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Aristeed

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Everything posted by Aristeed

  1. I don't think there are any class specific companions you can romance from a different class.
  2. I think giving kickstarter money to a company like EA is silly. What will you do? Pass over a check to EA and say "This is for X feature in SWTOR!" They would take the check and say "Oh yeah sure. We'll get top men looking into that for you." And thats the last you would hear of it.
  3. The time to do this has already been nerfed. You used to have to do this for every character, and now you only need to do it once. As was said before, most things in this game are fairly easy to get, so don't go to the forums and appeal to the admins to essentially play the game for you. Get out there and camp gromphets, or give up on the achievement.
  4. Looks like there are dozens of bots with funky random names just standing on the clifftops on the Ord Mantel auto killing and looting the gold level 9 mobs there. These are quest mobs. Any chance of the devs coming through and clearing this out?
  5. I'm sorry but it doesn't really work like that. People don't tend to linearly improve their skills through time forever. For almost everyone, people develop their skill set until they reach a peak in their prime. Then they decline slowly over time. The idea that a population would just continue to level up since you've been gone for five years doesn't hold up. The best retire, get old, get killed, get rusty. The newcomers come to replace them and start learning. The average skill level of the society or group always stays about the same, aside from the very rare exceptions who are truly exceptional and break out of one side of the bell curve. The player characters are supposed to be one of those exceptions.
  6. You may be in luck! As the captain of a ship / vessel you have certain legal powers as pertains to marriage. Assuming she registered the marriage from her residence on-board the ship, then the marriage is celebrated as in the territorial space the ship was in at the time of marriage. If the ship was out-system when she did this, then it is celebrated in the state to which the ship is joined. If you happened to be the captain of an unaligned, unaffiliated merc vessel in open space, the marriage would then hypothetically not be recognized by any nation state at all, and can be safely ignored. Happy travels!
  7. I feel like I'm the companion in this story rather than the lead to be honest. Most of the plots are entirely companion centric. -Accompany Marr as he defends the ship's engineering deck in his quest to hunt the emperor. -Accompany Lana as she rescues you from carbonite, pulling you along, opening doors, and keeps you from giving up. -Koth rescues you and Lana and fly's you to the swamp. HK 55 saves you from falling. -Accompany HK as he tracks the metal object through the swamp. -Accompany Lana and Koth in the swamp as they search for parts and water. -Play a side role in the 80's fix the ship montage. -Accompany Lana outside to defend the ship, then get saved by Senya. -Go on a crew-skill mission for Koth to recover the engineer. "Outlander is retrieving engineer, 5 minutes remaining" etc etc.. My special plot feature is that I'm acting as a host for another NPC that IS truly important. In the end I feel somewhat irrelevant to the story regardless of how often the NPCs tell me I'm the central figure in it all.
  8. So I got back all the ear pieces and implants and such after 4.0 started. But what about all the legacy 192 gear my companions were wearing when I started the first chapter? They were not mailed back, and even was being worn in If we find the companions again will they be wearing that gear? Or is it gone forever?
  9. I love the Agent story, I'll get that out front. I also love the idea of your agent becoming a republic mole in theory. In practice the way things have played out don't make allot of sense sometimes. I realize having a deeply embedded republic agent almost controlling whats left of imperial security is hugely valuable, but the weight of the agent's successes for the empire since then seems to outweigh any benefit. The issue: Makeb The Empire is loosing the war with the Republic. The Agent (or whichever PC, but in this case the Agent) is entrusted to be the mission Commander to save the entire Imperial war effort by getting Isotope 5. Darth Marr burns multiple fleets to give you time to achieve this. What better time for a republic double agent to break cover? He could have ensured the failure of the mission and the Empires defeat. He could even have kept cover and leaked the plan to the Republic, saved Makeb, and then had a Republic fleet waiting to swoop in and take the planet themselves. In this case the very survival of the Empire's plan for war and victory is on the line, and I can't fathom why the mole agent would carry on with it just to keep his cover.
  10. Ah, so the damage reduction is multiplicative then? A 1000 damage hit would be reduced 6% then reduced by other damage reduction. [(1000 damage).94] x normal damage reduction = end damage taken.
  11. I'm looking for a clarification on the Gunslinger tier 3 skill Riot Screen. It provides a 6% damage reduction while in cover. Does this include crouching in place with the Hold Position screens are up, or does this only take effect while in physical terrain "hard cover"? It's unclear because the 6% change doesn't seem to register on my character sheet's Defenses tab. Thanks
  12. I'm guessing the scam goes stolen credit cards to buy ton of crates ---> sells crates in game for millions using stolen accounts --> sell millions of credits for rwm at marginal net profit. Regardless don't buy them. If you do you are contributing to the problem.
  13. Any time someone posts "X is hard" on a game forum, there will always be another who cannot resist the e-peen opportunity to respond with how they how good they are and it's not a problem for them.
  14. You'll want to edit the address out of your post or they may infract you for linking that.
  15. I see this request constantly in the Commando forums. Sure, many love the assault cannons, but many hate them and love the commando play-style. The requirement that we use the cannon is what keeps my commando shelved. If needs be, put a 2 talent point skill in the gunnery tree that boosts rifle damage to meet assault cannon damage and skill unlocks. Then there is still a small opportunity cost that keeps the cannons relevant, but makes the rifle play-style viable.
  16. I don't think it's just me that's noticing it. I report and ignore each time, but they are getting more prolific recently. There are bots that spam it in general and in say by the galactic markets every few seconds, at least on Ebon Hawk. Just my 2 cents requesting Bioware make a special push soon to squash these guys.
  17. I would like a way to replay a "Heroic Mode" difficulty setting of my class story once I hit max level. The rewards wouldn't even have to be that great, just the chance to play through it again in good gear with a full skill-set and not be distracted by world and side quests on the way.
  18. It's been a sneaking suspicion of mine for a while. The mirror class animations are the main culprits to me. It looks like the class abilities were designed for the Imperial class, and then in many cases shoehorned into the Republic mirror. The most obvious to me being Powertech vs Vanguard. The animations for the Powertech are iconic and fitting for range and theme. The Vanguard just feels off running into melee against an opponent with a rifle with the intent of using it as an expensive club, then shooting lightning, grenades, blaster fire, and whatever else from the same barrel. The Sniper vs the Gunslinger is another example. Being immobile under cover taking ranged aimed shots is very much a sniper. The Gunslinger marksman plays like a sniper more than a western themed gunman. (My dream would be a Republic Trooper with the animations, weapons, and skills of the sniper.) The other thing that got my attention was the bug where if look into a reflection on the Republic Fleet, the reflection was of the Imperial Fleet, making me think the Republic Fleet was a reskin of the Empire. There are other examples from the classes but my point is clear. Am I reading too much into it? Don't get me wrong, I love this game. One faction just feels a bit more "slap-dash" than the other.
  19. Ssshhhhh. Don't post that or no one will level up Diplomacy anymore for cheap mats on the market.
  20. Looks like a well organised guild. I like the layout of the web-sight and manual as well.
  21. Well, if the developers are under the same parent company, it's possible they will be able to share some thematic development resources. Star Wars themed sound effects, some models and meshes. The new game will absolutely have better rendering and resolution, so there may be a few things the SWTOR devs could pick through to import like a few basic meshes and textures and such to save development costs. I don't expect anything significant though.
  22. All the attacks you indicated are reduced by the target's armor.
  23. Bumping this thread because the idea is still awesome and likely never got seen by the devs.
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