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Totaltrash

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Everything posted by Totaltrash

  1. It's not a PVP event, it's a THUG EVENT - thanks to Bioware complete lack of understanding MMO players. * Same-faction killings - Jedis killing Jedis is a great way how to ruin the Star Wars theme. * Exploit flagging of PVE'ers - especially on PVE and RP servers. Condoned by Bioware, instead of punished. * Collusion between the PVP guilds of either faction - lets not fight each other, just gank people in PVE gear. * RL threats and non-stop racist/sexist/homophobic language on general chat - condoned by Bioware, instead of punished. * Extortion as the latest twist - making people pay so they can complete event quests. I like PVP, that's practically all I do in SWTOR. And I always wanted open world pvp to return, but this event is garbage and just brings out the worst in people.
  2. I bet the reduced mod-pulling cost was a "bug" too. Soon, we'll see the 45K per pulled mod again, just like old times - woohoo! Bioware almost killed the game with 1.2 and apparently learned nothing since.
  3. So funny when people believe whatever Bioware feeds them - this was no "bug fix" and here is the proof: Game Update 1.2 - Legacy 4/12/2012 •Modifiable items now have repair costs based on the level of their base modification. Before 1.2, the repair cost was about the same as it is now, as some of you might remember. All they did is revert to what it was about 10 months ago and why they did that is anyone's guess. P.S. the guy I quoted was just one example, there are plenty more in this thread repeating the same BS.
  4. Yes, that's exactly what I meant, thank you! Bioware should have thought a little more about the consequences of this event.
  5. If you PVP just for PVP's sake, you don't care about the theme or the faction. I could PVP with Hello Kitty vs. Donkey Kong in Madden Football - who cares, as long as I get to gank someone! But if you do care about the MMO theme, same-faction ganking does not help the Star Wars immersion. Not judging, just pointing it out.
  6. Yes, if we take this outside the scope of the game and these forums, you could say that. But what was your point exactly?
  7. Ok, lets apply some basic cause and effect here: 1. Before the World Event, players behaved better. 2. Bioware released the World Event. 3. Now, players behave a lot worse. Could you follow that?
  8. Yes I do blame Bioware. Prior to this World Event, I have not witnessed this kind of behavior on such an enormous scale in SWTOR.
  9. Just reading Ilum chat for the last hour, I have counted 12 racial slurs, 17 homophobic inuendos, 3 real-life threats, and countless insults, mostly involving incestrous acts with one's mother. Many had "creative" spelling as to bypass the profanity filter (which I eventually turned on just before I decided to turn off general chat altogether - there were just too many to put on ignore). It is truly heart-warming to see just how disgustingly demented and vulgar the SWTOR community really is. This world event has managed to bring out the absolute worst in our players - good job! Thank you Bioware, for curing my naïveté!
  10. 3. Resolve and TTK 2. Lag switchers 1. Developers who don't play their own game
  11. This is a good thread with good responses! Too many people think that big damage, medals and mvp votes indicate how good you are - it does not! SWTOR has warzone objectives. If you want to win, you play for the objective. You don't need the best gear for that, just a good head on your shoulders!
  12. Correct. Your job as a node guard is to delay the cap as long as possible for help to arrive. Anyone can do that, regardless of gear - it requires brains, not damage. If player A sees people with zero expertise at the beginning of a warzone, I don't blame him if he quits. But I don't think it's a valid reason to leave a warzone because of people in recruit gear or weaker classes on the team: We all had to start somewhere and class balance is a developers issue, not the fault of the people who play them.
  13. Yup, every rated team is eager to carry your undergeared butt in those few rated wzs that actually pop.
  14. No, it's not the dots - or at least it's not only the dots. I was stuck-in-combat twice last night with a PT in AH - no effects on me. Once it did not clear for about 20 seconds. Also spawned in-combat on my Mara in HB a few days earlier, again, no effects on me. Cleared after a few seconds. Was in-combat in Huttball on a Sage as well - for a whole minute (no dot lasts that long). I wasn't attacked, just hiding to get rid of it. But it never cleared on its own until I killed myself in a firepit. Broken since launch, will never be fixed - moar Cartel Market plox!
  15. This problem can be solved quite easily: 1. Everyone needs on everything all the time and lets the RNG roll decide who gets the item. 2. Tada! No more Ninjas. (Of course, a new loot system that rewards each player individually would be much preferred)
  16. Well, at launch naming policy was enforced because LucasArt didn't want players to use original Starwars names and some people, in fact, lost their names because of that. Soon after, a flood of Revans (spelled or mis-spelled in every conceivable way) washed over the servers and at the same time, the subs dropped dramatically. Two "good" reasons for Bioware to give up on enforcing their own policy.
  17. Ok, so you say that the majority of players has no interest in PVP whatsoever. But I could inspect a bunch of random people on a PVE server and almost everyone will have valor. Funny, ain't it? Please explain this to me.
  18. Sure, making money is a good thing - but the first question should be how the money will be used: Pay Mr. Riccitiello and the shareholders a nice bonus or reinvest the funds in game development? And if it is reinvested in game development, the second question that follows: Bug fixes, story lines and new content, or more re-colored Cartel junk? Only time will tell. On a different note, my own (not very scientific) impression is that the server population is fairly stable at the moment (at least on my servers): Since F2P, planets like Ilum and Black Hole (Coreilla) have lost some population (there used to be more instances right after the final server merges), and late-night warzones seem to pop a little slower since November, but on the other hand, the starter planets (Hutta, Tython etc.) are more crowded than ever.
  19. Totaltrash

