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Missandei

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Everything posted by Missandei

  1. Lol.. Sure mate. PT was able to make 60k Damage in 10 sec all the time. sure thing.. lol
  2. The juggs and healers made this. And that other Shadow tank that protected the healers. So while Juggs had melt their healers you just ran around spreading the dots. Not impressive
  3. PT Sorcs Sins Juggs Sins melt like snow under the focus. Where all other mentioned classes can last and fight back, sins are just die.
  4. Then it is your teammates fault if they let you die. Problem fixed.
  5. Mercs are quite good in 1vs1.. Buffing them will make them OP. Its other classes need to be toned down.
  6. playing the virtual dolls is a srs bsns.
  7. We can nerf the healers and then taunt any healer with l2p issue.
  8. Making the game easy for handicaped casuals will just made the hardcore player more OP. So the argument about making the game suitable for casuals is stupid and ignorant.
  9. You are not supposed to live through 2 attackers of any class. The fact that ophealers can easilly run around having 3 of the attackers helplessly chasing them is a sign that Healers are too OP.
  10. at least you will get no repairing fee
  11. Missandei

    Fotm ftw!!

    Any class is easy to level after you had leveled several alts to the level cap and played them.
  12. If the difference is 5% i cant see how it can affect the probability of the miss that much so you could notice it. 5% is just a 1/20 chance..
  13. From a casual player point of view... Before 3.0 the «passive» defenses of Infiltration were much better than of Balance Now, the Serenity's selfheals that come in a natural way from your offensive abilities are making Serenity more superior to Inf...
  14. From a PvP point of view, for me the main difference between Infiltration and Serenity is that in Serenity i can do every cd something usefull regardless of my position, situation, etc.. With Infiltration i need to rely on circumstances alot. basically Serenity is a more versatile spec overall.. and to my shame the burst in Infiltration not that superior to the one in Serenity. Though my gear probably is not optimized.
  15. There is no info on Rishi and Yavin4 on the About-Holonet-Planets: http://www.swtor.com/holonet/planets
  16. Missandei

    healing

    The most stupid game i have played is a Huttball against a team with 3 healers. They scored first ball just by moving in pace from center to the scoreline. Even when the ball carrier was trapped in the firepit they just heal him up that his HP never dropped below 80%. And for the rest of the game they had took the ball, stacked in one spot and passed from one to another the whole time.
  17. Missandei

    healing

    Healers are too strong because they have now too many «defensive» heals. Even bad healers can just click all the abilities they have one by one in any order and be able to withstand 1vs1 easily. You cant outplay them strategically. The only way to bring down a healer is to provide a mindless amount of damage. As i see the solution - healers shouldnt be able to heal themselves as good as they heal others. DPS should protect their healers. Not like it now when DPS usually dont care at all whether healer is under pressure or not - as good healer can pretty much tank 2-3 DPS for a relatively long period of time.
  18. By disconnecting you penalizing 3 other people with a rating decrease. And instead of reconnecting and queing again to be disconnected once more you will need to fix your connection first.
  19. Trying to find out how to play this new Disciplines etc... The lack of the guides are disturbing! so i tried to find out what is best for how i play.. And because im a rather casual player than anything else, so its just the contemplations of the noob.. Serenity/Hatred I took: 1. SkillFull Pinning Resolve (Force Stun CD =-10sec) Mental Defense (Damage while stun = -30%) Misdirection ( Speed +15, Stealth +5) Why i dont take Force Wake (root on pushback): I found that being a melee class it is not that usefull. Against Ranged classes it is pointless and against melee classes you are still need to get in melee range with them to effectively damage them. Why i dont take Shadow Veil (+30% Armor rating): the increase in defense is quite low. Being a light armored class it really dont save alot from the incoming damage.. So i took the -30% when being stunned instead.. Why i dont take Celerity (reduced CDs on Interrupt, ForceSpeed and stunbreaker.): 2sec on interrupt is not that crucial and StunBreaker is still an ability of last hope that you will hardly use twice in a one fight .. And -5sec on Force Speed is nice but i could live without it most of the time.. 2. Masterfull Mind Over Matter (+2sec on Resilience, 0.5sec on Force Speed) Egress (Force Speed cleanses all roots,slows) Why i dont take the Fade (ForceCloak -30sec, BlackOut -15sec): I dont use Blackout activelly in Serenity spec and usually 30 sec of ForceCloak CD dont really change the situation - either i kill enemies and could go Stealth, or there is no real point to hide from them. Why i dont take Sapped Mind (Sapped foes suffer 25% damage decrease for 10 sec) - while it is tempting to have this skill, in reality there is very rare occasions when i could CC the enemies. If i go in to the fray to help out forces to defend - all enemies already in combat. If i go to kill the node-defender - he usually using his abilities not to retaliate but to stay alive as much as possible for help to come.. For the Arenas this skill is absolutely pointless.. Why i dont take Nerve Wracking (+5% damage on enemies under my stun): the windows of opportunity for this skill to work is rather small and Serenity not that good burst spec to do considerable amounts of damage in 1-2 sec of time.. 3. Heroic Containment (Instant Force lift + 2sec stun on break) Sturdiness (immune to control under Deflection) Why i dont take Cloak of Resilience (Force cloak grant +2sec of Resilience): i dont know. I cant say now how much it is better than other options. i have used to live before 3.0 without this perk.. Insta ForceLift proved to be very usefull and have lower CD than ForceCloak. But to have one more Cleanse is a nice thing too.. so here i cant really decide what is best to have.
  20. Cant say for Assasin, though for Shadow there is some issue with a Spinnig Strike now. While before the 3.0 i could click the button and run away while the animation of the HelicopteredToDeath are continued, now the ability is canceling if i try to move while animation is not finished... could be due to the lags in the new planets.. or maybe not..
  21. Quite good. Could be worse. Nerfs were on the usual level.
  22. If there are a predators then there should also be a prey... So basically dps operatives exist just for a relief purposes — if you are owned by some Jugg you could always go and kill some operative to make yourself feel better... PS.. DPS operatives are dead for me as class since they lost their knockback from a stealth opening. no real fun now to play this class.
  23. You can kill any companion. http://www.torhead.com/ability/3y6ZjAK/sacrifice
  24. lol.. this is going absolutelly ridiculous. Voidstar, the moment wz starts, 1rst bomb planted. after it blows, 10 sec later - second door planted.. lol And this happened twice in the last hour. The devs are just hopeless and useless...
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