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Jadarra

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Everything posted by Jadarra

  1. I don't know about making it a pvp reward, but I would like to see it as a boe item, not a bop. I'm a crafter. Not a raider. And if they require this for all the orange crit gear coming up, I want to make these for my guild members. I do not want to run EV 7314 times trying to get a small stack of inventory, while vying with all the other members in my operation group who are now also trying to get a small inventory. Crafting should be based on crafting skill. Not your efficiency of performing raids. The two are seperate systems of a game that should be woven together, (ie, require the use of the item, but let raiders obtain it and crafters craft it), but one should not be equal with the other. With the new changes, (if crit orange gear is based on this alloy), raiders will be the crafters and the only 'skill' involved in crafting will be how many operations you can run in a week.
  2. I agree. I've gotten all of my orange recipes from UT missions, or the GTN and I have a fantastic guild who sends me any they find. Every once in a while, I get a recipe from a reward box, but those have only been blue prototype recipes. Some of the sites like TORhead or darthhaters have notes of where to obtain a couple of these, but I've had no luck with the mobs they list. It could be some beta information is still in their database, or perhaps I've just been unlucky with this aspect.
  3. I see quite a few of them. I think it's just random. I, for example, have yet to see any Reinforced Phobium schematics and had to rely on the posters here to fill in that gap for me in my master list.
  4. Thanks for the response. It would have been nice if it were the formula to determine armor value, or to know what that formula is, but knowing the 6 is just a default value they've given to the orange armor if you wore it unmodded is nice to know. At least it won't drive me too crazy anymore wondering what it's for =)
  5. With the crafting changes announced or hinted at for update 1.2, it looks as if the critically crafted orange gear will negate the need for other orange gear, thereby rendering it obsolete, and it appears as if the game is rewarding the hard core raider as the most proficient crafter (if the crit orange gear requires biometric crystal alloy), is this BioWare's intent? Or does BioWare have intentions to ensure the most proficient crafter is not the one who raids the most and the two systems are not so intertwined?
  6. Thanks! I think I'm still missing something, though. I had Warrior's Vest, 16 armor, rating 6. I added an armoring mod rating 58. I did the math, 58 x 6 = 348. The first thing I noticed is the armor didn't give me an armor value until after I equipped it, which I think is a bit odd. But, once I equipped it the armor value was only 247. Again, I'm just trying to make sense of this so if anyone can offer information that would be great. Did I do the math wrong? Is there some other formula I'm missing?
  7. So, for orange craftable gear (for synthweaving anyway), it says the base armor rating is 6. I know when you add the armoring in, the rating changes to reflect the armoring. It doesn't add to the base rating, the piece takes over the armoring rating. So, if I have Marauder's Elite Chestguard with an armor rating of 6, and put in an armoring with an armor rating of 76, my piece now has an armor rating of 76 (the same as the armoring). I know this. But, why is the 'armor rating 6' there to begin with? What does the 6 stand for? Why show it? Is it a modifier? A definer telling the armor rating of this particular type to revert to a specific formula for armor rating? Again, the question is, why show this number 6? Is it because all gear must have some armor rating and they chose the number 6? I'm really just curious!
  8. And thanks, Jetah for the shots! These fill in some of the missing looks =). If you're able to get shots of front and back, and male and female, that would be perfect! Especially since some of these show the tank top for the girl and it's hard to see how that would look on the guy's . I can try and put them in the gallery type format once you have them.
  9. I take screenshots of me wearing the armor in the model viewer, then click on my companion tab and take a shot of Malavai wearing it. That's how I get both female and male versions. Do you have a male companion you can do the same with? It would be great if you can get front and back shots of each as well, so we can have both views.
  10. Thanks, Ror. The lower level sets for Heavy Armor are those for Armormech, so it seems we're still looking for the missing level 11 and 15 Heavy Armor sets for Synthweaving . We're trying to get the screenshots up of all the looks. RyougaAyanami provided some great ones for the Imperial sets and I'm going to try and add to those tonight.
  11. I second Estelindis, Fantastic screenshots, RyougaAyanami!! Thank you =). I've added the screenshots to the original post. I also spent last night taking screenshots of the sets I have, but have yet to put them in the format of the others, so I will try to do that today. And I did change the Title of the thread yesterday, but it doesn't change it =(. Unless there's a way to do it and I'm missing it. Once we get all the looks up, maybe we can make a clean new thread, or someone with admin abilities here can change the title of the thread? And, I'd love to have the Armormech information too. Should that be a new thread, or combined with this one to have all craftable armors in one spot?
