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Faerieheart

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Everything posted by Faerieheart

  1. Which is why I offered a compromise, with special solo content having special solo gear. Which sadly unlike raid gear ect, raiders can still take a break from raiding to get, all abuse free. Where as solo players need to decide whether being made fun of or abused is worth the better gear. Frankly the biggest hurdle of team stuff isn't the content, it's dealing with the other players. Any time I've done team stuff where everyone was nice and worked together it was easy. The only thing that makes it hard is all the jerks out there that think treating people like crap and acting like elitist jerks with no time for anyone not yet at their tier of skill/gear. Important note, if no one can get to your tier of gameplay, then you will never have new people to play with. The challenge is people, not the content, and I don't think people should need to deal with jerks and abuse to get end game rewards.
  2. There are always tank shortages because tanks are treated like **** in mmo's especially if trying to learn. Tired of people being completely jerks then ************ no one will play with them.
  3. Oh come on, how often do you hear, when ever anyone mentions harder solo content the first thing anyone sais is, "As long as they can't get top tier gear this way" ect. It's we want special awesome stuff that no one else can get no matter how much more work they put into something else cause we want others to play our way and feed our addiction by forcing them to do exactly what we do, even if they find it hell, or don't have the time to set aside for raids ect. PVPers, and raiders demand more and more and more content for them alone, Bioware says they're going to focus on story or solo content for a bit, they all have a hissy fit. I'm personally sick of MMO's with PVPers and Raiders demanding the universe revolve around them. The truth is the fear is, if people have other options to get different gear, they won't play with them anymore. And who would want to? Half the time you try, you get abused, made fun of, or are given unrealistic demands by lazy jerks that can't or aren't willing to help you learn, and then two seconds later ***** they have no one to play with. The truth is, the raiding and pvp communities in games have no one to play with cause not only do they do it to themselves, they don't police themselves either.
  4. Maybe have the solo hardmode type stuff have special gear which increases stats when you have your companion out, ect, as you play through harder and harder difficulties you and your companion become a stronger team, able to take on higher social challenges, and since the ******ness of the gear relies on your companion, it's purely solo ******ness. Maybe have higher tear solo content allow you to have more of your companions out, get a chance to really have your team be a team. Maybe earn special companion customization options from this content, ect. Maybe add a few story elements, let people wrap up some loose ends from their story that got left open. Like my bounty hunter so needs to kill that Darth that had the nerve to force choke her twice. She's murdered Jedi Masters, slaughtered whole ships, killed everyone and everything that's dared to so much as look at her wrong. Would love the opportunity to murder him like she would have. Point being, add some solo stuff with rewards to solo play, maybe earn some special schematics that increase presence or something on gear, ect. Make the solo content about you and your companions. Add some special companion specific cutscenes you can open up with content, ect, maybe some unique dialogue for your companion... like you know, recognizing you're in a relationship while on the field, ect. My ideal end game would have unique solo stuff with unique solo rewards that only solo play can get. Is only fair, after all raiders and pvpers demand their special little snowflake just for them gear.
  5. lol I can agree on the chainmail lol terrible. Honestly I just want a dress that's a full dress cept is somewhat low cut, and shows the arms. I don't mean ***** hanging out, but some cleavage and arms, but otherwise a full dress. Seems we're either fully covered, or half naked in games, is annoying. Don't need midrift, just a damn pretty dress for once that isn't all covering.
  6. Feminine is a word with multiple meanings, don't get upset because one is using the clothing based definition of it. One is a girl, no matter what we wear. That has zero, zilch and zip to do with what feminine means when applied to defining clothing. Stop trying to drag ever word down in all uses to the point where it has no meaning or definition. If not feminine what word would you use to define the more traditionally girly stuff? Clothes that are defined as feminine is not an insult to any woman who does not wear those things. As for "practical" clothing, we're dealing in a game with the force and modern/future weapons, I get enough of that crap in fantasy, and the stuff the jedi wear, robes ect is just as if not more burdensome then any dress. You already get all your armor choices no one's trying to take them away, every game everywhere is filled to the brim with "practical" armor and clothes.
  7. Eh I get annoyed with how often my options are, butt *** naked, or covered head to toe but feminine, or gender neutral. I'd like feminine with skin a bit more often. Not butt *** naked, and not feminine nun wear. TOR has a few outfits that find the balance if put together right, but even TOR is lacking in that right balance.
  8. I prefer the skirt I don't like the trousers and the point is femininity. Same with real life, I like dresses and frills, ect. I don't buy into the, have to dress as manly as possible thing the feminist movement is trying to force on me. I like dresses and frills, and after we fought so hard to be able to not have to dress like a nun, I'm not going to be forced back into doing the same by the people who years ago woulda been on the opposite side of that fight. There was a time we had to fight NOT to cover every inch of our bodies, seems people forget that.
