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Sixball

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Everything posted by Sixball

  1. ^ This Usually get 15-20 kills in Hutt-ball, more in Void, but Defense is always tops. Plus the MVP votes you get when you save several peoples bacon, prevent losses or caps and literally "take several for the team" (almost as many deaths as kills) is rewarding Seen several times when as soon as I hit taunt / spam snares, I get focused. Some times there are awesome heals, which allows for causing havoc on the other teams offense. Makes me smile when the time taken to eventually burn me down allowed the TEAM to cap a turret, pass the ball around or plant explosives on doors
  2. I've been rolling with a variation similar to this: (24/16/1) http://www.torhead.com/skill-calc#101frbsdMbozZIMMRM0zZz.1 or (25/16/0) http://www.torhead.com/skill-calc#101frbfdMbozZhrRMR0z.1 Benefits: - 45% damage increase to Smash - Reduced cool-down on Smash - Free Smashes () - Smashes which (arguably) affect targets' ability to hit you - Free Force Scream after Force Charge - Scream now applies a (weak) DOT - Scream gives Sonic Barrier - Backhand and No-Channel Choke - Reduced cool-down on Choke - Reduced CD on Force Push (my favorite) and Threatening Scream - Immortal talent - Spammable Free snare (great for PVP) - Reduced CD on Escape mechanism - Viability for PVE/PVP tanking / DPS - Support for Either Soresu or Shien forms (On the 24/16/1 build) - Increased Defense in either form when you use Retaliation - Almost unlimited Rage due to either form giving Rage on Damage, reduced or free Rage costs / Rage refunds on several skills Seen others drop Shien Form and go for either the accuracy / unyielding / Dark Blood Some drawbacks are you don't get top tier talents from either tree (And i LOVE full 31+ Venge builds), but utility and survivabilty is beefy. Feel free to adjust points as preferred, but I have used this extensively and am more than satisfied with the DPS, survivabilty and utility i DO have.
  3. In PVE: I usually start with the healer (tanking habit), and/or switch to high DPs if i see them pulling aggro a bit too often In PVP: Again Start off with healer-types, then usually Guard someone getting 2-3 manned. And, while Guard is up, run around to those offenders hit em with Push, Un-channeled Choke and Back-hand to disrupt their DPS (and Taunt/AOE Taunt, SPam AOE SLow) and run off.. Sure, I don't hit those vaunted "ROFLPWN 300k damage/round", but those MVP votes and the 6-7 badges i DO get are totally satisfying after we win...
  4. ^ This Made one of each. Loved my Wow Rouge (marauder) and Paly (Juggy). Like Star Wars a lot more than Elves/Orcs/Pandas, so he we are...
  5. I like cybertech personally Now that the Biochem goodies are no longer biochem-only, my Alt can level that and mail my other toons a few.
  6. ^ Made me LOL Thank you for stating that your Opinion, in fact, remains the same... Also, "two proven viable"? Site your sources. Personally run a Hybrid Immo/Venge build and pull in an easy 6-8 medals (easier on Voidstar than anywhere) and receive MVP votes consistantly http://www.torhead.com/skill-calc#101frbsdMbozZhGRMR0z.1 - For PVP (run Venge (7/32/2) for PVE) Again, we're glad that you've factually confirmed your opinion on "viable" specs...
  7. Thanks for the Link to the SS - Interesting read
  8. With taunt "matching aggro", is it then wise to work taunts into the rotation? kind of keep yours near the top at all times while sundering/DPS'ing?
  9. This thread made me LOL IRL - Thanks "Force burp" and "Homerun!" made my day... (and i agree that sundering should be attached to assault or a reduced CD)
  10. ^ This Find nodes in low-level ares and you'll have more crap than you can ever use (or come to Iron Citadel server and I'll sell you all the stacks I have)
  11. In this example, I'll sell 5 items to "undercut" a-holes like these (This is my favorite thing to do) 1) find other sellers items' Prices 2) Sell the first item for say, 5k Sell the 2nd item for 6k Sell the 3rd for 7k Sell 4th for 8k.. etc etc You rake in the cash, cut into their profits and make their prices look rediculous Been a crafter in several MMO's. I gather/harvest mats myself while questing, so I have NO problem selling them "at or below cost" - as they were free to me to begin with..
  12. ^ This - Could give it a target area and you see debris and what-not fly in from all directions for a few seconds... That would be sweet
  13. I have a marauder about lvl 20, so stroll through here from time to time.. I can understand the group-heal and crit heals giving medals (yeah us!) I dont understand how in Voidstar, my Juggy alt - according to the port-game screen - Had Damage, Guarding and HEALING numbers... Was wondering if there's something i Missed there that would allow the same on the Marauder
  14. Most people try to kite Mara's, so some sort of Pull would be great for us...
  15. Sixball

    Hutt-Ball Camping

    ^ This If you're stuck there (PVP enough and you will be) then, as mentioned, Farm them Guard / Heal / Damage Heal medals A siege hurts / benefits both sides...
  16. ^ Obvious troll is obvious You still here? Go get some sun-light kiddo...
  17. ^ Obvious Marauder is obvious http://www.torhead.com/ability/89IhjUZ/crash So, um, yeah - it IS a stun, for us Juggys Just sayin...
  18. Off to Make a Similar BH w/o an AC... Challenge made, challenge accepted.
  19. OMG! LOL'd on this one.. +1 to you sir.
  20. Your GF/Wife/Spouse asks you to do something and you respond with "Sorry, thats on CD..."
  21. 1) Not possible? are you a developer? You write the code? 2) Reality doesn't care whether or not you believe it...
  22. *Re-rolls BH, intends to not pick an AC ever...
  23. Love the "rocket-punch kill" - reminds me of Ryu / Ken from the StreetFighter Saga
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