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Eveleria

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Everything posted by Eveleria

  1. That's what I did I force cloacked or whatever it is called in english, I couldn't remember the english ability name. She was dead for a minute or so, so it should have put me out of combat but it didn't. Maybe this is due to her not really beeing dead, idk. So for the duo fight, my companion got killed from one of the bosses, not by knocking down but by damage, so that explains the reset I guess.
  2. Anybody else beeing concerned about sets and set bonuses that are usable by every class? Sounds like a nightmare to balance and like something that could inevitably cause even more issues for pvp and pve. Same for the tactical items for everyone.
  3. Probably not new, but here we go. We were two players followed by our companions. Veternan mode: - Jos and Valk, multiple resets after both reached 50% hp, we were unable to finish the fight and had to reset the fp. Story mode: - Shae Vizla, I was still in combat after the boss died, going invis didn't help. I had to kill myself in the fire pit below the arena to get out of combat. If you are in combat you can't click the flag to finish the fp.
  4. You don't need to hide the stats at the end screen. Just don't award medals for stats that don't matter. I still want to be able to check the endgame screen if there was, across the board, a serious lack in damage or just too much healing etc. How was class and role distribution and did my team feed in Yavin / hypergates or not. Actually I would also like to see how long I stunned the enemy in total, because that stat isn't shown anywhere. Would also be nice to know how long I was stunned during the match, although that could probably be depressing to see.
  5. search bar would be great, so that it highlights only what matches the searched keyword. You could easily search different sets with it without having to mouse over all the items stored.
  6. Title says it. There is no way for me to know who made a crucial cap in a warzone if I'm not around (guarding/stealth cap etc.)unless I check the map. Odessen is even worse, there are so many points of interest in the zone there is no way to know which teammate just deactivated the enemy node, applied a booster etc. unless you stand next to him/her. There is this blabla teammate is unkillable or whatever message, that tells you literally nothing but I don't get told if one of my teammates just killed the ball carrier, caped the enemy pillar just before the round ends or planted a bomb. Yesterday I turned around a hypergate wz taking the enemy pillar in the decisive round and in an odessen wz deactivated two enemy points. Both warzones would have been lost, no recognition from the system or my teammates. Can't blame my teammates though in both cases I was alone, facing a lone enemy defender, so they couldn't really know. This is a bit frustrating and also doesn't help to motivate players to go for objectives in wzs. Now I don't want to discuss what people should do in a wz and where they should be and if they should see it or not. I just think it wouldn't hurt to have a message telling you one of your teammates just did something good for his team and helped you win.
  7. It's funny they give out decoration rewards for kills through the Legacy System, but not for winning. Correct me if I'm wrong but I think there is only played matches, kills, dps, heals etc. but nothing for winning a certain amount of games for the different maps. Why would someone interested in completing his legacy achievements even try to win if all he needs to do is grind damage, heals, kills and games. It's the same as with those crystal quests. Why are they tied to medals instead of wins? It's not asking too much from a player to win 1 or 2 matches for example while on the other hand they want you to run 4 MM fp successfully to get the thing. I legit had someone in a unranked arena match tell the group we should just let the others win the next round so they can also get 8 medals. I didn't even know what to say to this, it's already extremely easy to get 8 medals and there are still people that can't be arsed to play a few wzs normally and maybe just maybe try to win to get them.
  8. There is no need to punish other PvP players by forcing a quitter on them. That person is probably already in a bad mood and will just start griefing the regs (since there is no punishment). Just ban them from queuing all pvp types for a certain time, I see no reason to allow them to face other players in any match after they let down their team.
  9. What they could do to make wintrading much harder: - Don't give out extra points to players/teams winning with less players. - Don't count the match if not everyone accepts it, just close the arena like warzones with not enough players. - Discourage players from making matches invalid through quitting/disconnecting with a high rating penalty. Ban them from queuing for all types of pvp for 0.5-24 h (1st time 0.5 h, 2nd time 2 h etc.) - Not accepting should ban you from queuing like quitting does. - No backfilling of players through the matchmaker in ranked arena matches. Match should either be invalid (with punishment handed out to the quitter any way)or yield a significantly lower elo gain/loss for the remaining players. So someone could still bite the bullet lowering his ELO for the sake of his teammates but only once or twice before hitting a very high time penalty.
