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Ghostuka

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Everything posted by Ghostuka

  1. Rage/Focus hit around that much. There is some buff on the skill tree, but I am certain what is presented on the video could be done pre.1.4 as well. The OP's earlier videos (pre 1.4) shows this as well.
  2. ofkeli legacy? what is the rage about?
  3. WHAT IS A MACRO AND WHERE DO I GET ONE?!?!?!111shiftoneshiftone
  4. another double facepalm time i wish i had more hands
  5. that will solve it since no one will be playing the game anymore, no one can leave the wz BEST. SOLUTION. EVER. TO A PROBLEM THAT DOES NOT EXIST seriously.
  6. incentives to stay in WZs please. Also, allow majority vote kick for any player (AFK or not), because trust me, most of the time the leavers are not leaving because they want to. They leave because of 1 or 2 people in the team. If the majority of the WZ team agrees with them, why not allow the team to kick them out?
  7. and there is nothing stronger than love except an apache helicopter
  8. i need to borrow some facepalms. After seeing this thread I noticed there are not enough where i am living and i only got 2 hands
  9. wait how did you change your name?
  10. Ghostuka

    Huttball & pull

    Shadow tanks are not hurt by this either, since they have force speed as a gap closer as well. Even stealth would count as a gap closer in my book.
  11. Ghostuka

    Huttball & pull

    you would not be able to since there is no friendly fire unless you mean you would go to where he is living and punch him in the face
  12. If the population could support it, I would agree. Separating the WZs into casual and competitive at this point will just mean there is a lot less pvp.
  13. Yup. The visual for unremitting is much difficult to detect. Juggs glow red and they have a shield figure on their chest for the duration.
  14. amazing.. thanks for the laugh i should level my assassin!
  15. Ghostuka

    I hate Huttball

    damn it... I fell for the necro... DAMN IT
  16. Ghostuka

    I hate Huttball

    if you dont like huttball, then leave you know there is little faction icon at the right of your minimap? use it
  17. So we are eventually going for mega servers? When is this going live, anyone know?
  18. I have seen 35 vs 24+ in ilum. There were more than 1 ops on each side and we fought for maybe 1 straight hour before I left. I had no lag, even though I was playing on an EU server from USA. So... Yeah 16 v 16 should be fine.
  19. I don't think you will be 1%. As it is, the deception tree looks nice enough, I might just level my assassin. I think we will see a lot of deception assassins in the WZs.
  20. Shadow tanks are currently very nice assets for each WZ. Great for 1v1 (such as after surprising a solo defender to cap a node) and they are the best node defenders, hands down. Also, when a team overpowers a node, shadow tanks can simply delay the whole team enough for the reinforcements to arrive (stealth, wait for the cap timer to hit 6 seconds and overload/force wave). They are the second best ball carriers in Huttball and the best ball carrier killers (pull). All of this is true after 1.3. Before 1.3 I think they were "the best" class for PVP. With all this said, I don't know how much resilience will effect. But current changes to force wave/overload benefits the shadow/assassins better than sorcerers (since as a melee, they were already facing their opponents, now they have 15 meter range on top of it). Plus, they got buff in other trees for PVP. Previously, there was 1 skill tree and 2 different builds (tank with dps gear and hybrid), now there are more variations available. I would not call the tanking role out just yet.
  21. calm down bro he is probably talking about 75% melee surge. Force surge would still be 105%.
  22. Yup, it only happens when your teammate is insta killed after the ball carrier, so instead of jumping to your teammate, then to enemy, it just jumps to the enemy.
  23. Good Pyro PTs will still send people to the forums to QQ. A few skill ranges lowering won't cripple pyro in anyway.
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