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ProfessorWalsh

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Everything posted by ProfessorWalsh

  1. You'd drop it, and run, and I'd crippling throw you and you wouldn't make it there. As to the rest... I've never been killed by a Sniper in a 1 on 1. Ever. Combat specced Sentinels are the counter class to you.
  2. Now... I don't think they are flawed. I don't think they need buffs. You are right though as they aren't FotM and never will be. In fact the only change to Sentinels and Marauders I'd like to see BioWare do is fix the annoying melee hitching bug which they have never addressed... Not once. The point is that it isn't GbtF that makes Sentinels/Marauders powerful. GbtF is good, and exceptionally situational, and very easy to stop. What makes Sentinels powerful is the fact that early on Sentinels were a joke and Healers could literally sit and face tank them... Now they can't... Yet Healers aren't adapting to that and are, instead of learning when to back down, are trying to continue to face tank. 7/10 kills I get on my Sentinel are from people being stupid and standing there while I wail on them.
  3. You are thinking in a fallacy manner. No Jedi is going to, nor are they expected to, offer every single enemy a chance to surrender individually they aren't supposed to sit back and let an enemy try to kill them and politely offer surrender. Generally if you are actively trying to kill the Jedi then they don't have to offer surrender. Darth Maul attacked the Jedi. Once you directly attack the Jedi that is paramount to saying, "I am not going to surrender." Effectively Maul never got the "surrender" speech because he initially attacked the Jedi. Usually the surrender comes before an enemy attacks or after an enemy has been rendered a non-threat. In the case of Sidious, Sidious wasn't defeated and Windu knew that. Windu knew that Sidious had enough power (political and otherwise) to not be "defeated" at all. Also, note, that Sidious was still trying to kill Mace at the same time Mace was overpowering him. Sidious did not surrender nor was he a prisoner. The Jedi, in order to survive as an effective force, cannot allow themselves to be attacked without retribution. That was my major problem with FotJ actually. The Jedi let themselves be attacked over and over again and didn't actively do anything. If I were facing Jedi who I knew wouldn't do anything to me after I had them attacked more than once then I have no incentive to stop attacking them. Jedi have to, due to the partially feudal system of Star Wars, respond with equal or greater force whenever attacked.
  4. No Jedi in canon has *ever* used that as a justification though, and no version of the Code ever contained those words. Here is another example: A Jedi has to accept an enemy's surrender. As it has been said in canon, "Jedi don't execute prisoners." which is part of their creed of not attacking. Once an enemy is beaten the Jedi Order backs off. The only person to ever claim otherwise was Gnost Dural about the Jedi's actions during the GHW which are majorly in contention. (In fact in an interview with BioWare I conducted for AAJ BioWare straight admits that Dural is working from incomplete and sometimes incorrect information.) For example. When the Jedi defeated the Dark Jedi who would later become the Sith at the end of the 100 Years of Darkness. The Jedi asked the Republic to spare them and instead only exile them because they were defeated and no longer a threat. In the GHW comics we know for a fact that the Jedi even gave Naga Sadow the butcher himself a chance to surrender and we know that the Sith refused to surrender and instead resorted to suicide bombings against the Republic. (Gnost Dural says the Republic committed Genocide... Gnost Dural is also very wrong and a terrible historian.) Every Jedi combat we have ever seen every time the Jedi give the enemy a chance to surrender. Heck... LUKE SKYWALKER who was "supposedly" skirting the Dark Side in Episode 6 even offered Jabba the Hutt multiple chances to surrender. 1. "Never the less, I am taking Captain Solo and the Wookiee with me. You can either profit from this, or be destroyed, it is your choice but I warn you not to underestimate my power." 2. "Jabba... This is your last chance... Free us... Or die." The entire point of the throne room scene of Luke vs Vader was to show that Luke wouldn't kill a defeated opponent. "No. Your plan has failed your highness. I am a Jedi... Like my father before me." There certainly is meaning. Just because the line doesn't hinder them as overtly as you would like doesn't make it meaningless.