  10. I wouldn't mind having more room for missions. Even five more missions would already be a huge improvement in my book.
  11. I'm fine with cmd crates and weekly currency as well. As for there beeing no use for the gear, I think this is not correct. It allows casual players to outgear some raid content and kill bosses they might have failed before. It also makes it easier to equip twinks (something a lot of people seem to care about) through raid content. They probably will release raid content in 6.0 that will be much harder to complete without 258 gear. I assume it will take them some time until that happens, so I can take my time to get all the equip I need on the characters I want until the new content is released
  12. I completly agree that making everyone run Ossus for 6+ weeks with every character they want to gear was probably not a good idea. I think what you can do is hand over the mods if you buy the gear with your main, but you won't be able to get the shell on the twink? Apart from the reputation grind, the gearing process itself is decent imho. It's time gated due to the availability of the crystalls but you can get them through components doing anything you want, through a changing weekly, ranked pvp and the wb quest. That's not too bad in my book and gives you a lot of different ways to aquire the best gear in the game. So a serious question from me, how would all of you like to see gearing work? Every time I see someone complain about the gearing they never say how they think it should work. So from what I've read so far people don't want: - to play ossus only (I completly agree) - reputation barrier - time gating (with weeklies etc.) - raid only gear - rng drops/crates So what does this leave us with? Doing daily quests, story chapters and wz for 10 h straight should give you a complete set of 258? I don't want to sound rude, I'm actually curious what people want to see.
  13. - New amazing story content with hopefully all voice actors that already did the player character voices over the years. - More story flashpoints where one of more of our companions "lead" us through the flashpoint stories, loved that part about the newer stuff. - Make choices matter sounds like a cool concept but ultimately will create a lot of unhappy people if the consequences are too severe. So my wish is probably that you just be careful with it.
  14. You already get most 258 items without touching raiding or ranked at all, how could it possibly be easier than how it is now? I'm for sure not a fan of the gearing process, but it definitely isn't hard to do nor is it impossible to gear twinks with it. I think the time it takes is also nothing out of the ordinary, but maybe I'm just oldschool compared to most people playing mmos now. the first MMORPG I played you got max 1 or 2 items per month, and I did raid like 4 to 5 days a week. Now I don't even have to raid to get stuff smh. I actually play PvP most of the time, not touching ranked since I prefer objective based pvp. I would love to see ranked warzones and having proper rewards for playing and winning them, similar to how raiders get rewarded. So I'm in the same boat and not able to gear up as fast as someone playing ranked arena since there simply isn't a ranked wz queue.
  15. Wow a somewhat sane person on a forum, what a time to be alive ...
  16. This would be great, Mara is one of the biggest offenders here for me too. They do have a lot of DCDs and half of them are barely recognizable in a team fight. It doesn't have to be visual though they could also have a much more unique sound that you can easily recognize. This is also an issue for a lot of light saber attacks for me, they all sound very similar and are hard to recognize if they are not visually different.
  17. Thank you all for the tips, I will check out if win + print screen works for me. I will double check if I put it on admin as well. Maybe I just right clicked and chose start as admin but didn't change it permanently to admin.
  18. I tried making screenshots but it doesn't work. I'm using win 10 and everything else works fine. When I press the screenshot key it doesn't even look like it does anything at all. I searched for possible solutions and already tried these: - I checked the documents folder and there is a swtor folder with a screenshot folder inside - rebind the screenshot key. I tried this several times restarting the game and trying again etc. - starting the Launcher as admin, but I don't know how I can make sure the game starts with admin as well? Maybe I just try running the game in window mode and make the ss with the print key from my desktop... Any help would be appreciated.
