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JustCuz

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Everything posted by JustCuz

  1. Sell it to me then. Make me believe that this is something that was worth the wait and anticipation.
  2. I'm just puzzled how this is supoose to be a new feature. Gain levels, buy things. Yay?
  3. For a new, and much touted system, it seems pretty much the same as leveling up a character and buying stuff when you unlock new skills / gear tiers. Am I missing something? Cuz right now I'm a bit miffed as to how they see this as a feature / selling point for the game.
  4. It's nothing. I thought they were promoting a system, but instead we got shops that unlock with levels, just not the normal level.
  5. http://www.pcgamer.com/previews/the-old-republic-legacy-system-handson/ It really sounds like Legacy only unlocks the ability to spend cash on things.
  6. You need your pet out, so really how often are any of these really going to be used in a "meaningful" way.
  7. From the arcticle it really, really sounds like all Legacy levels do is unlock the option to buy (with credits) things.
  8. I wouldn't be surprised if they had a deal with Razer to not have in game macros. I'm convinced that the "no macro" decision is an editorial one, and not a design one.
  9. Often times at the end of the night when I'm too lazy to treck to a planet from the Fleet, I'll try to find a hidding spot and give 20k to the first player below level 15 that dances infront of me. Or I'll inspect players untill I find someone who could use a crafting mission / schematic, and just give them the item. But frankly the most fun I have is going to lower level planets with my sith healer and just following players and healing / bubbling them when they need it.
  10. The fleet is sort of the hub for max level characters, so it's normal you see more people there because more people are max level.
  11. Which game pre wow had challenging end game content? Arena in WoW is still the most challenging thing I did in an MMO and I've played most of the "hardcore" MMOs. EDIT: Hell getting out of bed at 4am was the hardest part about raiding in EQ1.
  12. As an avid fighting game fan, I assure you praticing the same combo for hours because the timing is a fraction of a second tight is more rewarding than doing the same skill rotation in an MMO.
  13. Try a fighting game, or a game you fight against players and not scripted AI.
  14. MMOs are pretty easy unless you go for arena style PvP.
  15. A reoccurring complaint is the travel time, enough so that the Q and A addressed it. Saying it shouldn't be much of an issue because some people can access a shortcut is a bit fallacious. And this is coming from someone who has an iPhone and the app.
  16. A staggering amount of people don't realize that the forums are the place to qq.
  17. 3- People who like the game well enough, don't plan on leaving per say, but think things could be improved.
  18. That's like winning at a scratch and win and telling people they should work hard for their money... Edit: While being as condescending as possible.
  19. Asside from the fact that he has no idea what the OP meant by seemless.
  20. Maybe, and this is just my guess here, BW would rather players vent on the forums and stay subscribed, then follow your advice and give their money to the compitors. I know I'd rather BW get more money so they can keep improving the game.
  21. Yes, he's the one in this discussion losing "creditability". Also is "creditability" the ability to use, or the ability to manufacture, credits?
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