  5. Couple of mistakes here. I'll outline them the best that I can. There are 2 things wrong with this particular paragraph: 1. The Jedi aren't "pseudo-pacifists" the Jedi aren't pacifists at all. There has never been a depiction of Jedi being unwilling to fight. In fact fighting is actually at the core of their teachings, which is why the symbol of the Jedi Order is the lightsaber. The Jedi don't like to fight to fight to kill or injure, but combat tournaments are the number one way Padawans are chosen and while the Jedi don't LIKE to kill or injure, they absolutely will if they feel it is needed. Pacifists aren't people who don't like to fight, they are people who refuse to ever fight. So this is, like so many other examples, simply a spot where HK-47 doesn't know what he is talking about. The other one being how wrong he is about ways to kill Jedi, I can make a whole thread of why those ideas are rather silly. 2. The Jedi Code doesn't state that. Yoda said that... Also you are taking Yoda literally when you shouldn't. The Jedi Code is simple: There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no chaos, there is harmony. There is no death, there is the Force. What Yoda said was accurate, unless you are trying to take the statement literally. A Jedi doesn't use the Force to attack (as in attack someone outside of the defense of oneself or another) but when they are defending (themselves or someone else) it is perfectly fine. If an enemy is going to kill someone it is perfectly acceptable to attack that enemy to protect the person they were going to kill, to defend them. It isn't so much that is is so broadly that it isn't meaningless. It has meaning. It literally means that a Jedi won't attack someone who isn't planning to, or partaking in the act of, directly harming someone else. For example: The Jedi won't attack a peaceful planet simply because they want to take that planet as territory. The Jedi won't attack a wandering tribe unless that tribe is planning on hurting or killing someone. Also... Remember... It isn't part of the Jedi Code.
  6. Well you'd also have to suffer the other Sentinel flaw... In order to do any damage to any target you'd have to be within 4 meters so Roots might as well be stuns to you.
  7. Normally you aren't. In fact using Undying Rage quite often is a moot and pointless thing. You get CC'ed the moment you pop it. You are still in CC when it runs out, and you die in one hit, contributing nothing, stopping nothing. You simply have no idea how situational GbtF actually is. It isn't an "I Win" button. Heck... Force Camo gets me out of more sticky situations than GbtF does. GbtF is good for one situation and one situation only. If your team has a healer. If your team doesn't have a healer, or that healer can't get to you, GbtF doesn't do a whole heck of a lot. Usually in those situation it might let you live long enough to get a kill. Usually you just get CC'd though.
  8. Deal! But you cannot use Undying Rage while you are in hunker down or under any form of CC immunity. Nor can you self-heal with anything but a 2% *must be procced* HoT or a Medpack. You'll learn real fast how much Undying Rage *sucks* because 90% of the time the moment you pop it you get nailed by CC and those 5 seconds are gone in the blink of an eye. Edit: Undying Rage is only 5 seconds by the by, not 6.
  9. Here is your problem: "The Sith believed strongly that the worthy could control their emotions and use them, while the weak were ruled by them." Yes... The Sith believed that. The Sith were also very much incorrect. There never has been a canonical Sith that was able to control their emotions. In the end all Sith succumbed to their emotions and 9/10 times this lead to the death of the Sith.
  10. Incorrect. You are simply, flat out, incorrect. Sith, real Sith, almost never control their emotions or themselves. Even George Lucas said this about the Sith specifically in the Episode III commentary. Sith don't seek to control their emotions at all they instead revel in them and whenever possible indulge in them. Sith are not cold, calculating, intelligent antagonists. Sith lose pretty much every time because they are filled with hubris and because they let their emotions get out of control. Sith lose because they make stupid acts because they are completely self-serving. Malek betrays Revan despite knowing that Revan is more powerful than him and that he is the best chance of defeating the Republic because he wants to be in charge. Darth Sidious goes to the second Death Star against the advice from his advisers because he believes that he is flawless and unable to be outsmarted. The list goes on for weeks. The SIth that you claim are "real Sith worthy of the name" don't exist anywhere in canon.
  11. So you think it is fine because they have to blow two defensive cooldowns and a warzone adrenal and have a talent located very highly in a single tree in the Sentinel Combat tree. You don't see the flaw in your logic there?
