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Lavrence

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  • Location
    A galaxy far far away
  • Interests
    star trek....oh wait
  • Occupation
    Occupational hazard
  1. LMAO Bioware, So this thread was closed in the PTS Forums, which is for ALL PTS related issues, which this is as it is not live. Keep the giggle, and stop breaking your own damn rules you fail bioware forum mods
  2. Georg has pretty much stated that he does not really care about the subscriber's that play operatives as they are a small percent of the subscriptions, however when we all leave another group of subscripers will then be the small percent, and when they leave, another group. By continuing this trend your game, that i was looking forward to for a long time and do injoy will go the way of Star Wars Galaxies. Do you ever plan on fixing this mentality or continue on this road of only appeasing the masses? As it stands you have never given a real reason other than casue we say it is so for any changes you have implemented, have not, or seemingly have not listened to your player base can we have real aswers to your changes, because the near mythical internal tests and metrics seems to be what i call a non-answer. I assure you i am not the only $15.00 a month that thinks this also.
  3. 8 seconds works........assuming your talking about 8 seconds after you died.....sometimes give georg a break im sure he was to busy playing Wow to check to see if it was accurate or not
  4. I will traslate this statement from Georg Originally Posted by GeorgZoeller We have very measurable statistics that tell us a sorc was killed by a Operative, then that might be part of that, and if word got out many sorcs will be not as likely to re-subscribe. if news f this got out people would QQ and quit the game OP: great ideas another idea ithat would work is a 2 skill set up first skill: marks a location: last until used death or reset does not break stealth second skill: jump/teleport/rapidly skip/backflip/ tunnel whatever you want to that location, talented to generate advantage 30? range maybe? and the class is fixed, without being OP or requiring a target, YaY healers can use it tooo
  5. Problems with it are... Damage the mob = no debuff sleep dart wears off = insant hate for the operative requires 2 talents
  6. The only way i see this happening, while keeping the energy regen would be to make it look something like this: Instant cast heals target for 200 every 3 seconds for 15 seconds. This ability can only be active on one target. Then, the ability to generate energy on it would not become broken by spamming it on everyone, which is something Bioware would not want, and i am in the same boat, operatives are not easy mode and that would make it so then again if they keep it at 3 seconds with the ability to spam it. it wouldnt be to broken because of the global cooldown so maybe something like this instant cast heals target for 333 every second for 3 seconds. Lahandor Darkleaf
  7. i would say lowering the recast of shiv wouldn't be bad as for the most part it is the only way to generate TA, this would help lethality somewhat as it allows for the casting on stim boost without screwing with the rotation Acid Blades - will never happen, reversing a Nerf really never happens, however if they would add an additional effects or up the damage i would not complain flash bang - would be silly as the reason you want it will actually knock them out of it, however if it forced the to run a short distance it would give us a "knock back" for huttball, with a operative flare, assuming it would allow them to run off the edges BioWare to care - probably a moot point Any-who, as i said before i will take these ideas attempt to refine them and add them to the original post, i actually compare the changes to other classes abilities and attempt to keep a somewhat balanced class while creating my theories/ ideas which it seem most people do not do when calling for nerfs or buffs Lahandor Darkleaf
  8. A minute delay would rock, allong with that have it stack to like 10, allowing for a bonus to healing based on how much you have, like 2% bonus for 1 - 20% bonus for 10 making TA less of a burden and more of a WoW this is really an advantage. as it stand we really only have 1 TA, as the other is needed for the bonus to healing it provides. Having to refresh this 1 TA, keep stim boost active as well as use the only good TA requiring heal all at once is what makes this a horrid mechanic, while, dont get me wrong i love the challenge and am pretty good healer in both PVE and PVP (topping the healing in PVP more than not) <proly cause imp healers on my server suck making TA and advantage and not a disadvantage is what the class trully needs for its healing
  9. Problem with this will be ballance issues, healing while stealth will generate threat you then will have to add a threat redux to it,in PVP it wont really work as stealth in PvP requires talents to make it better, even then its not the best. Fixing it to be a threat redux, and a way out with maybe an innate speed boost or a damage shield would make it a viable healer ability while not becoming broken.
  10. I have been trying to come up with fairly ballanced, thoughout changes that bioware can look out hopefull yhtey will start listening to players and stop lossing Subs lahandor darkleaf
  11. Wrong they should get rid of it all together, then give concealment ops a damage boost to the next hidden strike after using it as a talent will refine this idea and add to my lahandor darkleaf
  12. Is there or has there been any plans made for a in game mini events or "GM" run events as seen in other games such as Everquest and Everquest 2? SOE has always done mini events from "helping" a lost traveller to treasure hunts. I was wondering if Bioware has done anything like this yet, or if they plan on doing them. While they are not game breaking or anything i always found them fun. Along the same lines would be a "Guide" program or players that, with BWs backing can do events with pre defined rewards and help with minor in game issues . they take a load of the dev and GM teams who are extremely busy. I understand the game is new but was just wondering
  13. the defence stuff isnt the probelm the sheild bonus stuff is
  14. lol, great post, not gonna happen but great post none the less
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