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alexroof

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Everything posted by alexroof

  1. Totally agree with that carnage has to use that garbage "tactical overwhelmed offense" since god fang tactical was removed only after reintroducing god fang 2.0 carnage got at least decent back in the game with dps. just sayin
  2. Hello dev-team, i got a bone to pick with you are u seriously removing the most important passive defensive perk of a class who is lacking heal abilities because it is no Merc, operative or sorcerer OR tank dcd abilities because it is no juggernaut, Powertech or assassin??? Thats fine alright. But u can benefit from it for 20 sec. every 5 min.?? Do you even play marauder at all? I hope that is all a mistake and u meant predation instead of bloodthirst. Next this: Carnage Marauders are receiving a new Tactical to replace Fanged God Form Shard of Mortis - Using Massacre / Blade Rush adds Hyper stacks to you, increasing your critical chance by 25% per stack and increasing the cost of your next Massacre / Blade Rush by 1 rage / focus per stack, up to 3. When you deal damage with another ability, Hyper is removed. What is that ****? it is good for increased crit and all but the cost make it impossible to play it all that tactical is dead before it is released. If u bring it like that i think i will stick to "overwhelmed offense" it is way better than shards of mortis as it is right now. If u want to keep shard of mortis this way i would recomend cost of 1 rage / focus every 3 sec. and not every 1 sec. Massacre / bladerush was always one of the core abilities of this spec (Carnage/combat). If it is used to often thats how this spec works as fille to get to the precision stacks again and high dps abilities. Here is an example why i dont think this tactical won work at all for most people who are still passionately playing combat/carnage but you dump the passions with these "improvements" for the spec. https://parsely.io/parser/view/661996/0 End of my grumbling now. I hope you consider changing the tactical and maybe give the execute passive 15% instead of 10% that would be lovely and absolutely needed. Cheers and may the force be with you
  3. And it is always pvp what ****s up the specs anyway long history since 2012. imao
  4. God Fang was alright. but the rotation was pretty boring. Man how i miss the days as you got an opener, main & execute phase in your rotation. well back then carnage/combat did pack some serious dps. i doubt these days will come ever again. But spec isnt as bad as i was afraid at first in 7.0 u have to take up your gear and then u have to decide do you want to go for speed or crit whatever suits you best. imao
  5. I feel like thrown back in time around (game update 4.0 - 5.0) as "assault" was kind of part of your rotation to obtain the needed fury/focus. BUT back then carnage/combat made some dps nowadays well it is ok but still compared to other classes it is really **** AGAIN
  6. Yea what do you take now "overwhelmed Offense" best tactical for carnage/combat... Seriously NOW thats some crap u do with that spec since like 5.0 it gets worse with every change. i guess devs literally hate combat/carnage
  7. I dont want to judge here. Sure Combat is in a bad spot right now but still if u know how to play the spec properly u get your numbers. U have to work hard for your dps tho harder than most dps classes or specs these days. Carnage needs major buff. In my opinion remove the stacks and give us back how the Precision/Ferocity used to work. then we are back in the game with the Carnage/combat spec Cheers - May the Force be with U obviously the Force isnt with the Combat/Carnage girlsNguys ;P
  8. I tried with something out recently about the alacrity on Combat Sent/Carnage Mara. Normally u aim for 713 points in alacrity but u actually need just 647 pts for that to reach the GCD u want to have. Maybe that helps a bit. Cheers guys - Stay healthy
  9. So Combat/Carnage is finally back again i see with a laughing and crying eye. Laughing eye cause it finally seems like doing som decent dps again and crying eye u r dealing more dps just to ignore ravage/blade dance in your rotation. I was a passionate player of carnage/combat - sent/mara since I started playing the game back in 2012 it was my main spec since - with all its up and down. But without ravage/master strike (describtion intended) doesnt feel like the same anymore. So all i can say goodbye combat/carnage - sent/mara. I hope there will be adjustments in the future to the spec what makes me reconsider my decision to bring my toons to the grave regarding sent/maras. May the force be with you - tho it definetely isnt with the Spec Combat/Carnage
  10. It was a bit weird to me seeing percantage like that. good it wasnt a wrong number on that one tho I am eager to see the changes with tomorrow. Keep it up and keep healthy May the force be with u guys
  11. I understand your pvp issue with that. But in pve combat sent lost a lot of dps because of it.
  12. If u should ever consider give us back our precision/ferocity window back would be awesome would set carnage/combat in a good spot again as it used to be as a spec or class who dont can do other things then literally dps.