  12. I'm anxious to see if you've found the missing heavy Synthweaver sets! I've been searching the GTN for about a week now, once I became aware of the missing sets, and have to see any schematic for them. Either I have terrible luck finding them, they are REALLY rare, or they are indeed missing.
  13. I have downloaded FRAPS and will try to get the same type of screenshots for the Imperial sets to be consistent. I changed the headgear slot for the lower levels to say 'No headgear'. And, I've added the Republic sets into the original post. Once I get the Imperial screenshots, it should look great! It's also nice having all of this information in one place . Thanks!
  14. They have said they are working to correct this issue and the rate of return on reverse engineering in general for the next update. If you're worried about wasting resources, I'd wait for the update (update 1.2).
  15. Jadarra

    Armormech

    I'm a synthweaver, but I feel the frustration. I have to force armor on my guildmates and they only want orange, even though the armor I can make is oftentimes better as they level. It makes me wonder how much time and effort was spent on those other 450 recipes I have, the creation, the coding and the graphics...it seems like a giant waste of time. And that's sad because I love crafting. I know there's been debate back and forth, and I'm not trying to add to that, I just wish they would do something to make these other recipes either viable, or just remove them and give us all orange, or provide some other alternative.
  16. Estelindis, thank you for adding the republic counterparts! How did you get the model viewer shots? I would love to clean up all the darthhater links and do that for the Imperial sets. It's much nicer. And, it looks like there is no Heavy set for levels 15 and 11 for the Republic either. And, no headgear for anything under Level 19. I'm going to assume now that those do not exist. The only question remains was it an oversight and should we leave the placeholders for the future? Or is it intentional and we can remove those placeholders?
  17. Thanks for the missing Heavy 39 details! I've added it to the list. Now the only 'missing' sets are the Heavy level 11 and 15. Is this a purposeful thing, meaning Heavy was never meant to have a level 11 or 15 orange set, while medium and light do? Or they do exist and I haven't located them yet?
  18. Thanks! I'd love to add the Republic counterparts. Once you provide the information, I'll put it up asap. If you just have the list, that would be fine, too and I could add the link.
  19. Please sticky this thread . I've searched for this information online somewhere, but couldn't find a comprehensive list so I made my own. Some assumptions are made in this thread following the patterns I've seen. For example, I'm not sure there are headgear armors for any set under level 19, but I just don't know (We've come to the conclusion they do not exist and have removed the placeholders for the headgears for the lower levels). I also assumed since Medium and Light have armor sets for levels 11 and 15, Heavy Armor does too, but we have checked darthhaters and TORhead with no luck. If anyone has information on those missing sets, please post! Basically, I've created the list based on the schematics I have, and filled in the blanks if I noticed a pattern. Thanks Estelindis for providing screenshots of the Republic sets and RyougaAyanami and Narkedoff for some of the screenshots of the Imperial looks! I've added screenshots for the sets I have and I'll post the remaining sets once I receive them, or complete the sets myself. A question mark beside the armor means I do not have this schematic, but I assume it exists. I have also tried to clarify if there are class restrictions. And, because so many have asked, I'm adding a bit of information on how to obtain these schematics. If you are a synthweaver, you can make any piece listed here for your faction, as long as you find and learn the schematic. You can obtain these schematics the following ways: 1) Check the GTN at your respective Fleet. 