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pathiss

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Everything posted by pathiss

  1. pathiss

    Healers

    1. First I didnt say anything was super OP. I said I would feel over powered on my operative if the general ttk hadnt changed so much. You seem to be unable to connect the dots with what I am saying, so I am not going to waste my time trying again. 2. Secondly disprove my point. I said sorcerers are completely worthless against anyone with half a brain that knows how to interrupt. This is consistent with my post history on the subject. Also consistent with my post history on the subject is me saying that they -are- viable, but only against puggers and only then, when left alone. If you actually play a sorcerer, you will realize that yes, you can dish out more healing, but you are far far more susceptible to being interrupted. You are also far squishier than mercs and operatives. A competent player will shut you down. The difference in a sorc pre 1.2 and post 1.2 is the change to bending, consumption, AND ttk all at the same time. It was too much. To clarify for people with more intelligence and game knowledge than the person I quoted. There is a difference between bandwidth and through put when it comes to healing. It is pretty common knowledge that a sorcerer has the most bandwidth available to them and if left running wide open, can heal circles around people. It is also common knowledge to good players that the actual through put is easy to throttle via interrupts on general squishiness of the class. I would also like to point out the players participating in more competitive matches already thought operatives were nearly on par with mercs before 1.2. I found this also to be true through practice. To quote myself from another thread: Pre 1.2 - Random Pugs Sorc > Merc > Operative Pre 1.2 - Competitive play / premades Merc > Operative > Sorc Post 1.2 - Random Pugs Operative > Merc >= Sorcerer (more or less they are all fairly equal with each other, but survivability edges out bandwidth because total throughput is higher) Pre 1.2 - Competitive play / premades Operative > Merc >>>>> Sorc
  2. This is only true if you were ignorant as to 'what' to interrupt. Some spells are (were) viable for healing through dps and others weren't. For example, if you interrupted a sorc/sage gtaoe puddle pre 1.2 ...fine you stopped them from healing multiple people for minor amounts, but what you did not stop was them healing themselves with the big heal. Your mistake for not knowing what spell to stop. The first isnt viable for keeping a single target alive, the second was. I say -was- because now it is always going to have a long cast time as is much much easier to interrupt.
  3. pathiss

    Healers

    Nice post, but kind of worthless for people that pug. Which is the vast majority now that most of the real PvP guilds left due to end game PvP content / performance fail.
  4. pathiss

    Healers

    Or he was referring to being guarded, but then its really a 3 v 2. I could stay up indefinitely in a 3v2 before 1.2 on my merc due to guard.
  5. pathiss

    Healers

    You are wrong about all healers being decent now. You can't have a squishy healer with no ability to tank damage that is easily interrupted and call it decent. My merc is 'decent' ...my sorcerer is worthless against anyone that knows how to interrupt.
  6. pathiss

    Healers

    First, you are a bad operative if thats what you believe. Secondly, you are clueless about sorcs if that is what you believe.
  7. pathiss

    Healers

    Yes I do. In fact, it is the only of my three healing classes I enjoy playing right now because it is the most viable. Do you play an op decently? If you did, you would know I am dead on accurate.
  8. pathiss

