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xerolegacy

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Everything posted by xerolegacy

  1. I agree with the OP, but more importantly, those conversations should be turned off in HM's! Let me repeat. Storyline conversations should be removed from HM's.
  2. Look at the skill buttons underneath the cooldown flash. Some skills are or are not useable based on certain conditions. With this new change, those are very hard to detect while the cooldown is happening, so you don't know whether to queue that ability or not before the cooldown finishes.
  3. It's a pointless change. What needed addressed wasn't it's effectiveness, but the value it brings. Endgame biochem is cost effective, saving anyone doing ops 200k or more in credits a night. I can't even find stims, medpacks or adrenals on the GTN, and the rare times I do they are 20k a piece. All they did was upset 400 biochem crafters, and upset the other crafters because they didn't address the real issue.
  4. Warzones should be balanced like this: Add up the total valor of all 8 players, each side should equal (or within a few levels). They wouldn't need to add more brackets, just balance the valor. So if one side has all level 60 valor, they would have to go against all 60 valor. EZPZ
  5. Why is it that Hard Mode flashpoints don't give light, dark and I doubt social points. I've been doing them for weeks and am still 800 points from light V. Social is still social I so I doubt we get those in HM's too.
  6. I'm not cool, I don't have battlemaster pvp gear. I deal with it. I'm torn between wearing Columi gear and Champion gear. If I compare the stats for the chest, it boils down to this: 46 expertise vs 27 aim and 12 endurance. For slots like ear and implant, it's ever harder to compare because of an augment slot with 28 aim. Are people using champion gear over columi, is expertise that helpful over aim?
  7. Premade and rakata gear. You could do the same thing with any class.
  8. Correction: remove purple adrenals, purple medpacks, and purple stims from the game, problem solved. OR, allow everyone to take biochem as a second crafting profession, problem solved.
  9. He's biochem though, so using the purple adrenal isn't used, therefore no cost. If most of the ops are biochem, and they're popping their adrenals every fight, it definitely makes a difference.
  10. When comparing, this is the most important problem. If you don't have biochem, then NIGHTLY, you're looking at these costs (prices reflective of my server): 2 stims: 2x13k 10 medpacks: 10x7k 10 adrenals (suggested 25-50 is impossible to aquire): 10x20k So that would be 300k credits, nightly, before any cost of repairs, IF, it were even possible to acquire. Even if you had a pocket biochem, the expense is without question unfeasible. I am a 400 armormech, and I sell quite a bit of gear. Regardless, the difference between biochem with regards to doing operations and every other skill, is out of line. My recommendation is make biochem useable by all, as a second crafting skill.
  11. I agree. Please take away PlagaNerezza's missions, and allow him to harvest everything, by hand.
  12. This would be an improvement over the current design.
  13. Fortunately but unfortunately, you really don't want to RE armor drops. You won't learn any schematics from it, and the mats aren't worth more than just vendoring it. With the moddable helmet, there isn't any reason to RE because you won't learn a schematic. I do agree it sucks. When I first started, I figured there'd be some benefit to being able to RE old gear from quests and such, but that isn't the case. I haven't been able to RE anything other than stuff that I've crafted.
  14. Not sure about mods but I've added augment slots to mastercrafted armor without binding. I did encounter a bug with that though. I accidently right clicked an armor piece that I had crafted, for which I wasn't high enough level for, and didn't get a message about 'binding', but instead got the message that I wasn't high enough level. As a result, it was bound. So be careful with crafted items and right clicking.
  15. Interesting idea. I do agree something should change about how RE works. Eventually, the RNG will upset quite a few people once they've hit a long dry streak. A few days ago with armormech I went through over 50 lvl49 blue BP's without a single discovery, and it's pretty upsetting.
  16. "When you successfully sell an item, you receive the credits through the mail. The GTN will keep the original deposit." I don't believe this is true. Yes, the GTN keeps a commision, but not the whole deposit. When I get money in the mail, it's larger than what the item sold for because I'm getting some of my deposit back. Very nice guide.
  17. This exactly. If illum isn't fixed, and valor rolled back, I won't even be playing warfronts either.
  18. Not even old enough to spell correctly. 44 here, and CTO of a medium sized company. I've been playing MMO's for 15 years. Sadly, we now get to play with the WoW generation of gear check gamers that can't accomplish anything on their own merit.
  19. Huttball can q up with just Republic though.
  20. Lineage2 /= EQ Trying picking something other than an asian grinder.
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