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Scoloplastic

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  1. Snipers maybe. Maras only as carnage and if someone is stupid enough not to interrupt their gore rotation (i.e. - their burst is avoidable). Operatives? Don't make me laugh Wrong! Powertechs provide better sustained in pvp - their overall damage numbers are much higher... You continue to post false information. Railshot as a pyrotech has 90% arpen - so if I have 50% armor damage mitigation - Railshot treats it as if it's 5% mitigation - which is completely negligible. As for instant attacks - are you seriously comparing a real melee class like a marauder or a jugg, that has to be at 4m for almost all their attacks, to PTs? Which have just one attack at 4m, one at 10m and the rest at 30m? Melees always have instant attacks - otherwise it will be impossible for them to compete with range - same as why range need to be based mainly on cast\channeled attacks (or to a degree, dots) - otherwise they get a huge advantage being able to cast on the move at range - which is what the case is here, and why it's being nerfed.
  2. I agree somewhat: Even with the nerf, PTs will still do by far the highest pvp single target damage in the game - as long as that remains, they should remain very squishy - same as what Rage juggs have to endure (being the best aoe pvp damage class) - so perhaps something along the lines of buffing their self heal to a 20% instant. Nothing more major than that.
  3. Really? I thought it's having the highest burst in the game, or the highest pvp sustained dps, or having two main attacks completely ignore armor, or having all (but one that is seldom used) instant attacks.
  4. Good stuff. I pugged some WZs with you in the past - you're very good
  5. Gee I wonder which class you play. L2P a class that requires some skill
  6. As a scoundrel healer I encourage all you pyrotechs to respec to AP! Seriously, I'm so sick of not facing any challenge when fighting pyrotechs - please, spec AP so I can finally fear powertechs again.
  7. There are very few "unique" abilities other classes bring. Sorcs as a class has one unique ability (one of the best utility skills in the game IMO) and many many great additional utilities skills. Sigh... Auto-attack is mostly used by classes to fill one of these two necessities: 1. Generate your resource (maras\juggs). 2. A filler between attacks to avoid running out of resources too soon Your large force bar, that can easily last for a good amount of time negates the need for it...
  8. Sorry mista' - I'll try harder next time, it's important for me to impress you. Seems like you got racerolled by a WH geared rage jugg... Not to deny they hit hard - but even though they are wearing heavy armor, they're an extremely squishy class - without healer support they die a LOT compared to other classes (taking gear and skill out of the equation) If it was the other way around in terms of gear - there is no problem at all for the sorc\sage IF they know what they're doing I said sorcs are overpowered? perhaps you should read again... I don't play a sage\sorc in 50 pvp (if I had the time to level another toon to 50 - it would definitely be a sorc) - but I know the 2nd highest rated team in my server has 2 dps sorcs. I fought against them in the past and they do TONS of damage.
  9. 1) No big defensive cooldowns - that's true - but a sorc that knows how to keep max range and los well - barely ever dies in WZs - force sprint + self heal is an ability many classes would want. 2) In general I'm against execute moves for ranged classes, I think it should be reserved to melee only - The only ranged class (correct me of I'm wrong) that have it are snipers - and they are pure DPS. 3) You say no burst because sorcs don't have 5k crits - but a target that has crushing darkness & affliction ticking on him plus a death field & lightning strike - can take a huge amount of damage in a very short time. 4) DOTs have scaled the same as every other damage ability in regards to the HP inflation 5) If you have a healer around you - you can continue to cast consumption and get more and more force. If you don't, you still last a much longer time before going dry, than the classes that do have the 1.5 min refresh CD. 6) no no no. You can friendly pull, you can knockback, you can save your teammates lives with bubble, you can off heal if needed. If madness you have an amazing instant 8 sec mez + 2 sec stun. If you're lightning you have bubbles that mez, you have a knockback that roots. Sorcs are one of the highest utlity classes in the game - what on earth are you talking about?? 7) true 8) Yep - no ranged auto attack - comes together with the extremely high initial force pool you get. 9) I disagree - first of all, the instant whirlwind has two goals: take an additional enemy out of combat - which if you don't just tab dot everything you see - should and can work out extremely well. In addition, you get another stun on a relatively short CD. Also - the sorc hybrid, while nerfed, still provides a very good skillset and can easily compete with PTs for highest damage on WZs - they just took out the OP chain lightning wrath combo - but you can still get this combo - 1.5 force lightning into insta lightning strike - into chain lightning - into death field by the way, I search for some recent times sage\sorc hybrid videos and found this: http://www.youtube.com/watch?v=Mh6S531MWNo While his play isn't perfect (he backpeddles a bit mostly) - he still positions himself rather well and manage his force well also - checkout how hard he is to kill and how much damage he does compared to the rest of his team.
  10. I tried to think of a DPS solution to sorcs in PVP, but then I remembered that (well played) madness\hybrid sorcs are among the best PVP DPS classes in the game...
  11. Match making in regular WZs? These are noncompetitive matches - why should there be match making here? And what do you think is motivating people to get better gear? It's the opportunity of facing lesser geared opponents and facerolling them. Take that away (since there's no open world pvp) and you lower the motivation for the gear grind - which is not a good thing for an MMO. The place where matchmaking is missing is ranked WZs - which is why all the top rated pvp teams got their 3000 rating by grinding hundreds of matches against pugs - with no real sense of competition. Of course, it would be impossible to have a functioning 8v8 ranked (or non-ranked) system with the current dwindling population and no cross-sever queues, so it's a moot point - as you noted.
  12. People cry about the marauders\sentinels' defensive cooldowns so much - but honestly, they die with these CDs just as much as any other class in WZs. The only place their CDs would be overpowered is arenas, but we don't have to worry about that for now.
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