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IndoJabijin

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  1. Hello, Going to give this game a go after a few years or not playing. How's imp vs rep faction balance? Is imp still horribly outnumbering rep everywhere including pvp?
  2. I find that with Engineering I'm more bursty and mobile which throws people off guard in low level pvp. Cluster bombs imperial methodology wreck people.
  3. Groups with more than 2 snipers/slingers are seriously gimping themselves. As great as they are, their primary role in every WZ is are denial and not doing the actual objective. I have faced off against teams of snipers in HB to have them lose because they don't play the objective. Having one or two is good enough. But having 2 smashers or another combo is way better.
  4. I like Op/Scoundrel better in PvP generally. However, if the opposing team is full of idiots and lets a sage/sorc free cast I'd rather have them.
  5. Playing properly doesn't make them any less unbalanced or underpowered. If a properly played class is still not within 5% of [insert x class here] in DPS and are useless in either PvP or PvE (or both) -- it's not a L2P issue. It's a balance issue. Screwing with PvE for the sake of balancing PvP is stupid. Developers should take the ArenaNet approach and balance the skills appropriately with separate skill effects in warzones. IE. Skill A has 90% armor penetration in PvE but in PvP it's reduced to 50%. And don't even mentioned open world pvp. There isn't any.
  6. I take it the operative/smuggler is level 40-49 where they own lowbie pvp. Prior to that and at 50 they are pretty worthless. I think operatives have been through enough nerfs, goes the same for sorcs.
  7. Utility belt - sends out a grappling hook from your belt which attaches to your enemy pulling you towards them. I've thought about it a lot. Lol. I agree. 36-49 is loleasy. 50 is a different game and concealment needs help.
  8. I don't know if this was mentioned... but you also have an advantage playing Lethality -- since no one really uses it, no one really learns how to counter it. I normally sit there and play defensively while I have shield probe up and watch people die. In moments where I need burst I use cull. It's a very different playstyle from the other 2 specs.
  9. They don't. We are a burst class. The low amount of sustained dps we do is supposed to be evened out with high amounts of burst so we still remain competitive in all forms of gameplay. The devs just netted our burst and then didn't compensate it with anything. Some of the nerds were a little too much. I agree that getting back the original acid blade which fix us to be balanced enough in pve and be good in pvp (even though competent players are good even in the state that we are now). I just don't like having 3-4 skills in a rotation. On top of having increased cool downs.
  10. Not to mention Operative/Soundrel DPS is all about burst and that was nerfed... lol.
  11. Love - and I mean LOVE: Quinn -- although I haven't finished SW storyline but he was the only character in the entire game that prior to getting him as a companion I was hoping he would be a companion. So I was very happy when I didn't need to leave him behind. Vector -- I love that he's so weird and after having Kaliyo for what seems like forever I'm sure that plays a part of why I loved him so much. T7 -- what's not to love about him? :') Mako -- she's occasionally funny and I just like her. Hate: All female companions that aren't Mako. I don't know why... I just don't like the other female companions. Kaliyo -- yes, she's a female but she deserves her own mention since I hate her skank ***. It made leveling a Operative such a pain. I was SO glad to get rid of her. That's it. Everyone else I pretty much didn't mind. EDIT: I also forgot to mention that I like Vette too, but she was quickly forgotten about because I fell in love with Quinn the moment I saw him.
  12. To add insult to injury, assas/shadows have a gap closer, better utility, overall better survival when specced correctly, better sustained dps, a knockback... I could go on and on. In the game's current state, SWTOR is an objective based pvp game. Mindless killing does nothing for a team... which is all the operative can currently provide.
  13. GW2 doesn't need progression because it's not a game with a sub. In the P2P model there NEEDS to be progression to keep people playing and paying the sub. With GW2 you can get to level 80 and stop playing the game until the next expansion or content update. That's completely fine because you won't be paying a sub that entire time you haven't been playing (or even played). People who had fun in the first 80 levels will come back.
  14. Again, I'm not talking about presence. I'm talking about raid gear in general. If the other option was just as time consuming as raiding I don't see why the gear can't be rewarded in several ways. You're basically saying it doesn't matter if it takes 2 weeks of dailys (just an example) to get one piece of gear because they didn't raid for it. Well, sorry, but it does matter. What doesn't matter is how the gear is obtained. As long as all the possibilities require the same amount of dedication who the hell cares how you get it in the first place.
  15. Well, that's also an issue with the P2P model. You need something to strive for and the carrot on the stick model is what keeps people playing. Hench why a game like GW2 will have no end game raiding or "best" gear. It doesn't have a sub. So you can pick it up, play for all you want, shelve it and wait for the next content update or expansion to continue playing.
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