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Mrcookjr

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  1. Nope. Much too common to see 400k heals in a WZ. you sure don't see a Guardian doing that much damage often. I hope this is the first of many nerfs just out of sheer spite for everyone playing this FOTM.
  2. LOL Sorceres and Bounty Hunters crying 'casue they can't roflstomp everyone with their OPness.
  3. Seriously??? Who the hell came up with this Iron Man crap and thought it was a good idea? This has to be a joke. It's like they spand all their time trying to make sith look mean and us look like space rednecks.
  4. This. Couldn't have been said better. All that is missing is some Sorcerer crying in here. That will just make my day. -50 Guardian.
  5. Guardian Due to changes to the Guardian skill trees, Guardians have had their skill points refunded. Added Forceclap, a new passive ability granted at level 10 that causes Force Leap to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds. Added Focused Defense, a new ability that allows the Guardian to spend Focus to lower threat. While active, one point of Focus is spent each time damage is taken to heal the Guardian for a small amount. This ability is usable while stunned and is not limited by the global cooldown. Vigilance Commanding Awe is now located in Tier 5 of the skill tree. It increases the Guardian's damage reduction while Focused Defense is active. Single Saber Mastery is no longer restricted to certain stances. Stagger is now located in Tier 1 of the Vigilance skill tree. Sundering Throw is now located in Tier 6 of the Vigilance skill tree. Zen Strike now generates 2 points of Focus when it is triggered. Defense Blade Barrier is now located in Tier 4 of the skill tree. Blade Storm no longer consumes stacks of Courage while the Momentum buff is active. Command no longer reduces the cooldown of Challenging Call and is now located in Tier 5 of the skill tree. Dust Storm is now a 3-point skill that provides the same overall effect. Guardian Slash now generates 50% additional threat. Momentum is now a 2-point skill that provides the same overall effect. Pacification is now a 1-point skill with a slightly reduced overall effect. Shield Specialization is now located in Tier 5 of the skill tree. Stasis Mastery is now located in Tier 4 of the skill tree. Focus (Guardian) Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15). Force Exhaustion's cooldown has been reduced to 18 seconds. Its overall effect is unchanged. Gravity now specifically affects Freezing Force and Force Exhaustion. Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Combat Focus to immediately grant 2 stacks of Singularity per point. Master Focus now increases the damage of Master Strike instead of affecting Force Stasis. Singularity's buff effects now last 20 seconds (up from 15). Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep. Through Peace, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Focused Defense by 1 Focus per point. Unwavering Focus has been removed from the game. Zealous Leap now immobilizes the target for 1 second. Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Guardian is in Shii-Cho Form
  6. Guardian Due to changes to the Guardian skill trees, Guardians have had their skill points refunded. Added Forceclap, a new passive ability granted at level 10 that causes Force Leap to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds. Added Focused Defense, a new ability that allows the Guardian to spend Focus to lower threat. While active, one point of Focus is spent each time damage is taken to heal the Guardian for a small amount. This ability is usable while stunned and is not limited by the global cooldown. Vigilance Commanding Awe is now located in Tier 5 of the skill tree. It increases the Guardian's damage reduction while Focused Defense is active. Single Saber Mastery is no longer restricted to certain stances. Stagger is now located in Tier 1 of the Vigilance skill tree. Sundering Throw is now located in Tier 6 of the Vigilance skill tree. Zen Strike now generates 2 points of Focus when it is triggered. Defense Blade Barrier is now located in Tier 4 of the skill tree. Blade Storm no longer consumes stacks of Courage while the Momentum buff is active. Command no longer reduces the cooldown of Challenging Call and is now located in Tier 5 of the skill tree. Dust Storm is now a 3-point skill that provides the same overall effect. Guardian Slash now generates 50% additional threat. Momentum is now a 2-point skill that provides the same overall effect. Pacification is now a 1-point skill with a slightly reduced overall effect. Shield Specialization is now located in Tier 5 of the skill tree. Stasis Mastery is now located in Tier 4 of the skill tree. Focus (Guardian) Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15). Force Exhaustion's cooldown has been reduced to 18 seconds. Its overall effect is unchanged. Gravity now specifically affects Freezing Force and Force Exhaustion. Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Combat Focus to immediately grant 2 stacks of Singularity per point. Master Focus now increases the damage of Master Strike instead of affecting Force Stasis. Singularity's buff effects now last 20 seconds (up from 15). Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep. Through Peace, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Focused Defense by 1 Focus per point. Unwavering Focus has been removed from the game. Zealous Leap now immobilizes the target for 1 second. Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Guardian is in Shii-Cho Form.
  7. I love you Bioware. Baldur's Gate for life, BUT, I am tired about hearing about the Legacy system. It's just a bunch of bragging rights IMO. I want to know.about gameplay changes.and.class balancing. I'm a pvp player and that's what I'm more concerned about. I'm not speaking for anyone but myself.
  8. Once again, get off the FOTM. Ur bad.
  9. Oh, Trooper or Inquisitor? I'm sure you have a 50 of both.
  10. Seriously, quit putting us on the cover in the nice heavy armor that doesn't block squat in PvP. I'm FORCED to be up in the shizz and watch stupid Troopers and Inquisitors sit on the edges of the map and kill people? Get real. Buff Knights.
  11. NP feels get to get that off your shoulders.
  12. When he starts to focus and glow red, interrupt him. That's really the only thing that you should have a problem with. Also, gearing T2 can really help. Remember to stop that super push.
  13. They really need to release the patch notes. I'm tired of being a target for bullets and lightning.
  14. When they can go 200k and 200k they are broken already.
  15. Seriously, having a 50 Guardian and Scoundrel, 1.2 can't come soon enough. I can't wait to see them get beaten senseless with the Nerf-o-matic.
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