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Berekkerent

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  1. Here are three locations across the galaxy that I see as perfect choices for Bioware to develop into strongholds next. I will explain my reasoning at the end. Kashyyyk: Allows for a tree house type of stronghold. More or less like Endor, but far more vast in scale, and is the world the mighty Wookie race calls home. Built around the massive tree trunks that can only be found on Kashyyyk, your tree house and other wookie homes surrounding it are the only sources of light, as the sky above is dark, and below is the even more dark and dangerous shadowlands. The entire stronghold would have a rustic, "everything is made of wood" type of feel. Very nostalgic to the original KOTOR game. Manaan: Allows for a water based stronghold. You have access to rooms on the peaceful Manaan surface, and below, rooms that display the planet's deep and dangerous underwater depths. Probably unlikely, but an interesting feature idea: have a room that can only be accessed by crossing a small distance across the ocean floor, made possible by a stronghold exclusive set of underwater gear or something. Even if it were a relatively short or controlled path across, the fact that you can walk around and watch the silhouettes of the dangerous Manaan sharks lurking in the distance, among other things, is worth any cost for me. Alderaan: Allows for a mansion/small castle looking stronghold. Based upon a cliffside, hill, etc, it would provide a magnificent view of Alderaan's beautiful landscape. This would be more of an expensive looking stronghold, with a possible courtyard leading up to what would be a very regal home that fits the style of royalty prevalent across this world. As modest on the interior as it is the exterior, the inside could contain a ballroom, tea room, dining room, and so on (Very classical in design.) I think you get the picture. I chose these three locations because of their nostalgic value and also because they are very distinct and unique. First, Kashyyyk, the only planet you can have a tree house stronghold on, not mention living with wookies. Second, Manaan, the only planet you can have an underwater stronghold, (Not Naboo, I would rather die than live among Gungans) while keeping the strong sense of nostalgia from the original KOTOR present. A game, by the way, that SWTOR stemmed from. Thirdly, Alderaan, the only in-game established planet on which a castle/manor stronghold would make sense, and the world as a whole is nostalgic for obvious reasons... I just feel like these would be smart ideas for Bioware to take into account and possibly follow through with once the initial strongholds expansion is released. Housing in this game has literally endless possibilities, and I hope Bioware takes full advantage of this fact! I know I would take these three ideas over that of a Quesh or Voss stronghold or something like that. REMEMBER YOUR ROOTS IN THE STAR WARS UNIVERSE, BIOWARE! Thank you for reading, if you agree, support these ideas by leaving feedback. The more people who see it and comment, the more attention it gets, I suppose. Good day.
  2. Here are three locations across the galaxy that I see as perfect choices for Bioware to develop into strongholds next. I will explain my reasoning at the end. Kashyyyk: Allows for a tree house type of stronghold. More or less like Endor, but far more vast in scale, and is the world the mighty Wookie race calls home. Built around the massive tree trunks that can only be found on Kashyyyk, your tree house and other wookie homes surrounding it are the only sources of light, as the sky above is dark, and below is the even more dark and dangerous shadowlands. The entire stronghold would have a rustic, "everything is made of wood" type of feel. Very nostalgic to the original KOTOR game. Manaan: Allows for a water based stronghold. You have access to rooms on the peaceful Manaan surface, and below, rooms that display the planet's deep and dangerous underwater depths. Probably unlikely, but an interesting feature idea: have a room that can only be accessed by crossing a small distance across the ocean floor, made possible by a stronghold exclusive set of underwater gear or something. Even if it were a relatively short or controlled path across, the fact that you can walk around and watch the silhouettes of the dangerous Manaan sharks lurking in the distance, among other things, is worth any cost for me. Alderaan: Allows for a mansion/small castle looking stronghold. Based upon a cliffside, hill, etc, it would provide a magnificent view of Alderaan's beautiful landscape. This would be more of an expensive looking stronghold, with a possible courtyard leading up to what would be a very regal home that fits the style of royalty prevalent across this world. As modest on the interior as it is the exterior, the inside could contain a ballroom, tea room, dining room, and so on (Very classical in design.) I think you get the picture. I chose these three locations because of their nostalgic value and also because they are very distinct and unique. First, Kashyyyk, the only planet you can have a tree house stronghold on, not mention living with wookies. Second, Manaan, the only planet you can have an underwater stronghold, (Not Naboo, I would rather die than live among Gungans) while keeping the strong sense of nostalgia from the original KOTOR present. A game, by the way, that SWTOR stemmed from. Thirdly, Alderaan, the only in-game established planet on which a castle/manor stronghold would make sense, and the world as a whole is nostalgic for obvious reasons... I just feel like these would be smart ideas for Bioware to take into account and possibly follow through with once the initial strongholds expansion is released. Housing in this game has literally endless possibilities, and I hope Bioware takes full advantage of this fact! I know I would take these three ideas over that of a Quesh or Voss stronghold or something like that. REMEMBER YOUR ROOTS IN THE STAR WARS UNIVERSE, BIOWARE! Thank you for reading, if you agree, support these ideas by leaving feedback. The more people who see it and comment, the more attention it gets, I suppose. Good day.