2) Check the neutral GTN in Nar Shaddaa 3) Run Underworld Trading Missions. Each mission has a level range, (ie, 41-48) and if you receive a critical on that mission, you have the chance to bring back a schematic within the level range of the mission you ran. ------------------ Imperial Synthweaving Moddable Orange Armor Sets Heavy Fortified Electrum Imperial Appearance 50 - Fortified Electrum Headgear 50 - Fortified Electrum Greaves 50 - Fortified Electrum Chestguard ----------------- Reinforced Diatium Imperial Appearance 47 - Reinforced Diatium Headgear 47 - Reinforced Diatium Greaves 47 - Reinforced Diatium Chestguard *screenshot is missing proper set leggings ------------------ Warlord's Elite Imperial Appearance 43 - Warlord Elite Headgear 43 - Warlord Elite Greaves 43 - Warlord Elite Chestguard The Warlord Elite set is Sith Warrior, Bounty Hunter Specific ------------------ Reinforced Phobium Imperial Appearance 39 - Reinforced Phobium Chestguard 39 - Reinforced Phobium Greaves 39- Reinforced Phobium Headgear *The Reinforced Phobium screenshot shows chestguard and greaves. ------------------- Fortified Phobium Imperial Appearance 35 - Fortified Phobium Headgear 35 - Fortified Phobium Greaves 35 - Fortified Phobium Chestguard ------------------- Reinforced Chanlon Imperial Appearance 31 - Reinforced Chanlon Headgear 31 - Reinforced Chanlon Greaves 31 - Reinforced Chanlon Chestguard ------------------- Warrior's Pulsing Imperial Appearance 27 - Warrior's Pulsing Headgear 27 - Warrior's Pulsing Greaves 27 - Warrior's Pulsing Chestguard The Warrior's Pulsing set is Sith Warrior, Bounty Hunter specific *Screenshot shows headgear and chestguard only. -------------------- Reinforced Battle Imperial Appearance 23 - Reinforced Battle Headgear 23 - Reinforced Battle Greaves 23 - Reinforced Battle Chestguard *Screenshot shows chestguard and greaves only. -------------------- Warlord's Imperial Appearance 19 - Warlord's Headgear 19 - Warlord's Greaves 19 - Warlord's Chestguard The Warlord's set is Sith Warrior, Bounty Hunter specific -------------------- *Missing Set* 15 - no headgear 15 - (?) 15 - (?) -------------------- *Missing Set* 11 - no headgear 11 - (?) 11 - (?) -------------------- -------------------- Light Annointed Zeyd Cloth Imperial Appearance 50 - Annointed Zeyd Cloth Headgear 50 - Annointed Zeyd Cloth Leggings 50 - Annointed Zeyd Cloth Vestments ----------------- Traditional Brocart Imperial Appearance 47 - Traditional Brocart Headgear 47 - Traditional Brocart Lower Robe 47 - Traditional Brocart Vestments *note hood when helm is removed/hidden ------------------ Sorcerer Adept Imperial Appearance 43 - Sorcerer Adept Headgear 43 - Sorcerer Adept Lower Robe 43 - Sorcerer Adept Vestments The Sorcerer Adept set is Sith Warrior, Sith Inquisitor specific ------------------- Traditional Demicot Imperial Appearance 39 - Traditional Demicot Headgear 39 - Traditional Demicot Lower Robe 39 - Traditional Demicot Vestments ------------------ Annointed Demicot Imperial Appearance 35 - Annointed Demicot Headgear 35 - Annointed Demicot Lower Robe 35 - Annointed Demicot Vestments ------------------ Traditional Thermoweave Imperial Appearance 31 - Traditional Thermoweave Headgear 31 - Traditional Thermoweave Lower Robe 31 - Traditional Thermoweave Vestments *headgear is a circlet around the head. ------------------ Channeler's Imperial Appearance 27 - Channeler's Headgear 27 - Channeler's Lower Robe(?) 27 - Channeler's Vestments The Channeler's set is Sith Warrior, Sith Inquisitor specific *screenshot is missing proper set leggings ------------------ Traditional Nylite Imperial Appearance 23 - Traditional Nylite Headgear 23 - Traditional Nylite Lower Robe 23 - Traditional Nylite Vestments ------------------ Sorcerer's Imperial Appearance 19 - Sorcerer's Headgear 19 - Sorcerer's Lower Robe 19 - Sorcerer's Vestments The Sorcerer's set is Sith Warrior, Sith Inquisitor specific ------------------ Inquisitor's Imperial Appearance 15 - No headgear 15 - Inquisitor's Lower Robe 15 - Inquisitor's Vestments The Inquisitor's set is Sith Warrior, Sith Inquisitor specific ------------------ Dark Acolyte's Imperial Appearance 11 - No headgear 11 - Dark Acolyte's Lower Robe 11 - Dark Acolyte's Robe The Dark Acolyte's set is Sith Warrior, Sith Inquisitor specific ------------------ ------------------ Medium Resilient Polyplast Imperial Appearance 50 - Resilient Polyplast Headgear 50 - Resilient Polyplast Leggings 50 - Resilient Polyplast Vest ----------------- Ablative Resinite Imperial Appearance 47 - Ablative Resinite Headgear 47 - Ablative Resinite Leggings 47 - Ablative Resinite Vest ----------------- Marauder Elite Imperial Appearance 43 - Marauder Elite Headgear 43 - Marauder Elite Leggings (?) 