggeratted a bit, its true for all games that really dedicated PvE players will burn through the content faster than its possible to generate it. With a speed factor of at least ten, likely a hundred. -Think of the trying to make a new and interesting concept for the players, the planning of the dungoen, the graphic design of it, the scripts, the bug testing, the time in test servers etc. Easely takes ten or hundred times as much time as playing through the content. -As such the "lack of content" may be taken with a grain of salt, not that there is'nt a concern to address mind you, its just that people always will have some issues in this field. Issue for PvP players is that there is'nt any rated matches, it lacks the "e-sports" formula thats popular elsewhere, it lacks premade teams facing premade teams (for good and bad), it has a focus that forces the player to face an uncertain period of time before said player can compete on an even footing with other players. However, this is the question of accomplishment, how much are you going to let players work to feel it is an accomplishment to gather their resources versus how long will it take to get frustrated. This is a personal issue, and is very hard to balance. This holds true wether you are WoW, EQ2, AoC, WAR or well, SW:TOR. Issue for roleplayers (like myself) is smaller, most of us also enjoy one of the two above but frequently have smaller requirements, give us the ability to do emotes, a /random x-y roll (for example 1-100), chat bubbles and furniture we can use and sit down on and you did most of the work allready. And a franchise like Star Wars has a greal appeal for roleplayers, all Bioware needs to do is enable the emote features allready existing in the game and add a few minor things. As a roleplayer though I must state that even in the story of MMO's this game could do with a bit more support. Suprising really as Bioware frequently presents itself to making roleplaying games (something blatantly untrue when we speak of singleplayer games, a singleplayer story is not a RPG, its an adventure game, actual roleplay requires at least two human players involved and thats it). If we look at it overall though, then there is a slightly worrying issue that the game may not have a few flaws, but a lot of small flaws spread out over a vast area. Worst perhaps is'nt even in the game at all, but in Biowares method of dealing with the fanbase and Biowares lacking ability to communicate, in detail, what each patch does and what issues are being fixed. Its almost as if they are trying to "stealth fix" issues believing it better that we "don't know about them" than that we see they are there "making us aware of them". ...only the flawed philosophy in this is that players talk to each other, a lot. So the bugs do get known. Simply put, my criticsm there is that Bioware lacks clarity and open communication, but then again, they are a part of EA games who supported SOPA so I guess it all fits. Yes, the last one was a snide comment, no, its not intented to discuss that part. Regards Lars
  10. No, not really something to hope for. Not if it means its not worked out and solved.
  11. While I can appreciate where you are coming from I must say that i'm actually quite happy about this one. Its not in the middle of EU primetime as the last two patches. That being said, BW should try to find a system in which they can apply maintenance on the servers according to timezones. Sure, the players who (like me) have characters on both US and EU servers won't be able to play on both again until the patches have been applied to both, but we're a miniority group.
  12. I work with communication, and I have a word for you: Apples and oranges, you are unclear in your definition of success. You are being critized for claiming that the game is successful without making a description on what you term as a success. Here is how subscription numbers work: They are a measure of active subscriptions. Thats it. They are not a measurement of how many players play the game, they are not a measurement of long term success, they are a measurement that it has a successfull launch. The long term success cannot be measured before the initial months hype has died out and before we have seen if those subscribers stick around or not. Really, for a guy that works with financial results you should know to be a little more clear, the initial success is indisputeable, but your original post implied the long term success, which we cannot be certain of yet.
  13. While I do, to a point, appreciate and understand where you are coming from it is not exactly primetime at that point. And its a maintenance that, for once, is'nt smack down in european primetime. Personally, i'd say its an improvement, especially if they can keep it at very fast maintenance efforts like that one. Also, since you work during the day, should'nt you... you know, sleep during the night on weekdays anyway?
  14. I am an EU player, I have characters on both EU and NA servers.
  15. Hello there LaVolpex, and thank you for your input. I should note at first that the saturday maintenance was'nt exactly a scheduled one, thankfully. So its not every week that Europeans have to experience this a saturday. That being said, yes, there is a way to avoid it. You can for instance do seperate maintenance for european and american servers. The server hardware is located both in Europa and in the States thus making this quite possible. They have chosen to do it simultaneously, intentionally. This has, I read, to do with giving everyone a fair chance in terms of "world first" kills and such. I find such a choice quite disagreeable, as the people who chase the "world first" kills are a miniority of the playerbase compared to the players adversely affected by the policy. Hello there Selvendar, and thank you for your input. Now, quite obviously I am in disagreement with you here on a few points. Firstly with the belief that this is an issue only affecting a few players. By the number of topics concerning this issue, that is the issue of poor communication as well as primetime maintenance, it should by now be quite self evident that this is an issue that hundreds, and much more likely thousands, of players experience on a regular basis. (pardon me mimicking your words, no ridicule intented I assure you). Secondly, you mentioned the reason for the servers downtime. And I thank you for your illumination as to why the servers have been down, though I do wonder why you where told what the fix was about when it seems that Bioware did not mention this to anyone else in the topics they created on the subject. As seen here and here. Thirdly and finally, when there is a concern I believe that I have a right to voice said concern, in a calm and constructive manner that it may be addressed, please note that it is my concern that I seek to be addressed. This merely requires feedback, something that there are quite a few asking for at this time. I should also note however, that all these "hotfixes" are applied in european primetime, instead of say when they are finished. This goes to imply a conscious descision to at times postpone applying hotfixes, letting players play with said issues, until they take the servers down to maintenance. Something that then will coincide with their largest player base (that is, the US players) -incidentially, this policy means that their european playerbase is unlikely to grow much, thus ensuring where their largest player base is. I find the buisness model quite... innovative, though i'm unsure wether I find it a constructive one. I hope that I have answered your post in a satisfactory manner. Thank you for taking your time to participate in the topic. Regards Lars
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