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pathiss

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Everything posted by pathiss

  1. Bad dps that doesnt interrupt. My point stands. I guarantee you that I would heal circles around you as well. You are clueless about competitive play and it is obvious by your posts.
  2. Not a fact when you are wrong. This is completely false for sorcerers who were completely neutered. Might be true if you are beating on an operative using cool downs on himself though, or you are completely inept at interrupting casts.
  3. Sadly you are clueless about this. Prior to 1.2 a sorcerer healer was extremely easy to shut down because they were completely susceptible to interrupts. Combined with the fact they were extremely squishy, it led to a situation where they seemed OP in pugs, but were mostly worthless against competitive players. Balancing something is ok and understandable. Making something completely unviable is bad business.
  4. DPS is vastly easier than playing a support toon, I agree. I would think that would be a general opinion of people that play competitively at both in any mmo. There is reason that good support players are the backbone of competitive play.
  5. --before 1.2-- My operative was borderline OP before 1.2 because it took a lot to kill me. My mercenary was OP before 1.2 because it took a lot to kill me AND I had pretty good healing output. My sorcerer was practically worthless before 1.2 against competent players because if susceptibility to interrupts and being squishy. Was great against pugs though. --after 1.2-- TTK went down as did general survivability across the board. My operative got boosted, but is still only borderline OP because of the general increase in damage across the board. My mercenary was nerfed but is about where it needs to be, providing the TTK and general increase in damage is dealt with. My sorcerer is completely non-viable in PvP against competitive players. Borderline viable against pugs unless someone marks me.
  6. Actually healing output for some classes have changes grossly. If you dont know the impact of a castable heal taking a full second longer to cast than it used to has on overall output and viability, then I cant really help you understand basic mmo concepts. Not only are the life saving heals less likely to come in time, they are far more easy to completely nullify with interrupts or CC. This is the life of the sorcerer/sage healer post 1.2. As a full heal spec they are completely unviable against anyone with half a brain. At least on the flip side they managed to make my operative go from a pefectly viable healer to a borderline OP healer. I would say its completely OP, but the damage is much higher post 1.2 and the TTK is much lower... so I will refrain from doing so.
  7. That never happened before unless the dps were complete failures to sorc healers at least. Only took interrupting the right abilities and single dps could eat them for lunch. Yes merc healers were OP (and so were operatives, but few realized that). Its comical that my weakest healer got the biggest nerf and my strongest got a buff. Shows how out of touch BW really is and how they are inclined to listen to whines that see the reality.
  8. Sadly you are wrong. My perspective is from playing all three competitively and is pretty dead on accurate.
  9. Try fighting something other than pugs, because a competent enemy is going to easily shut you down with interrupts even if they cant eat through guard. You simple lack of perspective is telling me you are simply steamrolling pugs with a premade and trying to make that mean something more than it is in regards to your skill level. We have absolutely no problems shutting down saqe or sorc healers in competitive play. Of course I play with good players.
  10. A bad maurader perhaps. A good marauder isn't going to let you get enough heals off to save yourself even if you could somehow match the raw output.
  11. Actually pay attention to what I am actually saying instead of what you THINK i am saying. In my scenario the dps would be applying enough pressure to force to healer to scramble to heal through it. This means not wasting a GCD doing loldps. I said 1 healer should be at a STAND STILL with one dps.... not kill the dps. Please read what I said verbatim without preconceptions. Thanks Edit: And yes it makes perfect sense. I guarantee you I have both the relevant experience from both sides of table at a skill level surpassing most. Thanks.
  12. That is impossible given equal skilled healers. Using rev properly is clutch, the problem is that SO many sorc healers were clueless as to how to use it. Regardless, my sorc healer is pointless to run compared to my operative against people that have a clue.
  13. Actually he does. Sorc/Sage healers, while OP against puggers who didnt know how to interrupt and shut them down, were nearly worthless and a liability outside of huttball in competitive play against enemies that knew how to neuter them. The other hidden truth is that operative healers were more than ok BEFORE the patch and probably the best all around healer for competitive play. So what happened? The weakest healer got nerfed and the strongest healer got buffed. The only semi reasonable change was to my merc. That one feels about right.
  14. Without Rev, you would be better off going full dps and having one of your operative switch to healing. When I say better off, I mean way way way better off.
  15. Stupid and childish comment to refer to everyone with a complaint as an adolescent.
  16. Huh? You are out of touch with reality. In warhammer my rune priest could face tank half a dozen people for quite a while. A warrior priest and disciple of kane was just as bad, if not worse. I was never 1 shot on my RP ...not even remotely close. A 'good' mdps class would force a standoff with me, where I couldnt afford to do much in the way of damage because I was too busy healing myself. A little more hybrid running the spammable snare, and I could snare kite most anything to death. My shaman was damn near unkillable too thanks to all those lovely kiting abilities. In DAOC ...my bard and shaman could not be killed by any single dps in the game unless I let them kill me by my own stupidity. My druid and cleric were pretty much the same.
