The most annoying thing as pyro mercenary is that when ur equivalent pt pyro has the talent of the 100% proc for cgc with flame burst, u get an alacrity (lololol) talent.What represents that in theory?Simple.The powertech version with the instant-no cd flameburst CAN reapply the much needed dot to keep ur target ablaze(increasing the dmg of ur skills and making him vunerable to railshot)much more effectively than a mercenary pyro does.And some will say "but man you have incendiary missile,u can apply dot easily too why u whine about it?....".Well i was taught as a dps tpo always focus a freaking healer down till he ragequits and either he dies by me,or he breaks his keyboard in pieces.Now keep in mind as a pyro spec(be it merc or pt) when ur target is ablaze,everything synergizes like pieces of a puzzle.HOWEVER,healers have an ability called cure(which cleanses ur dot and has 4 something sec cd).As a mercenary pyro u have 2 options to dot ur target:
1)Fusion Missile(33 heat usable efficiently only with TSO,prefferably power surge to make instant)
2)CGC dot
3)Incendiary missile
The 1) scenario is situational with huge cd and not heat efficient and gone with one cleanse.The CGC dot is 16%(remember my sentences about pt and their flame burst talent?here i explain it).So 16% dot chance on rapid shots while our brothers pt have it instant and CERTAIN(no RGN or anything).Why the fuzz?Because even if a healer cleanses ur first dot,one flame burst and procceed to destroy while as merc pyro you totally rely on incendiary missile,a 25 heat ability that has travel time delay if ur shooting from a distance which u should be as ranged and a RGN combustile gas cylinder proc with rapid shots.What does this mean in theory?It means(and you will realise it in ranked wz's vs decent healers if u already havent)that a good healer will perma cleanse ur dots making u either go overheat trying to kill the healer OR delay ur burst so an opponent wipes the floor with ur @ss.And on top of all this,they nerfed power shot(which was white dmg anyway.......) and also put internal cd on ppa(toning down ur "lucky" burst by making it predictable burst,which in the end of the day with power shot spam wasnt a quick burst either).
Because i love the bounty hunter and the mercenary class specifically,im not naive to not see that yeah,bodyguard got a somewhat fair nerf(although they could toy with his 20% more healing to himself talent when in energy shield or nerf the seconds ur uninterruptable if they wanted to nerf him on the pvp area but whatever...),arsenal for me got a buff on his burst dmg and specifically vs healers and slight nerf vs tanks but really,pyro?Why touch the mercenary pyro?
A direct question to all the premade teams that will form for ranked matches in 1.2:
What more exactly does a mercenary pyro offer vs the arsenal mercenary team in a ranked team?Arsenal can burst a healer,can debuff any target he wants or even all the targets via tracer(which is a HUGE debuff for the team),also can EXPOSE healers into the open with 2 knockbacks and shorter cd and bigger range on the jet boost.What does pyro offer?A piss poor sweltering heat slow(unreliable with 16% proc chance for cgc) controllable and cleansable burst,and a whole load of white dmg(only td and im are kinetic).