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Enkaizu

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  1. I also have the same issue, used 2 tokens I bought off the GTN and redeemed them. No option to make level 60 characters but it shows I gained a character slot. Will wait until they have an update.
  2. Main is merc, play sniper and assassin as well 1: In terms of how other classes perceive us, I would answer that as how I perceive fighting a mercenary while playing sniper/assassin. It is by far the easiest advanced class to counter in the entire game. If they're Arsenal 1 interrupt will debilitate them and pyro just requires one def cd to survive. They can't kite and I've never had any issue getting into range of a merc as assassin. Even when I play Deception. 2: I like this class in PvE, quite a bit actually. I think, however, in terms of damage we underperform against certain other classes, mainly melee classes. I like Bodyguard healing in PvE as well. In terms of PvP however, the class is far too frustrating to really enjoy it. If I'm left to turret I can still top the meters but that doesn't mean anything against a smart team, hell even one smart player can take out a merc while eating a sandwich at the same time.
  3. It vented heat with Terminal Velocity and the cost per cast time being a net loss of heat.
  4. PvP server because I enjoy the idea of always having to be vigilant while questing/leveling/doing dailies. Nothing beats the rush of getting jumped and coming out on top.
  5. Pretty much. The problem doesn't necessarily lie with our damage (although in pve we were fairly lower than other classes) it's the fact that we can get shut down by any class that knows how to use their interrupt. Bioware, please understand that increasing our damage is only fixing the disparity between Merc and other dps in PvE. PvP is not going to be much better, if at all, with these changes. Mercs need something that allows them to survive, ie: a reliable good snare would likely help us out at least 10x as much as giving us 30% ArP to Unload/RS.
  6. Actually, snipers do have an interrupt.
  7. Just give us a reliable snare that is comparable to a melee's snare. IE: Sith Assassin's snare with a 30m range. Past that most of our issues rely on not being interrupted.
  8. All tanks and all Dps have interrupts except for merc of course and I've dps'd through Lost Island multiple times. It's not that big of an issue unless BOTH dps are mercs.
  9. Not a bad suggestion for lore-wise or aesthetics. I would like to see this in-game but not as a priority.
  10. I agree with you 100% on this. Without that 100% CGC proc we won't be on the same level. Plus, if it's on Power Shot, it's still kept in line because it has a cast time.
  11. As far as current 1.2 goes, it was a slight dps increase vs using the accuracy talent (and less acc on gear). At 1.3, the talent that was restricted by critting on an internal CD is being changed so alacrity will actually be a decent stat in 1.3. Still not as useful as Power though.
  12. Some sort of Jet Evasion ability that lets us target an area and jump to it, or something along those lines, would be great.
  13. I am full campaign and play Pyro in pve. I didn't take the alacrity before hand because it messed up the synergy of the heat regen on crits via misplacing the 3s internal CD vs the cast time. Could you site the source in which it says alacrity was proven to be more damage for arsenal?
  14. Whoops I misread that, my bad. Note to self stop posting just after waking up. I will edit my post.
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