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al_giordino

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Everything posted by al_giordino

  1. OMG... the "choice" he refers to must be the dialogue choices!! NOT
  2. That's right - I see lots of OPs putting up posts with honest, clear, FEEDBACK designed for the developers to see. This feedback is critical although constructive most times in that the developers might read it and eventually make a change to the game FOR THE BETTER. How many times in every game do we see things like "The community demanded it..." or "We heard your voice and we're changing yada yada". YET you annoying "defenders" who can't bear to see ANYTHING negative written about your precious SWTOR come in and turn every discussion into a fight under the angle that you are the good guys. Guess what, SWTOR isn't "good" or "bad". There's nothing to defend. Provide developer feedback, and move on. Nobody cares about your bashing or insulting comments. FEEDBACKERS, keep providing that feedback!
  3. Lol whose crying? Whose complaining? I am providing FEEDBACK. Note the OP if you read it, you'd have learned I am a Star Wars fanboy and still playing SWTOR. So suck it, all you "defenders" who come in to every post and bash anyone who provides FEEDBACK to the developers, you're all ridiculous and worse than the OPs you rail against.
  4. In an RPG, you get to roleplay a unique character of your own design. In SWTOR, you get to roleplay a unique looking character with the same backstory that the developers gave all of your class. When I talk about "choice" it's not necessarily just the choice of dialogue responses. It's the choice of activities that level your character and give them a meaning, purpose, and backstory in your mind - a story of your own. Don't admit it if you don't want to, but at level 50, you and everyone of your class have experienced the EXACT same story, you have the EXACT same background, and the EXACT same companions, EXACT same ship, etc. Plus or minus some side quests. The only thing you can control is talent points and that's not the end all, be all, of role playing a unique character - thus SWTOR isn't much of an RPG. It's more like an action adventure MMO on rails.
  5. All choice is an illusion but if the illusion is never revealed by the same thing happening anyway, the illusion is not destroyed, thus creating in your mind a perception and roleplayability of your unique character.
  6. This is the only person who read the actual post? Great summary. This is what I was trying to express. I don't even like WoW. If half of you had read my post you could stop bashing me and realize I said I'm a Star Wars fanboy and I plan on continuing to play SWTOR. However, it's important that Bioware gets this feedback so they can tweak the game in the future to be a little less on rails - and maybe a tad bit more challenging during quests.
  7. MMOs are all about the ability to roleplay a unique character - RP. RPGs are more than just choosing abilities in a skill tree. The class quests don't work because it gives everyone the same story and even your decisions don't affect the outcome - although the illusion is kind of cool sometimes. Having just side quests that are not locked by level would have been better because then everyone would have ended up with a different experience, and you could progress to a point where you find the right balance between challenge/leveling for the character you're building. Questing is soo easy also - knowing you're going to win = not much fun. It reduces dynamic exciting combat to pressing some buttons in order to watch a defined outcome.
  8. Tell me what exp areas overlap. Balmorra 15-20 Nar Shadaa 20-24 Tatooine 24-28 Alderaan 28-32 etc am I missing something? Hence you must level where the developers say you must level, unless you don't want to level.. Going back to somewhere doesn't help because, while the quests/zone might be "cool", the exp would be pitiful. You also can't jump ahead - say my level 24 is super powerful, I can't just skip Tatooine to go to Alderaan because all the quests there would be greyed/unavailable.
  9. This This is what I said in the beginning, in that I feel like I'm simply controlling a main character in a movie...moving them from place to place according to what is to happen next in the "movie". That's why it's painful after a while, because you have to spend 10 minutes running somewhere because that's what you have to do - not because you chose to.
  10. Why do both males and female characters have the same BIG BUTT The men all look like their wearing spandex with a thong underneath, same as the women.
  11. Disturbing as it may be, it seems the guys butts are the same size shape and definition of the womens. Seriously. The waists or legs might be different but every character has the same super tight pants butt.
  12. In Fallout 3 I killed that DJ in the Washington ruins, which then proceeded to mess up the entire story line because he was a necessary character. Now that's freedom of choice. He shouldn't have been rude to me and maybe he'd still be alive. But that ability to forge your own destiny is what attached me to that game and gives it a great memory in my mind. The story was my own, the decision to kill him was my own. Elder scrolls are much the same - I don't know what you're talking about. You can kill whoever you want in Elder Scrolls, steal from whoever you want... Kill someone and take over their house, or be a bandit hiding out in the woods, or a noble wizard whose friends with the king, CHOICE is the beauty of Elder Scrolls, and on top of that the quests/enemies actually provide a challenge as you proceed.
