Jump to content

BacklashEH

Members
  • Posts

    109
  • Joined

Everything posted by BacklashEH

  1. There are two designated pvp areas now, make one a faction vs faction sort of thing, make the other an area where the outnumbered side is compensated, and have them go off every 3 hours, at different times. Evenly matched pvp is for warzones. I'd also like there to be a large scale warzone for such things, 20 on 20 atleast.
  2. In premade pvp its not that big of a deal because there is the potential to counter cc with proper group builds. In pug pvp though, many tanks do no damage and provide no protection and I'm starting to think that most healers only heal themselves. It's just about a surprise to have a tank put a guard on anyone outside of the safe zone or to have another healer use anything other than a hot on you. I've gotten used to it since I mostly pug, but I can definitely see how people can be sick of it. I'd imagine ranked warzones might help with this some, provided there are even enough players on a server to make this actually work.
  3. Good darth mauls are probably the most problematic, a real good marauder is right there though. Next would be an operative that doesn't need to have full control over you to be useful, some of them are excellent with their interupts. After that marauders that need all their cooldowns followed by operatives that need all their cooldowns. Tracers and snipers are probably the worst things to have targetting you if you are stunned or rooted in the open, otherwise they are reasonably easy to avoid.
  4. A large scale warzone would be a great change of pace
  5. I think the reasoning is that most players don't really enjoy fighting stealthers and they likely get a lot of negative feedback about them. I know I find my agent to be extremely easy to play in most situations. Having said all that I could care less about having to fight one, in the groups with several of them though it's about as fun as huttball.
  6. As a former swg player I wouldn't advise giving players something cool that can never be obtained again. Something like free starter pvp gear for every character you make on that server would be cool though, since this company did waste those players' time.
  7. Last man standing pvp would benefit tanks, healers, and the invisible dudes. Good luck playing a gunslinger or sniper in that format. That could definitely be a future option, I don't think it would really be a good thing for right now though. One thing people also don't get is that if you are running in a corner hiding or sitting in stealth not doing anything, you are being as useful as the guy respawning. I would however love for their to be some kind of deathmatch pvp, where the score starts at 50 and every kill lowers the score by 1, the team that reaches zero loses. I'd even be cool with a match with that set up that also has objectives that can effect the score. If you have 10 kills and they have 50, you got creamed
  8. Why did they waste resources designing a new set of starter armor when they already had starter pvp armor in the game? That's my question
  9. Stealthers are generally the entry class for pvp, it's a lot easier to set up when your opponent can't see you. It might be frustrating having to stay in melee range for this, but many of your opponents have to remain still to use many of their better abilities. Tanks would also be a decent option since a tank that isn't guarding anyone should probably be the last target in most situations, vanguard being ranged would likely be a good choice to start with on this. Regardless you are going to have to be somewhat decent at anything to be effective.
  10. The company wasted these peoples' time, it isn't whining, it's the reality of the situation. What if tomorrow they put in patch notes that all new characters will start at lvl 50, you're telling me you wouldn't be a little peeved that you had to do the grind, give me a break Also a true pvper doesn't need bm gear to be a solid player, if you have a little champ gear you can dismantle bad bm players. If you don't have some champ gear by now you really don't pvp much.
  11. The idea of pretty much giving a free force restore to a class that is so front loaded in resource management was a terrible idea. Taking away that freebie was a good thing. The change to conveyance is inept. PvP is pretty much about spike damage and being able to heal spike damage. Now the difference between a dps and a 31 point healer's ability to heal spike damage is hots and kickback. They'll still be able to inflate their numbers with the aoe though, doesn't really do jack when someone is being focused. Being that end game content revolves around the ability to find healers, I don't really see the wisdom in making them more generic. In PvP they generally have to deal with being targetted by multiple people all the time, it's not as fun as it sounds. Unless of course you are one of those people that doesn't que without a premade. Lastly, I've played mmo's for quite awhile now, they don't really revamp class changes after they have already put them on test center. They might remove one or two but what is on that list is pretty much what we are going to see.
  12. The fix to biochem is a real simple one, that is get rid of single use consumables. If it's purple it's an infinite use for biochem, its 100 or more use for anyone else. If it's blue, make it a 25 or 50 use item. People wouldn't have to do biochem on all of their characters anymore and you'd probably be able to sell more of your items if they weren't single use. If you want to get real crazy, have armorsmith make aim based buffs, gunsmith cunning based, synth strength based, and artiface willpower based, so you spread out the consumables abit. If you want to get even more insane, have synthweave make bags instead of or in addition to buying inventory spots from the game itself like every other mmo does with their sewing class. I enjoy this game, the crafting in it is absolutely terrible though.