  12. My Jedi Knight: After a long and hard war against the Sith Empire Vallius Starwynd managed to turn the tide at the battle of Corellia and then launched an attack against the Sith Homeworld of Dormuund Kaas. Defeating the Emperor in personal combat the Jedi Knight's dedication and courage did not waiver. Not tempted by the Emperor's words nor by the power of the Dark Side the Jedi Knight drove the darkness that was the Emperor back and vanquished him. After the battle the Jedi Knight returned to the Jedi Order as a Jedi Master and remained ever vigilant in his protection of the Republic. T7 - After discovering Imperial Agents within the Senate T7 remained with the Jedi Knight and together the pair would continue to serve and protect the Republic from threats both internal and external. Kira - Kira, already a Jedi Knight, would remain on the true path to becoming a Jedi Master. Though Vallius and Kira felt some tension no relationship between the two ever developed. After learning of the potential survival of the Sith Emperor the pair would continue to be prepared should that darkness ever rise again. Sgt. Rusk - Rusk would be transferred to be a member of the Defender's crew at his own request. Serving with the Jedi Knight for many years. In his time there Rusk saved countless lives and protected the Republic from innumerable threats. He would eventually retire from the military service with the highest honors. Doc - Doc saw a new purpose and calling with the Jedi Knight. He remained a companion to Vallius and the others who he saved the Galaxy with. Eventually Doc would release a (slightly exaggerated) tell-all book that would be made into a holodrama depicting his life and role as a member of Vallius' crew... He found his path to fame and glory at last. Lord Scourge - Lord Scourge eventually left the Jedi Knight. Considering himself to no longer be Sith but absolutely not a Jedi the pureblood Sith made plans to eventually make good on his promise to the Jedi Knight. Should Vallius Starwynd ever have descendants he intended to turn those descendents to the Dark Side. As of the time of this writing there are no known offspring of Jedi Master Vallius Starwynd. C2 - The ship droid remained with the ship for many years. After requiring repairs following an incident involving Lord Scourge's lightsaber and his neck plate the droid learned to never insinuate that the crew were getting quote, "A bit thick."
  13. The matter isn't people standing in it. The matter is that melee dps are completely nullified while the Sniper is in the red death field and the sniper can continue to attack while in the red death field.
  14. There isn't a problem with Sentinels. BioWare has looked at us at least a dozen times. Sentinels are fine.
  15. That is awesome... For rated games... Or for games when you are running with your guild... Getting any level of coordination in a PUG though, which is the vast majority of PVP, is a different matter and you know it. Sentinels have 3 specs. Each spec for the Sentinel is geared toward different opponents. Snipers are actually the preferred prey of the Combat Sentinel not healers. Healers are the preferred prey of Watchmen Sentinels. It is just a matter of logic. BioWare loves to penalize melee players, but rarely takes a swat at their ranged counterparts.
  16. I love how Operatives keep trying to claim that there never was a problem with Operatives.
  17. You can't interrupt the cast because it is done from cover. If they weren't immune to interrupts while in cover this wouldn't be a problem.
  18. Healing spec 1. Often percieved as a priority target. That is not to say we are seen as weak. We have to be killed first though before we can heal others. 2. I think, when we are assisted by a Tank, we are borderline overpowered and unable to be killed. 2 DPS on me? No problem when they are being taunted and I am being guarded they can't kill me or the Tank guarding me.
  19. I've been trying to tell people this for months. Healers want to be Tanks/Healers. They want to be two classes in 1 simply because in WoW they were.
  20. No worries and none taken. You hit the nail on the head about why I don't like Legacy too. Legacy took everything Skywalker accomplished, crumpled it up, threw it in a trash can, and then said, "Meh... Ultimately didn't matter." So... Legacy kind of kills Star Wars for me. As for Ben's story... I might follow it for a short time and *maybe* it will spark something in me... But... I dunno... I'm not a kid anymore. It is hard to relate to him for me.
  21. Instead of calling for Troopers to get their minimum range reduced, I'd rather have Gunslingers and Snipers gain a minimum range on theirs.
  22. It is far easier to play ranged than it is to play melee. I have a Commando as well as a Sentinel. If my Sentinel is rooted, for example, I am out of luck, I can't do anything until I break the root somehow. If my Commando is rooted... Eh... Sometimes I don't even notice. The same is with snares as well. You simply don't know how good you have it until you play the other side of the coin.
  23. People have no idea the cost we pay to do what we do. People never thank a Sentinel for using that ability. People yell at us if we can't use it when our team gets the ball. People act like we can magically always have it... We can't...
  24. That isn't always possible. Especially when ramps are involved and time is critical. See above. Again, not always possible. Especially in maps like Huttball that have multiple levels. If, for example, you are on a raised platform and I am not, I have to run a quarter way across the map, wait for a fire trap, then (if it isn't too late) I can reach the target. Also... You are aware that use of transcendence at the beginning of Huttball puts the ability that lets us do that (Valorous Call) onto a rather long cooldown and most of our main abilities call on us using those stacks of centering. Rarely do I have that "on demand" when I need it.
  25. ... Lets see... Huttball, any ranged class. I Force Leap onto someone. They push me off. Poof. For the next 15 seconds I cannot reach or attack them. *any map* Smuggler/Gunslinger. They are "in cover" and... Poof... I can't reach them. You only think Melee have it made because you don't play a melee. There are reasons why many Jedi Sentinels totally hate Huttball.
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