    Healers

    Close but not quite. I play all three healers. You are dead on with the sorcerer healers. My merc has a touch more survivability than what you mention because I can avoid more interrupts and I am beefier than a sorc. My operative, you wont kill period if have my cool downs available. I can snare, stun, and flash bang as CC options. I use cool downs to shield probe or dodge attacks for 3 seconds. I can't be interrupted period under 30% health unless you stun me ...and if all else fails, I disappear into thin air. Honestly, operative would be borderline overpowered with the old TTK ...but are about balanced with the current TTK. Sorcs are scewed though.
  9. Sadly this model doesnt work in random pugs. Sure it is 'ideal', but it is not reality the vast majority of the time. Can just as easily say to DPS, unless another DPS assists you, you shouldnt be able to kill something. You should rely on your team to do it and it is your team's fault if nothing dies. People owuld be screaming if that were reality. The point is that a class should be effective on their own without being forced to rely on someone else. Note that I said effective, not overpowered. I play all three healing classes, and I feel that my operative and merc are effective, even if the ttk is a bit fast these days. My sorcerer on the other hand is completely worthless against anyone that knows how to interrupts. Squishy + easy to interrupt = free kills unless you always run away ...in which case you live, but are just as ineffectual.
  10. I am on your server, have been in the same warzone several times with Shockica, and each and every time healed circles around him while dying less. Not only that, I said fighting competent opponents not the random puggers you fight most of the time. Though you guys do tend to have trouble with random puggers judging from what I have seen playing against you in some matches. Edfit: You want to try again before opening your mouth and putting your foot in it. I also wouldn't tell people you are in Ghost if you want any forum credibility. laugh
  11. This is stupid and shortsighted. A healer who does everything to keep themselves alive, should be able to cancel out the dps on them doing everything to kill them. Using your logic, I am going to say that a dps should realize that this is a MMORPG, and learn to assist another DPS in order to eat through healing. You shouldnt be able to just smash your face into a keyboard and destroy another player.
  12. 1. He is level 36 and is most likely facing other sub 50's who are clueless about game mechanics, like interrupts. 2. He is not heal specced.
  13. Your post tells me that you were the one face rolling and couldnt understand how to use interrupts to shut sorcerer healers down. Sadly BW listened to you and other horrible players like you.
  14. See the problem with statements like yours is that they group all the healing classes together even though it isn't applicable to all healing classes. What you said was true for an operative or merc healer with guard because they handle interrupts fairly well. On the other hand, what you said was completely false for sorcerer healers. If that many people couldn't keep a sorcerer interrupted, its because they failed at being even semi competent players and not because the sorc was OP.
  15. You wont get a real answer because it is a stupid question. There are so many variables that go into play in a wz that it is impossible to say how much healing you should do. If you stay in the middle of a melee in the center that last full duration, you can put up huge numbers, especially if left alone. If you dont see much fighting, your numbers could be crappy but irrelevant.
  16. Some healing needed a nerf for sure. My merc was stupidly OP with guard for example. The problem is they nerfed a class that didnt need it to the point of making them non-viable as a healer in PvP due to thier squishiness and susceptibility to interrupts. Sorc/Sage healers were gutted and are only somewhat viable if they get left alone for an entire match. So the merc changes were about right without the general change to TTK. Pretty balanced. The sorc changes should have just been to force management and fixing a bugged ability. Even without the change to TTK, they were extremely heavy handed on this. No foresight, thought, or actual understanding from BW. My operative was a little under powered in output prior to 1.2, but I felt that was balanced by how much survivability I had and the fact that I was almost completely unhindered by interrupts. Without the TTK issues post 1.2, I would most likely be OP thanks to the changes. With the TTK changes though, I feel about in balance. I do have a fairly unique perspective as I play all three healing classes.
  17. Heh, the voidstar I was in last night my teammates were whining about not being able to kill anything because of their healers. Why? Because everyone was beating on different targets. Brilliant players.
  18. Actually I wish we had the option to turn XP off.
  19. Wrong. 8 dps working together like the 8 healers in your fiction scenario would kill a target in a single GCD cycle. You can't heal through damage that happens that fast even if you had 100 healers. Sorry, you fail.
  20. No ...THAT is an extremely gross and inaccurate exaggeration. I am guessing you are on of these people that whined about 'sorc healers' that were actually assassin tanks... and you chased them across a huttball match beating on them though their defensive cooldowns ignoring the healer behind them healing them. LMAO, so so typical.
  21. Making a difference and having fun playing are completely different things. My operative can make a difference still and survive fairly well and do a good job of keeping people alive. A good marauder can single handedly take my sorcerer out of a fight without breaking a sweat, and a crappy maurader can do it with only shedding a drop or two. The change to ttk and the fact that my big heal takes a full second faster to cast ...a class that was already extremely susceptible to interrupts is now neutered by them. I play all three healing classes and there is a gross difference in effectiveness between my sorcerer and my operative or merc. Can my sorc be effective? Sure. Unfortunately it takes fighting against idiots that either leave me alone or do crappy dps -and- completely fail at using interrupts ....and having a guard bot. Honestly, I am not sure what your idea of fun in this game is, but playing a sorc healer right now isn't anyone's example of it.
  22. Not quite accurate. That statement would be accurate for my mercenary across the board, but wouldnt have been accurate for my sorcerer. The only time my sorcerer healing was OP was against people that let me stand around free casting because they didnt know how to interrupt. My operative healer had a good mix of survivability and healing output and was fairly balanced. Post 1.2 a sorcerer is completely non-viable as a healer unless fighting completely and utter idiots the both ignore you and never interrupt you. My operative feels slightly over powered now due to the buffs, and my merc would feel about right post nerf if it wasnt for the across the board change in TTK causing -everything- to die faster.
  23. Its not broken when you are left alone. Healing is also not broken for my operative period. Sage/sorc healing is completely broken unless you are fighting idiots like the people in the video.
  24. Completely useless video when you don't get attacked and don't have someone interrupting every cast you try to make. Not sure of the point you were trying to make except that Sage/sorcs are still viable, but only when the other team is completely incompetent. 1 good maurader would have completely shut you down and killed you repeatedly. Lucky for you one wasnt there.
  25. pathiss

    Woohoo, Operatives

    Yeah. It was pretty much total failure.
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