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Garrum

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  1. The ME3 ending(s) and the intense rage it has caused among the playerbase. I never played any of the ME games, but some of the guys I know do, and they described it to me, and linked me the video showing all the endings played at the same time beside each other, and even I got annoyed at BW for it. The 1.2 issue is the bait and switch/false advertising feeling about some of the features a lot of player have, and the continued lack of response to the population issues. People are not happy with BW/EA right now.
  2. The reality now is that if you make an MMO and you hope to attempt compete with WoW, even as it slides down the backside of it's peak, you launch with full features, period. Content doesn't have to be wall to wall at launch, people will overlook at least some instability at launch, and minor balance issues can wait for a short time, but if you launch missing key features and then drag your feet putting them in, you are just wasting both your and my time. The state of many of TOR's servers should have sirens and flashing lights 24 hours a day at BW/EA headquarters until they get free transfers/xserver pve and pvp queing up and running. They didn't bother to have features in place to help correct population issues, and now everyone that isn't on the 6-8 high pop servers is suffering for it, and BW/EA are doing their best to ignore it as much as they can. While I think that the game engine and it's inability to deal with more than 20 or so people at once without flaking out is the nail in the coffin, the population/barren server problem is what insured the game would be in the grave.
  3. Sitting around on a dead server doing the same dailies over and over by yourself isn't an option either. BW/EA painted themselves into a corner, and a lot of people like me aren't going to stick around for XX months doing nothing till they can get it right, if they ever do.
  4. DDO was fine, other than the very bland combat. My issue with it was that the quests, a lot of them anyway, were from the store. Having non-consequential things come from the store, like cosmetic junk, is fine, but having to deal with the store for content is tipping it too far for me and most other people.
  5. Next time tell us your name is John Holmes and that you are an actor. It's considerably more believable.
  6. I played DDO F2P. You don't want that, trust me.
  7. The cost to pull out mods, at least the high end ones, is ludicrous. Doesn't matter if you make a trillion credits a day from dailies, the cost ramps up WAY too much. Goes from what, 5-7k to 25k+? That's terrible.
  8. Looking over the last little addition to the patch notes, and it hit me all of a sudden: These changes don't matter, I still wont have anyone to play with. What does it matter if you will be able to get war hero gear if you can't get a real team together for rated WZs? What does it matter if there will be new OPs with new gear if the groups that run OPs are already full, and it's quite impossible to make a pug OPs for most people on most servers. None of these changes make a single iota of difference if there aren't enough other friendly, mostly competent people playing the right classes (that aren't already in a set group) to play with you. Without free transfers/server merges, the entirety, or almost the entirety, of the 1.2 patch is meaningless. When I came to that realization, I cancelled my account.
  9. Wait a minute, just how much did they reduce the credit reward for WZs? Is it actually 0 credits? If so, that's absurd. It should be 2-3000 minimum per game.
  10. Leaning heavily towards a cancel. Haven't logged on in days, none of my friends are logging on, server population isn't very good, and all sorts of things I read about the 1.2 patch are making me lose even more interest in the game.
  11. You're too hardcore for this game. This is not the game for you. You should leave now, and save both you and us a lot of trouble.
  12. That's one of the biggest problems. I had to restart once already, getting our group off a barren server to one where, supposedly, some guys that some of our group knew were playing. Now, a month and change later, those other guys have logged on a grand total of 3 times, and the group I came here with isn't logging in anymore for various reasons, leaving me alone on a server where the pop is yet again visibly dwindling. Why bother changing servers yet again, losing all my legecy levels, credits, datacrons, etc., just to start over and then, in all likelyhood, at the end be stranded alone on ANOTHER crippled server?
  13. Logged in tonight, did 4 daily quests on Belsavis, stared at the quest giver for the 5th quest for about 3 minutes, then logged out. That doesn't bode well for my subscription.
  14. If it got a 2000% boost over what the main hand gets, then you might have a leg to stand on, but I highly doubt even full (matching the main hand) contribution from str and power would put sents in the realm of the true OP classes in history. Kill-you-while-I'm-naked-and-using-a-white-dagger rogues spring to mind as a shining example of an OP class. Blood DK doesn't want you to forget him either. Pre nerf operative/scoundrel 100-0 in 3 attacks from stealth also pokes his head in. The damage would be OP, but not like some of the nonsense we have seen in this and other games.
  15. Lol at people vastly overstating the power of riposte. In certain, very specific, situations it's ok, but for the vast majority of the time it's a dead button. And given that it's just damage, not an effect, you can safely take it off your bar and never miss a beat. We have pretty tolerable damage without it. Anyone trying to pretend otherwise is trying way too hard.
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