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Ancard

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  1. They might as well convert it to a single player game that runs off your local work station at this point.
  2. That's what happens when you nerf healing classes to the point they are no longer fun to play. I canceled my sub shortly after 1.2 and haven't logged in since. Others I know have done the same.
  3. http://www.videogamer.com/pc/star_wars_the_old_republic/news/star_wars_the_old_republic_subscription_numbers_already_dropping.html
  4. I have no problems 1 v 1 healers in wow on any of my dps toons. I think the bigger problem is the player base just isn't that good here so they feel healing has to be nerfed.
  5. Great. I'll try that with the one other person on my server since 1.2.
  6. Sorry I meant to remove the second. Fixed it!
  7. You can't honestly be serious? /facepalm.
  8. The art work in the worlds they created is nice but with all the loading screens to get from point A to point B you still feel like your in a box. The actual worlds have so many places you can't go without receiving an exhaustion warning to turn back only adds to this feeling. The only game I've ever played that was really able to capture that open world feeling was World of Warcraft. As dated as the game is being able to go from zone to zone on a single continent with no lag and no loading screen is unmatched with the games I've played. Because of the openness wow has the PVP server I was on constantly had each faction invading the others capitals all the time and it was fun. You can't do that with SWTOR. At best you can find some world PVP only where Bio directs you. Good world PVP is something the players make when the environment encourages it. Bio has done the exact opposite and you're seeing the results of that. Just look at Ilum, you can't get anymore directed PVP in a box than that. Personally I wondered if it would make sense to just have different content for those on PVP servers. Get rid of all PVE raid instances and convert the quest leveling process to be more PVP driven so you would feel like you were playing out an epic saga as you leveled your character. This might require you to have three code bases (shared, PVE, PVP) between the two server types but would be way more interesting and unscripted for the die hard PVPers if done right. This along with not placing so much emphasis on gear and making fights last longer so there is some strategy involved would also help.
  9. Thanks this is good advice. I was using field aid to help remove them but there comes a point when your health gets so low you have the chose the heals and as you pointed out the rate at which they can put them back on is faster than we can take them off. What i really thought was bad design was when I saw his health inch up from half to full while I'm blowing my best heals to raise mine a fraction of how fast his was raising. All the while he was continuing to dish out DPS. If Bio thinks this is fine then this game is doomed.
  10. Oh I didn't realize you were there? So what else did you observe maestro. BTW said tank is a guild mate.
  11. I never claimed I couldn't heal when I wasn't being focused. I wrote the game play of the class is no longer fun. L2 read. And this brings me to my second point kids. Don't do drugs!!!
  12. Exactly and now it happens even faster so why the nerfs to medics? Thank you for proving my point.
  13. Translation: please don't nerf us... please don't nerf us....
  14. And how does that make them fun to play? I can get top heals now too. In fact it's even easier since most of the good healers stopped playing. PVP is just a mindless zerg fest now and that's not what I paid for.
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