  13. Don't forget half the problem - the BORING questing. You can literally not die in this game unless you make a stupid mistake or purposefully aggro some extra enemies. That just makes it dull because the "quests" are /yawn since you can complete them half without thinking. In SWTOR, you must do class quests in order and the side quests are given in order along with the story line quests. You can ONLY do the side quests that are currently open to your level and position in your classes story line that you're currently at, or those that were opened in the past during your story line. You cannot jump ahead or to the side. For example, if you finish Nar Shadaa at level 27, you still have to go to Tatooine (lvl 24-28) you cannot skip Tatooine and go to Alderaan (lvl 28-32). Let's say you go to Tatooine and only work on side quests and get to level 32 doing side quests and killing mobs - you still need to go back and do some easy lame story quests designed for level 24s in order to proceed. This story will give you little/no exp but you're forced to do it in order to open up the next phase of the story, the next planets, the next side quests. Someone tell me - am I wrong? Can you grind to 50, or do side quests all the way to 50? Can you pvp to 20 and still get a star ship without going back and doing level 1-20 story quests that won't give you any decent exp? No. In a real MMO/RPG you'd forge your destiny by moving ahead, not by moving back along the rails to where the developer wants you to be. Eve Online is great in this regard and I guess I expected SWTOR to be more player driven. The whole "story" and thus "rails" concept is not beneficial to the genre.
  14. I really love Star Wars and in the beginning, I thought everyone on the forums was WRONG and SWTOR was the best thing ever. I've been trying to love SWTOR but the problem is the story and linearity, plus BORING QUEST COMBAT. You simply must do story quests in order, and EVERY non-story quest is too easy at the level you can do it, and you can't simply take on higher level (non-story) quests for a challenge because they are "greyed out". Honestly, I want to die sometimes from a big challenge. Or I want to take on a challenge and succeed and get some item that's powerful for my level. I want to be able to CHOOSE what challenges I take on, not forced into quest lines that are easy and boring. In the end, I feel like I'm watching a movie where I'm forced to move the main character without freedom of choice...."I HAVE to run him here"....and I have to choose dialogue that makes NO difference to the plot... HENCE IT'S BORING. What I've found myself doing is following a story I have no impact on - in the order prescribed - and the experience is dull. Even the lightside/darkside choices are not a true CHOICE in that you're forced to follow one path or the other for corresponding items. No two ways about it, this is an MMO on rails - instead of the "rail driven shooter" it's a rail driven MMO. These rails even hamper grouping while leveling because other friends / players will either be behind you or ahead of you in the prescribed order you can do quests. It's been difficult to find someone on the exact quest I'm on, so that we can group together and complete the story line and side quests together - frankly it's happened about once in 25 levels. I must compare it to WoW in that, in WoW, you had different ways to level and different zones etc. You could choose where to go and when, with whom, and how to level... you could grind, or you could quest, or even just PVP, or do some combination thereof. You could choose the zones to go to... bored with helping the elves Ashenvale? Head to another zone of your choice. DO WHATEVER YOU FEEL LIKE. That's the difference. You can't do whatever you feel like in SWTOR, you're confined. In the endgame of WoW, you had a character who saved X Village, who rescued the damsel XXX and defeated the evil Zs. I never even killed the Lich King, nor was I forced to, in order to advance. The point is, not everyone had the same experience or story! You could skip whole areas to level in another of your preference. You created your own story and your own adventure. In SWTOR, everyone of your class has the SAME experience and story. And this is a huge negative. Sorry, but simply choosing abilities does not make a game an RPG. In an RPG, you need freedom of choice so your character has his own background and story that's not the same as everyone else. Last night I completed the Nar Shadaa quests for my Sith Inquisitor, and I was given the option to go to Tatooine or Alderaan for my next series of quests. The choice was false. I figured I'll go to the higher level planet of Alderaan because thus far I've been bored by going to the planet for my corresponding level, and thus I know I'd be bored by the quests on Tatooine. Well, here's the problem, instead of letting me make this choice, in Alderaan the quests were greyed out, so my only "choice" is to go to Tatooine - which I have no interest in doing because the quests are sure to be BORING because the designers are dictating that I can only do such and such at this level - it's easy and boring mind you - so that's just a terrible decision in how the quests (and corresponding character adventure) are forced upon you. For the record, I will keep playing SWTOR but in smaller increments, and enjoying it for what it is, instead of what it should have been/ could be / what I wished it to be.
  15. My Sith would Force Lightning any fool panda.. Then again, they are so cuddly looking, maybe he'd want to snuggle instead - in between games of Pokemon of course... Oh hold on, my 9yo nephew just got here with some new Pokemon cards..
  16. If this guy really worked for Goldman Sachs he would be fired instantly for misrepresenting the firm in a public forum without compliance approval.
  17. Which would you rather play? +1 for Sith
  18. Why does a press release from MARCH OF 2011 have anything to do with current WoW subscriber levels? That's almost a year old! 10 months and 1 day OLD to be exact. Top it off with all the people who left after learning about the Panda Bear expansion, and now the people who left to come to SWTOR, and I guarantee you have a totally different picture!
  19. http://en.wikipedia.org/wiki/File:Star_Wars_Ewok_Adventures_DVD_cover.jpeg
  20. Anyone else remember this movie?? It was awesome. The official name was The Ewok Adventure I think, although the web comes up with some other references as well. If you aren't familiar but love Star Wars, it may be worth a look into... I'm just going off memory here but will see if I can dig up a copy somewhere, as I'd love to watch it again. I remember as a 6yo kid in 1985, I was already into Star Wars... having seen Return of the Jedi on a big screen drive in theater when I was just 4yo...and the rest on tv. Anyway, in the Ewoks movie, there's a cute Ewok named "Wicket" and a little human girl named Cindel whose family is killed - she teams up with the Ewoks to stop the bad guys... I remember a particularly scary scene where they face off against a giant spider. Good nostalgia..
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