  13. Thx for the improvement i am playing carnage/combat literally since i started playing swtor to begin with back in 2012. finally back the devastating blast with a big bang as much needede sustain on ataru hits. Thx a lot - would love to see the changes soon on the live server. May the Force be with you guys - Talon'kai
  14. Hey Eric, Whats up with Tulak Hord do you have any infos about it? Gettin disconnected countless time again? Would be nice to know whats up? Talon:(
  15. Hey there i use 1449 alacrity and it suits well for me but i suggest if you dont have by now. try different points in alacrity out and take the one who suits fine for ya .
  16. Also i can understand why mentioned all the things you mentioned, i disagree with you about you cant play it in raids you can still play carnage or combat in raids and you certainly are not behind far any dot classes sure you dont drive all the dot classes against the wall with you high dps but seriously isnt it a bit off the charts if the burst dps deals more dmg than the dot dps. Imao it is. Tho still Carnage can compete with almost every class in raid and perform quiet nicely compared with other classes, other specs. That is all i wanted to say to your post. have a good day. cheers
  17. I know there are a lot different approaches for the rotation regarding Carnage/Combat Maras now you said you hit only 9.7-9.8k now. I can tell you it is possible to reach higher 9.9k to 10k+ but it is a lot harder than before that is true.
  18. As said before, sure mara carnage got hit real hard by the devs but it was kinda necessary i dont like saying that but it is the truth. only thing what bugs me to no end instead of 1 main ability who deals damage with offhand you got two now since nerf i can feel it is more critical than before for your perfomance on operationdummy. in raid performance it is...mahhh...i dont care most dot disciplines you can still compete with..CARNAGE STILL ROCKS . You can destroy Carnage/Combat
  19. The most awful thing is actually, if you take the clipping with it in the case of dispatch-ferocity-masterstrike (intended) - clashing blast and lance with blade rush. you got castrated by 3 dmg outputs like procz ataru, bladerush, dispatch. i think about 800-900 dps loss. but that is just a wild guess of mine. Carnage it was fun with you but now you r ****ed
  20. Hey eric, i have a question who is bugging me for quite some time now. There are some operation bosses who arent in particular friendly to the fury/concentration discipline of guardian/sentinel - juggernaut/marauder like for example core endphase in temple of sacrifice final fight against revan. The main issue in my opinion is zealous leap/obliterate from its animation you r like 6-7 metres outside if used.Will there be any changes? It makes me kinda sad that this discipline is not really recommendable for this or similiar fights in operations.
  21. They just changed it so mara/sent players who arent that fast on their feets to avoid voids lying around so in my opinion though the new masterstrike kinda looks cool the old was way better in so many ways. lance/gore offhand dmg miss till 35-40%. give me my previous dmg on masterstrike and lance go to hell. I respect your opinion on the matter but i have a different one. Maybe i am a bit nostalgic about "master strike" but if you play that game 5 yrs and since back then playin sent combat and what they did to them during the yrs well kinda sad to me.
  22. Hello all, i am playin mara/sents for 5 yrs now. I still love swtor with all my hate and love. Still have a question for Bioware. Cant you please just took the galactic Command rank bound to class. Me for example have 8 sents/maras just standing around cause i am in no mood to put that much effort in all 8 to "grind" them to rank 300. For obvious reasons i think it would be better that ranking would be take place for each class so it would be more "toon" friendly as it is right now. -Zayenn- -Really sad that my "masterstrike" is gone, and no i wont say that other ability it will always be masterstrike for me-
  23. Hey eric, i have a question regarding the new update 5.0 . Is it really so if you play a guardian as dps it can be you get 5 times for example the tank offhand before you get what you really need (in this case the dps offhand)? Is it really only limited to the advanced class or is the plan of yours to get loot the players achieve based on the tree they are playing. For example Concentration dps or Vigilance dps? I know some guildies this topic really concerns them, cause that would mean you have to run countless operations or anything what gives you command points before you get what you really need. Hope to get a reply back. THX
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