  17. You are kind of wrong on several accounts. There are so many people complaining because most of the complaints are justified. For example, regarding healers (I play all three): My best healing class in all situations was boosted. My worst healing class in competitive play was nerfed. The only one that was a fairly balanced change was the one to my Merc.
  18. I am going to counter this by saying L2P yourself if you cant completely shut down a sorc healer. Already simple to shut down before the patch, even easier now.
  19. See, generalization like this show me exactly how clueless people can be when it comes to the reality in the game. The reality in the game WAS this for healers: Operative - borderline OP when driven by a skilled player. Merc - OP when driven by a skilled player. Sorcerer - OP in pugs against incompetent players. Borderline uselss outside of huttball in competitive matches due to susceptibility to interrupts combined with squishiness. The reality post 1.2 IS this for healers: Operative - OP when driven by a good healers Merc - ABout where it should be Sorcerer - Completely unviable I play all three.
  20. That's silly and shortsighted for several reasons. Competent DPS that know how to interrupts and assist targets down > healing can ever be.
  21. Reality check since I play a operative healer, a merc healer, and a sorc healer. I feel the changes for my merc were pretty decent and even handed. I never had the raw healing output of a sorcerer, but the fact that I could heal far better under fire and was vastly more tanky more than made up for it. The changes alone, sans the expertise change, would have been pretty fair. My sorcerer before the changes was a puggers worst nightmare because I could dish out serious healing numbers and most puggers had no clue how shut me down. Against competent players though in competitive matches, outside of huttball my sorc was a completely and total liability because of how much of a draw on guard he was and due to the fact that he was stupid easy to shut down with interrupts. Post 1.2, there is no reason to continue playing my sorcerer. The sorc changes to 'viable' healing output were grossly heavy handed. I say viable healing output because sorcs lost the ability to cast their biggest heal quickly. Rather than simply fix the bug allowing it to be double cast quickly and see how it played out, the end result was making the class unplayable (as a healer) against anyone even remotely competitive. You literally need a guard chained to your hip following you around to survive, and even then you can still be shut down easily via interrupts. My operative healer was completely viable before the patch both pugging and in competitive matches, and I would even go so far as to say was probably the best healer in competitive games. Sure bad players had issues healing with this class, but a good player was really able to excel with it in competitive play. Post patch, I must admit it is pretty stupid. I played 10 matches last night pugging, seldom had guard, and died once... and that death was my own fault. I feel borderline OP. Post 1.2 conclusion: Sorcs Healers - Completely and totally unviable Merc Healers - Fairly ok Operative Healers - Borderline OP
  22. My sorcerer before the changes was a puggers worst nightmare because I could dish out serious healing numbers and most puggers had no clue how shut me down. Against competent players though in competitive matches, outside of huttball my sorc was a completely and total liability because of how much of a draw on guard he was and due to the fact that he was stupid easy to shut down with interrupts. Post 1.2, there is no reason to continue playing my sorcerer. The sorc changes to 'viable' healing output were grossly heavy handed. I say viable healing output because sorcs lost the ability to cast their biggest heal quickly. Rather than simply fix the bug allowing it to be double cast quickly and see how it played out, the end result was making the class unplayable (as a healer) against anyone even remotely competitive. You literally need a guard chained to your hip following you around to survive, and even then you can still be shut down easily via interrupts. ...just an excerpt from another post I made. I play all three healing classes so gave my comments on them as well. Just going to post my sorc review here. (by the way I think my op is OP now and my merc about right).
  23. Reality check since I play a operative healer, a merc healer, and a sorc healer. I feel the changes for my merc were pretty decent and even handed. I never had the raw healing output of a sorcerer, but the fact that I could heal far better under fire and was vastly more tanky more than made up for it. The changes alone, sans the expertise change, would have been pretty fair. My sorcerer before the changes was a puggers worst nightmare because I could dish out serious healing numbers and most puggers had no clue how shut me down. Against competent players though in competitive matches, outside of huttball my sorc was a completely and total liability because of how much of a draw on guard he was and due to the fact that he was stupid easy to shut down with interrupts. Post 1.2, there is no reason to continue playing my sorcerer. The sorc changes to 'viable' healing output were grossly heavy handed. I say viable healing output because sorcs lost the ability to cast their biggest heal quickly. Rather than simply fix the bug allowing it to be double cast quickly and see how it played out, the end result was making the class unplayable (as a healer) against anyone even remotely competitive. You literally need a guard chained to your hip following you around to survive, and even then you can still be shut down easily via interrupts. My operative healer was completely viable before the patch both pugging and in competitive matches, and I would even go so far as to say was probably the best healer in competitive games. Sure bad players had issues healing with this class, but a good player was really able to excel with it in competitive play. Post patch, I must admit it is pretty stupid. I played 10 matches last night pugging, seldom had guard, and died once... and that death was my own fault. I feel borderline OP. Post 1.2 conclusion: Sorcs Healers - Completely and totally unviable Merc Healers - Fairly ok Operative Healers - Borderline OP
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