43 - Marauder Elite Vest The Marauder Elite set is Sith Warrior, Imperial Agent specific *screenshot is missing proper set leggings ----------------- Ablative Lacquerous Imperial Appearance 39 - Ablative Lacquerous Headgear 39 - Ablative Lacquerous Leggings 39 - Ablative Lacquerous Vest ----------------- Resilient Lacquerous Imperial Appearance 35 - Resilient Lacquerous Headgear 35 - Resilient Lacquerous Leggings 35 - Resilient Lacquerous Vest ------------------ Ablative Plasteel Imperial Appearance 31 - Ablative Plasteel Headgear 31 - Ablative Plasteel Leggings (?) 31 - Ablative Plasteel Vest *screenshot is missing proper set leggings ------------------ Sith Combatant Imperial Appearance 27 - Sith Combatant Headgear 27 - Sith Combatant Leggings 27 - Sith Combatant Vest The Sith Combatant set is Sith Warrior, Imperial Agent specific ------------------ Ablative Laminoid Imperial Appearance 23 - Ablative Laminoid Headgear 23 - Ablative Laminoid Leggings 23 - Ablative Laminoid Vest ------------------ Marauder's Imperial Appearance 19 - Marauder's Headgear 19 - Marauder's Leggings 19 - Marauder's Vest The Marauder set is Sith Warrior, Imperial Agent specific ------------------ Warrior's Imperial Appearance 15 - No headgear 15 - Warrior's Leggings 15 - Warrior's Vest The Warrior's set is Sith Warrior, Imperial Agent specific ------------------- Sith Dueling Imperial Appearance 11 - No headgear 11 - Sith Dueling Pants 11 - Sith Dueling Leathers The Sith Dueling set is Sith Warrior, Imperial Agent specific -------------------- Special thanks to RyougaAyanami and Narkedoff for some of the Imperial set screenshots. Thank you! For those of you interested, RyougaAyanami has put together a fantastic gallery of her own that can be found here RyougaAyanami's Fantastic Gallery ------------------- Republic Synthweaving Moddable Orange Armor Sets Heavy Fortified Electrum Republic Appearance 50 - Fortified Electrum Headgear 50 - Fortified Electrum Greaves 50 - Fortified Electrum Chestguard ----------------- Reinforced Diatium Republic Appearance 47 - Reinforced Diatium Headgear 47 - Reinforced Diatium Greaves 47 - Reinforced Diatium Chestguard ------------------ Peacekeeper Elite Republic Appearance 43 - Peacekeeper Elite Headgear 43 - Peacekeeper Elite Greaves 43 - Peacekeeper Elite Chestguard The Peacekeeper Elite set is restricted to Jedi Knights and Troopers ------------------ Reinforced Phobium Republic Appearance 39 - Reinforced Phobium Headgear 39 - Reinforced Phobium Greaves 39 - Reinforced Phobium Greaves ------------------- [While I have the schematic for the headgear, the model viewer preview is unhelpfully tiny] 35 - Fortified Phobium Headgear 35 - Fortified Phobium Greaves (?) 35 - Fortified Phobium Chestguard (?) ------------------- Reinforced Chanlon Republic Appearance 31 - Reinforced Chanlon Headgear 31 - Reinforced Chanlon Greaves (?) 31 - Reinforced Chanlon Chestguard *Screenshot shows headgear and chestguard only. ------------------- Knight's Crusade Republic Appearance 27 - Knight's Crusade Headgear 27 - Knight's Crusade Greaves 27 - Knight's Crusade Chestguard The Knight's Crusade set is restricted to Jedi Knights and Troopers -------------------- Reinforced Battle Republic Appearance 23 - Reinforced Battle Headgear (?) 23 - Reinforced Battle Greaves 23 - Reinforced Battle Chestguard -------------------- Peacekeeper's Republic Appearance 19 - Peacekeeper's Headgear 19 - Peacekeeper's Greaves 19 - Peacekeeper's Chestguard The Peacekeeper set is restricted to Jedi Knights and Troopers -------------------- *Missing Set* 15 - No headgear 15 - (?) 15 - (?) -------------------- *Missing Set* 11 - No headgear 11 - (?) 