    Developer rated

    Yes, many games have their devs actively play the game. Imo, that's always the best way to find out first-hand what needs fixing. I remember playing with/against some of the staff in LoL, and they were pretty good too! Here, not so much - Devs don't play their own game, they just rely on "metrics" aka glorified scoreboards.
  20. My initial post in this thread was a general statement and really had nothing to do with this discussion right now. Lets estabilsh one undeniable fact first: You specifically followed me here from a different thread, on a different forum, from days ago. That, by definition, makes you a troll and a stalker. Do you still wonder why I don't reveal in-game names, guilds or servers I play? It's because of people like you, duh! But one last time - your so-called "authority" is irrelevant here. That you heal for a leet guild does not make you an expert on hacks/exploits, period. Repeating it ad nauseum doesn't give it any more credence. I, on the other hand, have many times explained how certain exploits/hacks work and what that looks like in game: As an example, here is just one thread/post that was not (yet) deleted by the moderators: http://www.swtor.com/community/showthread.php?t=586845&page=2 Of course, you could have looked that up if you were actually interested in a discussion - which you are obviously not. Your only interest is to cover up the transgressions of your buddies.
  21. Ohhh how cute! I got a stalker! Aren't you the person from one of my servers who claims to be an expert on hacking? Yet has nothing to show for other than "I play for a leet guild, so I know everything"? Yeah, I remember you - is your buddy still banned? Explain how hacks/exploits work to demonstrate your competence on the subject - or stop trolling me.
  22. Rule of MMOs - if it can be exploited, it will be exploited. You know a game has a cheater problem when: Complaints are screamed down with comments like "Video or it didn't happen" or "There are no cheaters, L2P". You know a game starts doing something about it when: Cheaters claim that they were "unjustly banned" and their buddies worry about so-called "false reporting". It's the same story in every game.
  23. This must be some troll thread - agents are a god class? Probably a smashmonkey who is upset that he can't jump to cover. Gunslingers/Snipers are as balanced as every class should be, Operatives are weak as dps and strong as healers.
  24. I don't think the OP was talking about HM OPS, but aside from that, PVP players MUST enter warzones in Recruit (or worse) to progress, no PVE player HAS TO enter HM ops in tionese when they start out. You get 51 free then you can plug in whatever better mods you find on the gtn, only takes credits. No such luck in PVP. The gear progression used to be similar to PVE (centurion, champion, BM, WH), but EAware keeps killing off gear sets for no good reason. You sure as heck can't be considered a pvper - duh! Aha, so groupfinder is not PVE... I'm sorry but everything you wrote is failed PVEer logic. Also, the AFK kick vote has completely different mechanics. All true, but EAware doesn't care and most pvpers have realized that by now, so they won't bother anymore. Yup, that's how it goes around here.
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