  9. I agree, but I agree because I want to put more clothes on, I like the look of those tops plus the dress bottom, but due to the flap being attached to the top rather than bottoms it creates a conflict with those tops and dresses. So the game forces me to either be more nude or deal with horrible glitchy clothing conflicts.
  10. Nautolan, Nautolan, Nautolan, Nautolan repeat....
  11. There's a lot of time between now and the other comics, books and movies. While yes the empire will lose eventually. There's always the possibility they will win for a good long while at least.
  12. Reven wasn't really sith, he was a fallen Jedi, and as SITH existed before Reven, I personally could care less what he sais, and certainly do not take his word as gospel. He's a fallen jedi that doesn't even stay fallen for long. To say a fallen jedi makes some silly statements and suddenly sith which existed long before he was even a sperm are completely redefined. You're just in love with the rule of two (literally meaning just two rather than what Lucas seemed to actually mean). The original sith didn't work that way. The principles of the sith code doesn't fit with it well. I mean really.
  13. I can't agree with this one. You have one side trying to rebuild, and another side attempting to prevent this and make sure that side fails by any means. Including but not limited making sure they don't get the supplies they need. Who profits from going through hostile territories to get things to people that need it for profit most? You guessed it smugglers. Taris is exactly the kind of scenario smugglers look for as a means for profiting from their trade. The republic has a need and they provide for that need, for a price of course. Taris has one of the most "story wise" logical reasons for smugglers to be visiting. Once attempts to fix the planet fails, then sure less reason... well except all these things on the planet collectors might want acquired despite imperial occupation... No in the end Taris is a great planet for smugglers to visit. I mean, not to nitpick, but it just was a really bad example. Smugglers as a whole have, conceptually, one of the best reasons for being there. That said, I really wish story wise that supplying that need was why we as smugglers were there and not to acquire things for a treasure hunt. Was a great missed opportunity to demonstrate what exactly being a smuggler means. In fact as much as I love the smuggler storyline I do think it dropped the ball a lot on the smuggling aspect. I would have expected a lot more "We need this can you A: Acquire it? and B: Get it to us? As the main plot lines. I would have done it with a convoluted plot of jobs that culminate to getting caught up in things way over your head. Eventually ending in the choice of doing the right thing, choosing profit over morality, or successfully making a run for it leaving everyone to their fate. It'd be kind of like a puzzle where each mission is a piece leading to the ultimate choice.
  14. Illogical writing does not a reasonable truth make. The badguys are always as powerful as they need to be for the story. Which means the less badguys the more powerful they are so as to be a bigger threat to the protagonist. Also the darkside doesn't always lose, just like it's overemotional rulers it's rule is fleeting a short lived.. As for remnants of the darkside... well there's a difference between being darkside and being sith. Sith is a specific culture of darkside users and those that draw from it by direct association. There is a reason dark jedi is not the same as sith. The sith do go extinct thanks to the rule of two. Pretenders that call themselves sith because they think it sounds cool is not the same as actually being sith. In fact the farther back one goes the more "sith" one would be as the more pure ones connection to it's origins. By the time one is sith through nothing more than piecemeal writings and claims of word, being sith has died. As for the dark side, as long as people that can use the force breathe it always will exist. I would argue even Yoda uses the darkside now and then without truly meaning to. I mean really all it requires is a slip of emotion while using the force. The main difference is how quickly one can reign those emotions in. Same with trying to destroy the light side of the firce is a fruitless idea unless one destroys all like that can have the force. The jedi and sith however as cultures can however be destroyed. This does not mean there cannot be Neojedi or Neosith but they are not true jedi or true sith any more than Neonazis are true nazi's. But we're talking semantics now as well as philosophy. Mostly to me, rule of two is is one of those bad idea, probably misinterpreted from any easily misunderstood line from Yoda that is bad in a mostly good work. It's one of many blights on the star wars universe. I mean shoot, Palpatine didn't even blink at the idea of turning Luke and making him one of them despite it meaning there would be three. I personally think Yoda meant nothing more than that, where there's one sith, there must be another because that's how they work. There's always at least a master and an apprentice. Not counting those temporary moments when one is dead. Is not saying there cannot be multiple sets. His quote was that the sith had returned and that while one has been found and killed, their existence means there must be at least one other, and the killing of one does not end the threat., At no point in movie cannon is the rule of two by the meaning of only two sith at one time ever treated as a law, at least not by the sith themselves.
