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Bolo_Yeung

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Everything posted by Bolo_Yeung

  1. Yep. I should have Tensored, do a selfie then start with Flashfire. I have left the drones for second EMP locking - stationary targets easy to getting lock on... and EMP missile has an AoE, so it doesn't matter who (or what) is the target. Im my opinion though, the real hero of that match is Oz. If not for his bomber skills, C would have fallen certainly while I was torn between helping A and C ... and the rest of the team did great work too. PS. First time I have seen a Domination match won by one point and timeout PPS. The gunships on enemy team , I guess, were focusing on Oz Since I never saw a rail hit even near me.
  2. Edit: I have decided to post some of my games (funny, epic or total fail) in one thread... First: I think its the most close Domination match and most epic save I have seen. (Yes, I am shameless in promoting myself , if anyone has better one please post it...) Second one - why you should never ever give up... And that second match in reverse - or my personal Hall of Shame. (got too greedy for requisitions, tried to cap B... and we lost due to fallen C ) Quote of the month: "let them have sat" (45 seconds later) "... but not all 3!" Match of the Chernobyl Day... https://www.youtube.com/watch?v=CDXIu83rCKg
  3. Problem with aggresive gunship pilots that can stil shoot at targets of opportunity while fleeing. Never experienced it. Possible though, most people use regen disable effect on T% ion rail, so I rarely get slowed by it. A rough theory: effects that just slow speed and effects that slow speed and turning rate - stack. Interdiction does not stack (int. drone and mine and missile still allow to move)
  4. far lesser chances than GS crit (and if you get full slug in a 'traffic' area you are one shotted as well; full slug crit will kill scout anyway... Also, you have to me in 3k radius from mine , comparing to 15k fro GS. You can try to destroy the mine form 3+k range before it explodes, but often can't attack a GS that already have you in railgun range Being aware of enemy in close range is easy - press Tab few times. Also, you can see that someone is within 5k range just by size of the red triangle marker. Being aware of GS in 10k+ is a little more difficult, especially if there are mines/drones etc. Getting cover from one gunship is doable without super effort. Two or thre... thats a different matter. Possible. That does not change the fact that a bombers and GS are pretty capable of making an unkillable team.. Ratios may wary Only on B node, A and C are pretty good to go with GS. Still pretty good to go, assuming the team know how to use support. 3-4 GS between A and B on Denon / Shipyards, 1-2 bombers on each node. Pretty much untouchable. Of course assuming equal skill teams That does not change the general meaning. Can cripple - by giving up pods and clusters, leaving only BLC as damage weapon, the cripple is survivable (if you have clear area forward, just boosting can save you from BLC, due to range calculation) The ion rail cripple is much worse. AFAIK, it happens only on interdiction mine with +10% and seismic with slow upgrade . However, it is possible only on Domination - and a gunship with ion AoE or ship with EMP will clear the node. EMP will also make sure that there are no interdiction mines for the next 15 seconda...
  5. Maybe not. However, they dont 'explode without reason' like against a GS. Drones and mines in most cases aren't insta-killing.... Maybe for someone used to PvE and expecting that enemy will die like in rail shooter. For others it should be more fair - enemy was in close range. They could shoot back. They could try to evade.... Being blown up or crippled from away is a different thing... In case when said ship gives trouble to all experience brackets?... I didn't find in my last 2 week collection ANY TDMs ending with close result where gunships count was lesser than scouts... In troubled matches it practically always boils down to GS/bopmbr combo - in both TDM and Domination. More bombers in Dom , though. Skill gap is one thing. But again, being blown up from close range (and the battlescout can't CRIPPLE...) is a different thing than just exploding suddenly. Or being drained ffrom power in first hit then exploding after 3 seconds, without much chance to avoid that shot. Also, with basic upgredes a chance for escaping raging battlescout is greatly increased compared to GS... Well, I may not be an ace but can call myself 'pretty good'. And the problem did not 'disappear' in a cloud of smoke (except for the fact I have my own gunship that I can use against enemy team if the game goes GS-heavy". Sure, in voip premade it is possible to kill gunships with scouts (unless they have 2-3 bombers with them). In typical pug games it is close to impossible. PS. I gave up any hopes that there will be any ballance patch to GSF. Can live with it. However, seeing more experienced group going GS-heavy against newbies and competing 'who will kill more' sometimes make me sad...
  6. Sigh... In short: 5 gunships in one team - that happens pretty often, especially on TDM. 5 scouts in one team - rarely happens. Usually in the matches where enemy is much weaker... In close matches GS/bomber comnbo dominates the gameplay (scouts can hold their own in domination, since sat humping gives much opportunities to break the LoS, but in TDM... as I said before, GS/bomber ball is a certain doom for scout swarm. There is no 'certain doom' tactic AGAINST this ball ). But regarding pure 'gs vs scouts' scenario - Good coordination of both teams will shift the favor toward scouts (it is pretty easy to cover friends with 15k range weapon that cripple on hit, striking a massive simultaneous attack with scouts without voice is rather doomed).