  13. The thing about MMOs that I need to remind myself about is that there are many people playing that I am forced to play with that I would never ever chose to deal with in real life. That pretty much sums it up quite nicely. I'd say the critic that is a pretty terrible player is even worse than the quitter.
  14. The game definitely needs a death match, or a map where you can get objective points and points for killing players. I've been in a match or two where my side has really gotten creamed, and still gotten the victory. I agree with that being abit off. The reason they are doing it this way is because the defense specced players that do no damage and don't really protect anyone would be absolutely useless in a death match setting. This objective based stuff favors those sorts, as well as the people that sit in stealth while the rest of their team is fighting.
  15. There is an exception or two with number 5 though. If the enemy is capping a turret or planting a bomb and you are that lone guy coming back, you pretty much have to throw yourself to the wolves to delay the cap.
  16. That pretty much sums it up, they peak early.
  17. I would love for commando to be a more complex profession, it's an absolute bore in dps spec. Unfortunately nerfing grav round/tracer without changing other abilities would be a very bad move. While I agree that some abilities in the sage trees need to be moved up or around some, you can do relevant damage/healing with a hybrid spec in the other two as well. Every class in the game can be useful if it's played well.
  18. You get first strike against the vast majority of your opponents in a game where you have to be standing still to cast/ channel many of your abilities. You also already have a gun, heals, and an ability to vanish. Are there any threads here from the darth maul enthusiasts asking for a side arm or a rocket launcher?
  19. You can also do lots of damage/healing/protection and still keep people from placing bombs or capping a node.
  20. I don't blame people for being abit put off about doing that grind and then having this company revamp how you go about getting gear just a short time later. They wasted these peoples time. It doesn't effect me to terribly, because I kind of saw this coming when I hit lvl 50 on my first guy at valor rank 35 and had half of one piece of the entry level pvp gear. I feel that you shouldn't have to pve to pvp (even though the ilum dailies and so on aren't a big deal once you learn about that stuff), but the starter gear for pvp in this game is centurion. Going right to champ or an equivilant for money isn't neccessary. Throwing the valor grind out isn't neccessary either, I went through the 40's in the same time I went through the teens in the old version. The 40's might actually be faster honestly. You just have to set that up so that when you finish your champ suit, you should be at or nearing 60 for battlemaster. Being able to outfit all of your companions in champ pvp gear before you get to the next tier was a terrible idea on the same plane of having huttball as the only same faction pvp map. As a former swg player, you don't want to get in the habit of wasting peoples time or overhauling systems. Fixing gear progression wasn't that hard. And for the love of god, just put in an appearance tab instead of having to rip mods out of something to put it in something that looks better lol. The black bisector cloak is 10 times better looking for a jedi knight than the robo cop champ gear set.
  21. The problem is they should have done this from the beginning if they are willing to do this this early in the game. There is no reason to overhaul how gear is gotten every few weeks, make up your minds and stop wasting peoples time.
  22. There should be a lockout ability on rescue for the ball carrier in huttball, where once it's used the target can't be affected again for say 30 seconds. I've been in groups with several sages where a teamate picked up the ball, and was rescued three times in a row and pretty much brought to the goal line. It can be countered with a vanguard sure, but not every group has a vanguard. In everything else rescue is fine, and one of the coolest abilities in the game. If you have a good tank ball carrier and a healer or two dedicated to them, sometimes the only way to prevent them from scoring are the pull backs. So I disagree with those being changed.
  23. You already have stealth and a gun
  24. I'd be cool with a stance as well, although I'm not sure how a light armor dps would survive without a bubble. I suppose you could make it so that only a heal stance could apply it on others. The real problem might be that power, crit, surge effect both healing and damage, most games have restoration as a stat for a reason.
  25. When playing my sage I've seen the same thing from time to time, where the interupt will break the first cast but they'll fire it again without the lockout on the ability. I've seen it on heals, tracer/grav, and tk throw/lightning. I could see people saying that it's possible that they just broke out another heal and you didn't notice the name difference, I've played a commando to 50 though and there really isn't anything else that looks like grav round.
×
×
  • Create New...