  15. Rule of two, was, always will be, and is the stupidest idea of all time. Two is far too fragile to base anything on. Especially when they spend time together, or say... get on star ships, or go near any kind of technology that might malfunction and obliterate them, or well, any number of things that might kill them. Heck with only two, only one slip up at the wrong time needs to be made and now it's the two of you verses everybody. With only two people the room for failure is so abysmally small that the idea is just ludicrous, especially when you start factoring large factors of time in which the chance of screwing up, or running into an accident become larger with each second. I may not like the current empires inability to organize well, but I'll be damned if I say the rule of two is better and anything but ridiculous. If the empire in it's current state loses there's enough of them that survival is still likely. Extinction of the sith in it's current state is near impossible. Rule of two, well, extinction is possibly one accident or mistake away. Best part, if the apprentice does what he supposed to do, and defeats you, while turning to the light, you've just killed yourselves... oh wait... isn't that what happened? And even if not, what if the apprentice makes his move, miscalculates and as a result master and student dies. Rule of two = two people that are trying to take on the entire jedi order and conquer the galaxy, all why being paranoid of each other because one trying to kill the other isn't just expected it's a mandate, all while also trying to avoid all the things that can just kill you for no other reason than coincidence and bad luck. Not sure about you, but that has nothing about it that sounds, logical, reasonable, a good idea, nor in any way structurally sound. It also failed. The jedi weren't all killed because there were enough of them that attempts to kill them all was bound to have holes somewhere. This has happened multiple times. Numbers are necessary to longevity. Is why the current war will not end in the destruction of the sith, but what does is the rule of two because once you ween yourself down to two, then only two of you need to be killed to end it all. Even disorganized and infighting the current sith at least can survive as an order and culture despite screw ups. That makes it innately better than the rule of two. It has more sustainability and fall backs. What the sith need are smarter sith in charge, not every interpretation of the code results in what a lot of the sith we see are doing.
  16. Yeah is sad really. At this point if they were added it would be weird as there wouldn't be as many as there should be.
  17. Considering all Cathar are, are pointy ears and face paint, and it took this long... well technically we still don't have them yet... to get them. And considering all the dev complaining about the Twi'leks lekku what possible chance is there for Togruta and especially Nautolans, let alone anything more complex than that? I REALLY REALLY want Nautolans but at this point it's probably just a pipe dream...
  18. I'm going to have a Twi'lek trooper the very second my jedi knight hits 50. Is going to be her hubby in my all twi'lek legacy
  19. Yeah I don't want to have to deal with that kind of crap myself. Can happen with even more experience because people are just jerks. Even if it only happens once out of every ten groups that's too much for me. Is why I rarely group.
  20. Um no... HK was in the original knights of the old republic as was T-7... Obsidian borrowed them both.
  21. That's good to know. I want to have a DPS trooper and a healer trooper, but am in love with the Elora character. Am creating a male commando just to have her around. Don't really like the rifle as much as the big guns. Besides I picture my male twi'lek trooper as scarred up holding a big *** gun and smoking a cigar. The rifle just doesn't look right with that concept. That said I know I can't actually have him smoking the cigar, but still. I can imagine it.
  22. Is a DPS based commando and Elora combo viable or do I need to play a vanguard if I want her as my main companion?
  23. for me the game plot and legacy plot are two different things. They are the same people (personality/alignment) just different stories/universes. I'm currently working on an entire family of Twi'leks. Jedi Knight Female will marry Trooper Male Both patriotic. They will have a smuggler son who rebels from his parents ideals caring more about himself and personal wealth. Much of this stemming from his insecurities in both his parents obsessions with their causes as well as feeling second fiddle to a younger sister that disappeared years ago that the parents always seem to be focused on, often at the expense of the child they still have. He's very embittered towards idealism, and prefers to think for the moment rather than dwelling on the past. He eventually marries an agent that's playing both sides and looking out for herself looking to come out ahead in the end. She respects him and they are both out for numero uno, and as far as they are concerned the galaxy and it's ideals can burn around them. They have two children both daughters. One follows in her parents shoes becoming a ruthless bounty hunter, and the other infatuated with the stories of her grandparents accomplishments runs away to become a jedi councilor. Meanwhile our smugglers sister grows up as a force sensitive slave captured during an imperial attack while visiting relatives. She eventually rises to a position of prominence despite her heritage and has a daughter who because of her status is allowed to enroll in the sith academy and become a sith warrior. Eventually the councilor and warrior find out about each other and become rivals, while the bounty hunter takes advantage of the rather violent rivalry between his sister and cousin to benefit himself. This is a rough outline so far, but it allows for every class and creates an interesting story. Plus I really like Twi'Leks and wanted a family of them. I'll have one server with just Twi'leks, get my Twi'leks out of my system, and use other servers for the other races, and to have room if my Nautolans ever become playable.
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