  7. Well, gunships are best newb-scar®ing ship. New people can live with their ship being teared to shreds with sound of lasers firing and missile alarm - someone just got close to them, outsmarted and killed. This is acceptable . Suddenly exploding - or being crippled with no engine power and slowed / regen locked - THEN exploding without any chance to fight back - is considered being 'unfair' And face it - scout swarm have hard counter - using bombers + gunships. Gunship/bomber ball does not have a 'hard' counter, even pure GS will do better than pure scouts with exception maybe for highest level pilots. "Maybe" is the key word. PS. In all my flights in last 2 weeks on RE I didnt see any match with more than 5 battlescouts on one side...and in close matches it tended to be GS-heavy. So yes, I claim that the T1 GS is the most OPed ship.
  8. Arguing that 'the battlescout is more OP' and 'learn to fight against gunships' in 5...4...3... Edit: oops i was a little bit late
  9. Unfortunately, even the conquest rewards for 'doing the right thing' and GSF-themed conquest week were removed. No Total War, no Clash in Hyperspace... just stay in match, self destruct once in a while to avoid getting kicked and voila.
  10. Hmm... I'd say its more like 5-6 seconds per each 120 heal.
  11. but how much will actually hit? But pretty funny idea will Clarion night - I guess I will attend to it Also, it is nice to see events somewhere else than Lagbringer...
  12. ... just don't comment my performance
  13. I was sleepy. In badly upgraded strikes. Got beaten soundly... ... and it was a damn fun! Really need more events like this one... Thanks for organizing it
  14. Joining the event as well. Player: Challintra Also, trying to set up my Twitch stream: http://twitch.tv/gsfacewannabe
  15. Yes... nerf scouts, ion rail spam ftw! Apparently there is not enough gunships in games, We need GS-only games! And seriously, you can't just nerf only one class (except maybe mentioned ion rail...) without changes to other classes as well, so threads like "nerf scouts" "nerf bombers" "nerf gunships" should be consolidated into one thread. Ok, well, maybe "buff strikes" can be done alone . Maybe scouts are really best on 'ace' level, however, Not much 'aces' in game ... didn't see it really in action. Didn't see a "scouts countering GS" in matches with equally skilled pilots on each side. Virtually every higher level TDM switches into Fortress Deathball, Domination with scout-heavy in first seconds will go bomber/GS heavy later.
  16. 1. EMP missile fanboy - got it equipped on any ship that can have it 2. Doogfight addict - even on GS. With mixed results - some kill-greedy scouts met a nasty surprise... some saved engine energy needed for chasing ) 3. Have double missile GS in my hangar as one of main ships
  17. Hmm... just get someone cooperating (standing still) with known shield/hull values, drop his shield, wait until it regenerates to 10%, shoot once again, watch amount of damage and his shield/hull drop... that should do the trick.
  18. Well... level sync is a totally broken concept for me. Should apply only to PvP ...
  19. Same here. Every match without gunships is a good match
  20. Well... after 2 good matches, second 2 have me decided to go bed - most ships Impside were non-stock - 400+ latency. Harbinger... - it was 4 am. - gunships and bombers. Even stock ones are a pain in domination matches Still, first 2 were great PS. I'll repeat my suggestion - why don't do a stock night on EC server, with low/moderate GSF population?
  21. Warcarrier / Legion. ? I suppose it can be added to "3" as well. Good for team support with repair drones, area denial via rail sentries or extremely pissing enemies by interdiction sentries. T1 Scout with lasers + pods + tt - people often underestimate it but it can shred enemies pretty well. With s2e component it have great mobility, capable of getting enemy GS from behind. T1 scout with EMP (engine) + sab probe + LLC/ LC Sab probe REALLY ticks people,.. (just be sure to use right T5 upgrade) T3 GS with EMP+interdiction missile. Maybe not an optimal ship but still fun and makes bombers life on sat much heavier T3 GS with interdiction+clusters. Basically a T2 strike with BLC and thrusters. Pretty funny build. T2 strike with CP+EMP+cluster+heavies. Nice for bomber infested sat. Not much use outside. All depends on your playstyle though... just check what is most enjoyable for you.
  22. Reporting for hate speech, personal attack etc. (disclaimer: the emoticon after text suggests it is a joke. Apparently someone didn't get it before...) PS. Strangely quite a few people agrees with some of my ideas about OPed gunships. Still 'aces' say otherwise. While it is possible that 'scouts are good counter to gunships', it is rarely seen in equal skill team TDMs. Most boils down to '4+ GS against similar enemy team composityion'.
  23. "New players"? ... Ones who do not know that TDM where 4+ ships belongs to one class is considered as "perfectly ballanced"? TBH, the main problems are T1/T3 GS, T2 scout. and T1 bomber. With those ships removed, GSF would be ballanced
  24. Well, you have to LOS the shooting gunship at the end of the power dive. It ends in 3 seconds and after ion rail hit you still have no engine power (aka you're sitting duck)
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