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Zandragal

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Everything posted by Zandragal

  1. Some explain the rationale that getting to actually PLAY Warzones, Operations and Flashpoints somehow breaks the game. Cross-server group finding tools are one of the main reasons I went back to WoW after two years. "It's really a different game now," my brother said, and he was right - you didn't have to give head for 6 months to become part of some elitist jerk guild in order to get groups and progress. Your sense of community can be better achieved with improved open world PvP, as opposed to deliberate and archaic restrictions on FPs / WZs. Prioritize the matchmaking system so that groups from the same server are always formed first, even in warzones against the opposing faction, so that whenever possible you are playing people that are "local" and can be "remembered" to gain a reputation. When not available, proceed to 2nd argument line, where you cross-server match to fill the needs of the group / warzone. Done. Ya got problems with that? I'll bookmark this thread and listen to your logic.
  2. To be quite honest with you, I never really did suffer from ability delay. I was playing weeks before this supposed patch-fix. The game is different in that some animations are slow - and the desired effect may not be applied immediately upon button press. This is the design of the ability, though, and not some failure in engine optimization or priority. The ONLY two things I've honestly noticed is that sometimes an ability will fail to correctly trigger on the first button push. This seems to have gone away. The other is that some abilities fail to apply their effect, but still undergo an animation sequence. For example, sometimes if I activate Ravage too quickly after Force Leap, my character will animate the Ravage sequence but not be doing any damage, and the ability itself is not used up / does not go on cooldown. Unfortunately, this still happens even after the patch.
  3. I have no problem with the existing travel system. I've got a planet-wide "hearthstone" and, because I ordered a security key (after infinite hacks on my account back in WoW, I learned) I get Fleet Pass to jump back to Fleet. GG.
  4. I've logged 93 hours on my main character so far. I am lvl 33. I imagine it will take me about that long if not longer to cap, and a good chunk on top of that to get "geared". The curve is a little quicker than some games, but overall, I think it's fine, and honestly I don't even think about it half the time because I'm too busy enjoying the storyline, getting lost in the game's HUGE fricken' environments and generally having fun. It's a journey, man, not a destination. Hit a bowl and chill.
  5. I have noticed that in PvP when I am attempting to interrupt a healer using Disruption, that it does not work quite as advertised. I'm wondering if anyone else is experiencing this or perhaps I am just misinterpreting the issue. 1. Sage / Sorc stands around spamming Deliverance / Dark Heal, respectively. 2. I walk up and interrupt with Disruption. . "interrupts current action and prevents that ability from being used again for 4 seconds" 3. Sage / Sorc continues spamming Deliverance / Dark Heal without missing a beat, using their nice short cast time (is it 0.5 with talent?) to full heal 4. > Anyone else notice this?
  6. My WoW subscription expired yesterday, Jan 23rd. I was playing it actively up until then, simultaneously alongside TOR. I am still playing SW:TOR and see no reason why I should stop, it's a blast.
  7. I was never expecting to play SWTOR. My friends all told me not to. Forum posters like you told me not to. Now that I am, I am loving the hell out of it. The end.
  8. Yes, there seems to be a stricter limitation on which "zone" you can go to. But bear in mind, a SWTOR planet sitting next to a WoW zone is like a texas sized ribeye steak chillin' next to a dried up puppy kibble. One of the first things I noticed about this game is the 50-60% remainder on every planet that is available as bonus series, the HUGE spaces, and the fact that you have a buffet of environments that you cannot possibly consume in the progression of any single character, unless you are willing to grind grey quests that grant little or no experience for the sake of completionism.
  9. I rerolled my Sith Warrior a total of three times before settling on one I liked. I did it for looks, did it to try Marauder out once, and then finally redid it for looks and stuck with Juggernaut now to lvl 29 and beyond. If you skip most of the dialogue and try to get through as quickly as possible, you can do it in 1-2 hours.
  10. Lolololololololololololololololololololololololol
  11. YES YES YES YES YES. Thankfully I have not yet wasted a Champion bag like this, but I can't tell you the number of times I have wasted planetary Commendations on gear that I don't need, can't use, already have, etc. etc... install a mother-*********** confirm button.
  12. Yawn. I've yet to see any given zone or planet with fewer than 30 people. I regularly compete with them for quest objects, join with them on group quests, run FPs, PvP.. etc. etc. This is a true MMORPG in every sense of the word. Are you playing Republic on a very Low population server?
  13. -A lvl 48 guardian did 44k damage in a Warzone. -A bunch of healers were on the other team and you spent your entire Warzone wishing you had burst damage . . I suggest respeccing. -You bothered to post this as if it meant something.
  14. WoW was a steaming pile of **** compared to this when it first launched. Bioware has successfully included early-to-endgame PvP, Dungeons, and Raid content "AT LAUNCH". No other game I know of did all of that quite so well. Bioware is actively and rapidly rolling out bug fixes, balance changes, and tweaks. Just one example is lvl 50s being locked up in their own bracket so that they and their expertise-rich gear don't stomp lowbies. I've heard cross-server battle matching and Dungeonfinder-esque tools are en route. This game isn't as tuned up as WoW, but give it 6 months, and most of these hatorade squealers trying to undermine BW's rap sheet will either be gone or convinced. Remember that MMO's are ongoing projects. You did not purchase a finished game. No MMO is ever finished.
  15. Please, for the love of god, install a Confirmation button on any commendation gear purchases OR allow us to refund the item unused for the commendations value. I have wasted dozens and dozens of commendations by accidentally clicking, Ctrl+Right Clicking to "LOOK" at the item before buying it, hitting mouse-button 5, etc. etc.. There's nothing worse than going to the vendor ready to spend some cash, trying to check out what the item may look like, and it being purchased without a confirmation and without any ability to give it back / retrieve your commendations. It's annoying and easy to fix. Please do so. =(
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