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Kuzukaze

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Everything posted by Kuzukaze

  1. I think BW should discuss how to do normal tab targeting with other game developers, what is here atm its a *********** joke, u can even get the target taht is behind u by pressing tab, lol.
  2. Im 67 valor(i hit 60 before last patch with warzone valor gain incresed). And for all this time i got only 3 BM tokens. **** system.
  3. I played operative, because i was playing melee healer once, so i decided to try this one. Sadly i do not enjoy healing that OP bring in this game. So i played only concealment. Then OPs got nerf, became compleatly useless for a teamplay, and i reroled to mara. But sometimes i log on my OP when warzones are full of baddies and its hard do spank with mara, and i begin to gank ppl on huttball, its fun still.
  4. Kuzukaze

    guard

    They can make guard, something like templars bodyguard in aion. 30 sec buffed(with more range) 2 min CD.
  5. Your server have no BM gear at all? There is rarely BM lightsaber on all of the movie. So OP wreck just baddies asses. And 5.6k hit with opener... its like this guy have zero expertize. Good job killing baddies.
  6. I want something like warhammer scenarios NOW!!11 Yes there u could win bgs only killing ppl, beatiful days.
  7. BW should remove stupid combat ress at lvl 50 opretives. And give them shadowstep. Leave combat ress only for sorcs.
  8. There should be NO tanks pecs in PVP. Or atleast they should be useless. Only thing that should stay in pvp on some ACs is guard. Guard is the idea of Warhammer online. And there tanks were use DPS specs/utility specs, because tank trees had zero damage and most of things there was damage reduction for pve. Most thing because warzones in warhammer wasnt about objective, to use smth 8 second and win. There u had to kill opponents, actualy PVP for win. But in swtor u need only two tanks that can press buttons, to defend side point on alderaan warzone, because they can do suicide rouds there. TLDR: leave tank specs for PVE.
  9. Actualy does OP know, that marauder wears medium armor like IA? Not heavy like juggs, so that why they have defence CDs, and its not just +10% passive deflect and damage reduction, its all about pressing button in time. U cant use UR in stun, for example, how many times i died sin stunlock unable to pop saberward/UR or even cloak. And in Cata blizzard allow paladins to use wings in bouble, to do retri paladins more viable.
  10. Some of u said if roots will be affected by resolve that would be problem for melee. But i dont think so, because on my server, about 90% ACs that have tank spec, playing it. When i use force charge on them, around 50% of the time i am getting parried, and they don't get my root, then i hit the snare, that can be parried to, i can only prey for rng then. So i think if they add immunity for roots when resolve bar is full, i will not feel any difference, as Marauder.
  11. Knockbacks must fill resolve faster, because its a huge counter to melee classes. Resolve should last longer. And if you compare wow with swtor, just count the numbers of stuns in both games, coldowns, and escapes. And about roots, imagine if mages nova in wow wouldnt be affected by the DR.
  12. I better ask, that BW make heal debuff undispellable.
  13. TL;DR all the posts. But i, personaly rerolled from DPS Operative, to Marauder and now i can carry the ball if i need to score my daily BGs.I can play passes with my mate assassin, because he is good at scoring the ball too, even not tank specced, he can run fast, especialy if my predation is up too. I tried to be useful on my Operative on huttball too, but i tired trying, all i can do there is gank ppl that running around alone, but republic on our server usualy stuck in blob around the ball, spaming healing, guarding carriers etc even in PUG. So they cross to our side with blob, then i always got knockback to pit with my operative and i cant even dps on the ball after, because i dont have any gap closer. Juggs are easier with scoring the ball with their 20sec cd defensive jump, they can jump even on stealth temmates, that can sneak around the score line.
  14. Why they put Hidden strike so late in lvls... its so stupped. To get opener at 36 lvl only. And there is no stealth bar... it would be useful to save some place on hotbars. Main disspointmet about operative is sleep dart, that puts FULL CC immune, compared to assasins "sap" cc that they can use twice. And our damage? I hit ~2k crit with backstab when assasins hit ~3.5k, So the class is realy strange. Then before acid blade, i must hit the poison dart, that have bad animation, i dont feel if it fires or not, UI is bad so i cant even see if i placed debuff on the target. Exiting combat is a big problem, sometimes it takes ages, especialy if i used poison dart on someone, i can forget about leaving combat. TA fade off too fast, i cant even runt to los, to get my fast heals, or even hit Stim boost after i escape zerg with dodge/cloaking screen. Bug with cloaking screen not firing sometimes, when u have enemy in target is a big problem that must be fixed ASAP. Stun from Laceriation not work in pvp... so why they even put such perk in talents? Is there any sense to use it after u get acid blade? 10 second cd damage proc that have 50% chance to go is a bad thing too imo. And i wanted to ask a question: why Eviscerate not working in pvp? whats with this kind of abilities?
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