11 - (?) -------------------- -------------------- Light Annointed Zeyd Cloth Republic Appearance 50 - Annointed Zeyd Cloth Headgear 50 - Annointed Zeyd Cloth Leggings 50 - Annointed Zeyd Cloth Vestments ----------------- Traditional Brocart Republic Appearance 47 - Traditional Brocart Headgear 47 - Traditional Brocart Lower Robe 47 - Traditional Brocart Vestments ------------------ Consular Republic Appearance 43 - Consular Adept Headgear 43 - Consular Adept Lower Robe 43 - Consular Adept Vestments The Consular Adept set is restricted to Jedi Consulars and Jedi Knights ------------------- Traditional Demicot Republic Appearance 39 - Traditional Demicot Headgear 39 - Traditional Demicot Lower Robe 39 - Traditional Demicot Vestments ------------------ Annointed Demicot Republic Appearance 35 - Annointed Demicot Headgear 35 - Annointed Demicot Lower Robe 35 - Annointed Demicot Vestments ------------------ Traditional Thermoweave Republic Appearance 31 - Traditional Thermoweave Headgear 31 - Traditional Thermoweave Lower Robe 31 - Traditional Thermoweave Vestments ------------------ Jedi Sage's Republic Appearance 27 - Jedi Sage's Headgear 27 - Jedi Sage's Lower Robe 27 - Jedi Sage's Vestments The Jedi Sage set is restricted to Jedi Consulars and Jedi Knights ------------------ Traditional Nylite Republic Appearance 23 - Traditional Nylite Headgear 23 - Traditional Nylite Lower Robe 23 - Traditional Nylite Vestments ------------------ Consular's Republic Appearance 19 - Consular's Headgear 19 - Consular's Lower Robe 19 - Consular's Vestments [Note: I don't actually have the schematic for the vestments, but I extrapolate that this appearance is correct, as it comes from a non-crafted orange robe called "Noble Consular's Vestments" and an equivalent 27th level item, "Noble Jedi Sage's Vestments," looks identical to the crafted Jedi Sage's Vestments.] The Consular's set is restricted to Jedi Consulars and Jedi Knights ------------------ Force Initiate's Republic Appearance 15 - No headgear 15 - Force Initiate's Lower Robe 15 - Force Initiate's Vestments The Force Initiate's set is restricted to Jedi Consulars and Jedi Knights ------------------ Jedi Initiate's Republic Appearance 11 - No headgear 11 - Jedi Initiate's Lower Robe 11 - Jedi Initiate's Robe The Jedi Initiate's set is restricted to Jedi Consulars and Jedi Knights ------------------ ------------------ Medium Resilient Polyplast Republic Appearance 50 - Resilient Polyplast Headgear 50 - Resilient Polyplast Leggings 50 - Resilient Polyplast Vest ----------------- *Missing Screenshot* 47 - Ablative Resinite Headgear 47 - Ablative Resinite Leggings 47 - Ablative Resinite Vest ----------------- Sentinel Elite Republic Appearance 43 - Sentinel Elite Headgear 43 - Sentinel Elite Leggings 43 - Sentinel Elite Vest The Sentinel Elite set is restricted to Smugglers and Jedi Knights ----------------- Ablative Lacquerous Republic Appearance 39 - Ablative Lacquerous Headgear 39 - Ablative Lacquerous Leggings 39 - Ablative Lacquerous Vest ------------------ Resilient Lacquerous Republic Appearance 35 - Resilient Lacquerous Headgear 35 - Resilient Lacquerous Leggings 35 - Resilient Lacquerous Vest ------------------ Ablative Plasteel Republic Appearance 31 - Ablative Plasteel Headgear 31 - Ablative Plasteel Leggings 31 - Ablative Plasteel Vest ------------------ Battle Master Republic Appearance 27 - Battle Master Headgear 27 - Battle Master Leggings 27 - Battle Master Vest The Battle Master set is restricted to Smugglers and Jedi Knights *please note, we are still investigating whether there are two complete medium 27 sets, Battle Master and Blade Master. I have seen the screenshots of the Blade Master pieces in-game (provided by Sabulum). If you have a screenshot of the Battle Master pieces in game, please submit them so we can get to the bottom of this enigma ------------------ *Missing Screenshot* 27 - Blade Master Headgear 27 - Blade Master Leggings 27 - Blade Master Vest The Blade Master set is restricted to Smugglers and Jedi Knights ------------------ *Missing Screenshot* 23 - Ablative Laminoid Headgear 23 - Ablative Laminoid Leggings 23 - Ablative Laminoid Vest ------------------ Sentinel's Republic Appearance 19 - Sentinel's Headgear 19 - Sentinel's Leggings 19 - Sentinel's Vest The Sentinel set is restricted to Smugglers and Jedi Knights ------------------ Aspiring Knight's Republic Appearance 15 - No headgear 15 - Aspiring Knight's Leggings 15 - Aspiring Knight's Vest The Aspiring Knight's set is restricted to Smugglers and Jedi Knights ------------------- Apprentice's Republic Appearance 11 - No headgear 11 - Apprentice's Pants 11 - Apprentice's Leathers The Apprentice set is restricted to Smugglers and Jedi Knights -------------------- The information on the Republic sets and the screenshots were provided by Estelindis. If a set is missing say a headgear piece, the modeled screenshot showed whatever headgear she was wearing at the time. As the sets are completed, we will update the screenshots. Thank you, Estelindis!! ------------------- If anyone has any details to add, please provide them below along with the source (ie, your own recipe list, a website or thread with links to the details, etc). If you have screenshots of the armor sets we have to yet to provide screenshots for, please submit them in the thread and we can make the list as complete as possible. Thanks!
  20. Guild banks are coming in a major update. I thought they said the March update, but I couldn't find the thread. If anyone has it handy, please link. Guild capital ships have also been hinted at, but the banks are the first priority.
  21. The claim has been made that this is a single player game with some raids slapped onto the side of it. I love the game, I'm just curious -- what plans does BioWare have to incorporate more of the 'multi-player' part into the game, besides adding another flashpoint?
  22. Do you have plans to fine-tune the crafting and economy system? Specifically, what are the plans for orange armor, will it be given solely to the crafters? If not, will there be a reason to craft armor in the game? Are there plans to give something to the crafters that is theirs alone and ensure their viability?
  23. The one thing I find interesting about guys playing girls is they can't roleplay them as girls. I can usually identify a guy behind a girl (maybe 90% of the time) based on how they speak and the things they say.
  24. I love this thread and the ability to see everyone's opinions. I haven't even played one class through to completion, but I can post my opinions on what I have experienced. Sith Warrior -- my main is level 41. I enjoy the warrior more than I enjoy the story. The story is just kind of 'meh' for me. It's good, it just doesn't surprise me in any way or make me excited to see what happens next. I find myself willing to skip days before I even work on a class quest. Bounty Hunter -- I disliked the bounty hunter more than I disliked the story. The story seems predictable and that isn't necessarily bad if it's written well, but I just thought the BH was super easy and simplified so I don't like playing her at all. Sith Inquisitor -- I'm at level 21 with her and it's alright. I don't feel personally involved. The only time I was like, 'huh, now that's interesting!' is the last quest on Dromund Kaas. It was the only time I wanted to play her more to see what happens next. Imperial Agent -- I LOVED this story line. I loved it so much, I stopped playing my alt so I could go back and enjoy every moment of it after I'm done with my main (and will probably re-roll my alt so I can play it through from start to finish). I don't want to interrupt it at all. Favorite storyline so far, for me. Consular -- I played around her and I didn't hate the storyline at all. I rather enjoyed it, but my mains are imperials so I don't play her that often. I guess I enjoyed it because I can personally 'immerse' myself in this storyline much easier than I can say in the Inquisitor line. It was easier to imagine myself in the Consular's shoes, than it was the Inquisitor's. Smuggler -- I dabbled with this one and really enjoyed it. I think from the get go it's interesting and hope to go back and explore it more. Trooper -- I've heard others say they hated the storyline. I loved it. I think of all the ones I've played, it's one of the most immersive from the beginning, besides smuggler. I really felt like I was part of the action and involved and it was my duty to go do this or that.
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