  3. Yes, but most have already seen Kashyyyk at daytime through ep. III. Besides, this is the Old Republic era. I would like the feel of this game to be the least like the prequels as possible. I don't think the fans will mind.
  4. I know, but Manaan has a lot more atmosphere and nostalgic value, while Mon Calimari is just "that planet where Admiral Ackbar is from." I don't know maybe I have no idea what I'm talking about...
  5. I suppose strongholds on these planets would only have value to Kotor fans.
  6. I can't argue with that logic, but I doubt that I'll be so lucky, not that I would have a problem living forever....
  7. Yes, but I like to live in the present. I won't be alive in three thousand years, so I really don't care.
  8. Here are three locations across the galaxy that I see as perfect choices for Bioware to develop into strongholds next. I will explain my reasoning at the end. Kashyyyk: Allows for a tree house type of stronghold. More or less like Endor, but far more vast in scale, and is the world the mighty Wookie race calls home. Built around the massive tree trunks that can only be found on Kashyyyk, your tree house and other wookie homes surrounding it are the only sources of light, as the sky above is dark, and below is the even more dark and dangerous shadowlands. The entire stronghold would have a rustic, "everything is made of wood" type of feel. Very nostalgic to the original KOTOR game. Manaan: Allows for a water based stronghold. You have access to rooms on the peaceful Manaan surface, and below, rooms that display the planet's deep and dangerous underwater depths. Probably unlikely, but an interesting feature idea: have a room that can only be accessed by crossing a small distance across the ocean floor, made possible by a stronghold exclusive set of underwater gear or something. Even if it were a relatively short or controlled path across, the fact that you can walk around and watch the silhouettes of the dangerous Manaan sharks lurking in the distance, among other things, is worth any cost for me. Alderaan: Allows for a mansion/small castle looking stronghold. Based upon a cliffside, hill, etc, it would provide a magnificent view of Alderaan's beautiful landscape. This would be more of an expensive looking stronghold, with a possible courtyard leading up to what would be a very regal home that fits the style of royalty prevalent across this world. As modest on the interior as it is the exterior, the inside could contain a ballroom, tea room, dining room, and so on (Very classical in design.) I think you get the picture. I chose these three locations because of their nostalgic value and also because they are very distinct and unique. First, Kashyyyk, the only planet you can have a tree house stronghold on, not mention living with wookies. Second, Manaan, the only planet you can have an underwater stronghold, (Not Naboo, I would rather die than live among Gungans) while keeping the strong sense of nostalgia from the original KOTOR present. A game, by the way, that SWTOR stemmed from. Thirdly, Alderaan, the only in-game established planet on which a castle/manor stronghold would make sense, and the world as a whole is nostalgic for obvious reasons... I just feel like these would be smart ideas for Bioware to take into account and possibly follow through with once the initial strongholds expansion is released. Housing in this game has literally endless possibilities, and I hope Bioware takes full advantage of this fact! I know I would take these three ideas over that of a Quesh or Voss stronghold or something like that. REMEMBER YOUR ROOTS IN THE STAR WARS UNIVERSE, BIOWARE! Thank you for reading, if you agree, support these ideas by leaving feedback. The more people who see it and comment, the more attention it gets, I suppose. Good day.
  9. A LUXURY CHATEAU ON ALDERAAN? Yes please.
  10. This is very good. Bioware definitely won't go this route exactly, but they need to start thinking like this. I would be an exile, so I could be a jedi outcast/batman type of character.
  11. Hello everyone, Some may agree when I say that The Old Republic needs a class story reset option. I know this has been thought of before, but I want to make sure that Bioware hears about it this time, so hear me out. Once you have reached level 50, while the flashpoint and warzone dailies can be fun, It would be very nice to have the choice to restart your story again, without having to re-roll your character, so you can go through and do it without all of the side quests that were major distractions to the overall experience. This would only be available to those who have already finished their story of course, They would be able to keep all the gear (and on that note, think of how amazing you would look in your lower level class missions!) and abilities of a level 50. The mobs in the player's class mission instances would also be 50, so that it wouldn't be to easy. There could be a rewards system of credits or gear, but I'm not going to get into that, because it's beside the point. I'm thinking this option could be made available to people through certain amount of credits, payed at a terminal at the class' starting planet. or maybe even a legacy system unlock? Please leave your thoughts below. Share this with your friends, and if enough people comment and view this, Bioware may see and consider this idea. Thank you.
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