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Everything posted by Fohox
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Lack of depth and long term value. Suggestions and ideas required!
Fohox replied to Suturi's topic in General Discussion
I agree with the OP 100%. I plan on sticking around for the long haul but this game definitely lacks depth. A good MMO feels like a living, breathing world that continues on even after you've logged off. SWTOR feels like a video game. Crafting, housing, and exploration are some things that can break up the monotony of the game. All there is to do now is kill everything in sight. Crafting needs to be revamped so its actually meaningful. EQ2 is an example of crafting done right. You can make useful items that sell even at early levels. There are professions that make everything from weapons and armor to furniture and food. Gathering rares, creating mastercrafted items, and playing the market is almost a separate game in itself. I think SWTOR is headed in the right direction but it's important BW realizes people will consume content faster than they create it; especially with the high production quality of their story driven content. It's important to have side content that takes people away from questing from time to time. -
There is a working system to get groups instantly.
Fohox replied to Angedechu's topic in General Discussion
This forum has turned to crap... -
I know a lot of people don't want to hear this but it's better to re-roll than wait for BW to fix the problem. I was on a dead server and my main was 32. At first I refused to re-roll because I didn't want to redo the same quests over again so soon. I started making characters on random servers so I could use /who to compare the population on those servers to mine. The difference in numbers was so staggering I just re-rolled on a healthy server. I chose a different class so at least that part of the game would be different. I can honestly say it feels like a entirely new game when there's life to your server. If they ever offer transfers or merge servers I'll go back to playing my sage again but right now I'm just happy to be on a server with lots of people and a healthy economy.
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I saw the title and was expecting to see a picture.
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Why do many MMO players not appreciate the story?
Fohox replied to chakkar's topic in General Discussion
This is a good point. Most people are use to clicking through quest text and just playing the game. I've always been the type of person to get lost in game's story and enjoy the lore. In other MMOs I read every letter of text that I can. So having a game that's fully voiced is a big treat for people like me. A story driven game isn't for everyone. But I think if people got the 'race to endgame and raid' mentality and accept that this game is different it'll be a lot more enjoyable. -
I wonder how many people that make these threads are adults...
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Not sure if this one has been mentioned. Saw an Imperial agent in a WZ named Bames Jond.
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Hello Bioware, your european second class customers are unhappy.
Fohox replied to Roest's topic in General Discussion
It's childish to complain about something like this. No matter when they have downtime somebody will be unhappy. Downtime is a necessary evil for MMOs. It's a few hours here and there; you'll live. -
I've seen this mentioned a few times so decided to respond. Go to Options>Preferences>Controls Set Camera Max Distance to your liking.
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Might as well go with the 6870; some models are the same price as the 6850 and you get more performance. As for the power supply anything Corsair or Antec should work fine. I think the 6870 needs a minimum 500w PSU. 4GB Ram should be fine. Just out of curiousity what kind of CPU do you have? That could be holding you back also.
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Simple and effective way to balance populations
Fohox replied to Galius's topic in General Discussion
Anyone with a friend already playing gets a code to be allowed to go to that server. -
Simple and effective way to balance populations
Fohox replied to Galius's topic in General Discussion
This is actually a good idea. -
Same boat here. My server went from heavy to dying. I re-rolled on on more populated server even though I didn't feel like starting over. When it comes to choosing servers at launch it's pretty much luck of the draw.
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As a Republic player I don't want to see anyone locked out of their server of choice. That being said, anyone on the Empire needs to understand it sucks being a Republic player. We just want to be able to do group content and enjoy the game as much as you guys. I've always like playing the 'good' side so I don't want to roll Empire just to be able to find groups. If they merge servers Empire will still outnumber the Republic side but at least we'll have more people to group with.
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There are a lot of people, like myself, who rolled on a populated server only to see it die over time. And, as its dying, more and more people leave to re-roll somewhere esle. Don't assume people complaining about low server pops are the same people who complained about queues.
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The server your on makes a big difference. I was on dying server and reluctantly re-rolled on a more populated one and I'm enjoying the game a lot more. My old server would never have more than 15 people in the starting zones during prime time. My new server usually has 60+ in those same zones. This early in the game's life there shouldn't be any dead servers. They opened too many servers in response to complaints about queues and now the population is spread too thin. Hopefully they either merge or allow server transfers for people stuck on low pop servers.
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On my 'light' populated server there were 11 people on Tython at this moment. Just out of curiosity I made a new chararcter on a 'standard' server and were 47 people on Tython. These were both east coast servers. I know this isn't a perfect way to access server pops but it tells the story of why people want of their dying servers. As far as low pop servers growing I don't see it happening. If your new to the game your more likely to roll on a busy server than one that's light. So the higher pop servers will keep on growing while the lower pop servers will continue to die.
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Yes it's up to Bioware to fix the problem. Nobody here is psychic. How were we suppose to know our server would become low pop? Do you realize a lot of us rolled in the servers when they had heavy populations but they dropped over time? Do you think its fair we have to do all the content over we just did because we were unlucky enough to pick a bad server?