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Scar

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Everything posted by Scar

  1. What did this patch break? I haven't logged in yet.
  2. It's not really even completely species specific: the Sith Pureblood has at least two faces that have no facial tendrils and would be unaffected by this particular "issue" at all. I'm not certain why people can't just use the hide helmet if they so desire. I understand that's not an elegant solution, or a complete one, but it gives people the option to do what they want, which normally placates most people.
  3. It's not really that necessary. What is needed to get essentially the same level of customization is just a dye system with the system that we have now.
  4. OT slightly, but anyone else find it incredibly ironic that they implemented this "fix" to clipping at the exact same time they implemented the "Hide Helmet" choice?
  5. Just found out this is a "working as intended" and not a bug. I've been hanging onto respirator since mid January for patch 1.2 so I could strip out my end game mods and populate the respirator so I could finally have the look I wanted only to find out that it's not a bug, but you did it on purpose? Sigh. Why? Why was this necessary? Why not allow people CHOICE by simply using the "HIDE HELMET" if the want to or not? You implemented this at the same time you implemented hide helmet? Really? Think about that for a second. There is a forest in those trees if you look hard enough. Please, for the love of god bring this back.
  6. If you are going to make a game where you put extra emphasis on us to re-roll, then you should put extra emphasis on us having the ability to reroll. More slots, please.
  7. I have a few issues with this, but really doesn’t have to do with the customer always right or not. Let's take for instance the Sith Pureblood/Respirator issue. You create a ticket. The ticket gets a response. The response is that the issue has been forwarded to the developers. Ticket closed. Um, ok. Now what? You have to be in the right place at the right time to actually find out that it is an "as intended" issue. Nowhere in the patch notes. But in a developer post in a small thread on the forums. Now we all know that the vast majority of people do not read the forums. So the communication is somewhat lacking. Completely lacking when you consider that there is no real explanation other than “as intended." No why "as intended." No discourse. Nothing. Just a "as intended" You know, they could help themselves and address these things and maybe prevent all those people who are looking for this, and think this is a bug from filling out bug report after bug report by just communicating better. How about putting it in the patch notes? How about not regurgitating out a form response and saying you have bumped it up to the developers in the bug report and subsequently closing the ticket out without the customer having any sort of resolution? How about actually informing people right there on the bug response level that it was an intentional change?
  8. That's not what it usually means, at all. You could have a single server MMOG and it be as Theme Park as can be. As a matter of fact, almost every single Sandbox game out there outside of EVE is a multiple server type game (Including one of the most well known ones, UO). To the person asking the question: ther is a long history of the terms used. It started with "Simulation" vs "Games". That argument lead into the Sanbox vs Theme Park argument where "Theme Park" was a term coined because of the staticness of these world resembled going to a Six Flags, or a Universal Park...theme parks. The Roller coaster was always the same ride. Despite the history behind them, what it all boils down to is this: Sandbox: Developers provide the tools given to the players where they create their own content (aka fun). Theme Park: Developers provide the actual content to which the players use (to have fun).
  9. Currently, the way implemented, Legacy doesn't feel like a reward, to me. It just seems like a grind to open up very expensive vendors. The only thing that seems like a reward are the things that are earned. And the only thing I can come up with is the buff. The rest is just exuberantly expensive. And worse, a lot of the equipment is very temporary to go along with being exuberantly priced.
  10. As opposed to elsewhere on the web?
  11. One of the more productive LFG tool threads created. I actually like your design.
  12. That's an oversimplification of the issue. People are under the belief that cross server LFG's work the way they did in WoW circa WoTLK where the groups were very temporary, there wasn't much dialog, and you almost never ever saw any of those you would be put together with again. Which did nothing to add to the community feel, or individuals ability to find like minded people on a more permanent basis. I'm actually all for LFG tools. Cross serever I would be more hesitant if they couldn't solve the having cross servers easily, and unobtrusively, added to your friends list. But if they could solve that, have at it. In fact, it would solve a great number of issues. Mainly the ones you outlined: dead server people to get in touch with other people. To take the community from a server level, to a game level. Having said that, there are more real pressing logistical issues for cross server lfg tools in the means that TOR is designed. In the FP's and OP's, cross server would and/or could function exactly like WoW: everyone called to a separately created instance and you leave it and head back to your origin server. However, the H2's and H4's not associated with instances start proposing much more interesting logistical issues. I think that's what the real issue that BW is having.
  13. First of all "friend" is a misnomer in these games. It's more "acquaintance" or "stranger you just spent a hour with clearing out a dungeon and didn't hate." So to answer your loaded "why would'nt you want to share your email address with your friends?" question: I wouldn't have problem with "friends". Actual friends. People I knew and trusted. And I suspect most people wouldn't. But that's not really who we are talking about here.
  14. That drives me nuts, yes, but not as bad as Bowdaar running behind me through the market or into a private meeting with a Senator wielding his vibroblade like a baseball bat. My suggestions sounds simple, but obviously there is more to them, but : 1) When in combat, companions have weapons out and weilded, and when not in combat, have them sheath them 2) Stop them from disappearing.
  15. Trading RL email addresses? This part of the RealID implementation?
  16. I haven't played WoW in a while: do they now have the capability of friending cross server?
  17. Companion weapons have never been right since I can remember back in testing. They either continually have them out even when long out of battle, or they are in the position to have their weapons out and you can't see them.
  18. That can't be right: we all know by what others around here told us that GW2 was going to save humanity.
  19. Oh boy. Sounds like they are having their original reasons for not having forums confirmed. And also finding out that you can only do two things wrong in making a game: 1) do something old, 2) do something new.
  20. Oh wow. That's a "recent" change in business strategy. Wondered what prompted them to go that route. Even Pardo was praising them last year for doing it and claimed if he had to do it all over again he'd have not gone for forums with Blizzard. Well, good luck to them with that. Think they are going to have their original thoughts very much confirmed.
  21. Arenanet does not have official forums. Nor will they. They decided a long time ago watching what happened over at Blizzard (since the founders came from there) that they would never put time and resources into what amounts to just a location for people to come and b**** about their hard work. It's going to occur, but they aren't going to subsidize it, was their mentality.
  22. Interesting choice of necro's....
  23. And on TSW forums, people are claiming that ArcheAge will kill that. The circle of life continues...
  24. Weird, EA gets blasted for their DLC policy, yet you have people advocating a MT system. I think of Herman Edwards a lot when I read these forums and think his advice could really help some of these people: "Don't hit send!"
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