  19. How do you know the skill level of your group / enemies, do you check if they play ranked and what rank they have? I don't think you can easily balance groups vs. solo players by just using a static factor. Having a separate Team ELO for each player would probably work best. They definitely should make it so that two premades can never be matched vs 8 solo players. Ideally there should be separate queues for teams and solo players... Unless you get matched against stacks constantly, the "bad" players should be distributed evenly over the teams. If the matchmaker "thinks" you are good enough to carry a bad team then maybe your hidden ranking is just too high? Even if the matchmaker is somehow broken, loosing should lead to a lower hidden rank for you and put you together with players better than you (making you the "bad" player of that group). Looking at the queues available and that there is a team ranked and solo ranked queue, they probably know very well that their mixed queue system doesn't work reliably.
  20. - I would strictly separate the ladder from any rewards apart from having it made to a certain rank. For example in dota 2 you will get the highest medal you achieved for your profile for the previous season as well as your current medal. This should discourage wintrading to some degree, since reaching a rank at one time in the season is enough to get you your medal/titel or whatever you want to give out. - How you calibrate the players at the start of the season idk, that's something you should be able to asses through your collected data. Give out the same amount of points for wins as you deduct for losses, that's it you are done for ranking players as long as your matchmaking system is ok and the classes are balanced. - If you want to reward players based on numbers be very careful with that. This will only lead to players farming statistics vs playing for the win. it doesn't matter how your numbers look as long as you did your part to make your team win. - Give out a currency for winning and a smaller amount (maybe half the amount) for loosing to reward players for playing the game so they can buy deco stuff, different looks etc. It's always nice to get something on top of having fun, just don't make it something mandatory that forces you to play something although you dislike it. - Gear aquisition should be done via daily / weekly quests or just use the command xp system. Don't use the ranks for that, it just gives further incentive to wintrading. - Last but not least, a good pvp players doesn't need any badges or titles to show he is good. If someone is really good others will come to realize this through his plays and his ability to enable his team to win. What good does a shiny title do if it gets awarded to the wrong players through wintrading and a botched system.
  21. A separate queue would probably be the easiest solution. You shouldn't be able to queue for both types at the same time else everyone queues both just to get the fastest pop.
  22. Stay neutral between the two factions and build up the alliance further. As an Imperial Agent I don't feel inclined to serve the jedi or the sith. Even more so if you look at the IA story where you get abused by both factions. Change the way the Lana romance works, I didn't spoiler myself and missed the cantina scene since I didn't feel like it was a good timing for a flirt. Idk seems stupid to shut down the whole romance just because you miss one oportunity despite flirting multiple times ahead of that. Guess my main char stays solo for now. I would change how Vaylin acts, to me she is just a rage driven kid without a shred of a brain. I mean all she does is throw stuff around and she realizes what to do only after someone else tells her? I can't remember any archenemy being this brainless, she just pales compared to Valkorion and other class story enemies. Maybe her english voice acting and text lines are better idk.
  23. Damn they could at least give us a cantina cutscene showing our depressed and angry commanders at the bar drinking away the loss of power (let me throw a glass or two and punch a table dammit) cussing the two fighting factions. Maybe Theron and Lana trying to cheer us on or chime in on our lamenting. I also think they had to take away some power from the player chars to make us powerful again in another way. I didn't find it that bad of a story, it was ok and served it's purpose. The upcoming struggle between imp and pub side is not that far fetched if you look at what usually happens after war and resource scarety, even more if a powerful peacekeeping third faction looses a lot of power. What I dislike the most is that I feel like a traitor siding with one faciton, especially when the chosen faction displays their hatred and bad intentions against the other faction that I still consider somewhat part of my alliance. Everytime I help out imp side on Ossus I feel like I betray all pub npcs I gathered around me at my alliance base, at least I give them a reason to leave the alliance for good. Both factions do somewhat betray the alliance at the same time on Iokath but I had hoped for a more fine tuned process of decision making instead of a plain: take this side or that side question.
  24. That's the system Warframe uses for their guild housing. I think it's pretty good, just don't make it super hard to unlock go with credits or something else aquired in game. In Warframe you also have to build supporting rooms for powersupply and they even manage guild size through a hall type room I think.
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