First, please no "You suck," or "Learn to play your class" posts.
The fact is that marauders are currently underpowred compared to almost every other class. I say this as someone who has played multiple 50 classes and am basing this observation on survivability, offensive and dfensive capabilities of the class.
in PVE they are fine. No problem.
However, in PVP, marauders are, frankly, gimped.
Reason 1: Absolutely no healing ability. Sure, you can use a stimpack. But almost all other classes, even if they are not healing specced, have some sort of internal healing ability that can be used DURING COMBAT
Reason 2: NO CC. Nothing more I can say here except we have no ability to stun/lock/immobilize/push an enemy in PVP; all other classes do.
Reason 3: Management is tougher than any other class. We have more keystrokes we have to monitor and we have to monitor not only rage but also fury.
Reason 4: Damage is too low vs other classes. Other classes, with healing abilities, deal nearly the same DPS as we do. For lack of a healing ability or the ability for CC, our DPS should be increased considerably.
Reason 5: Damage time. Not sure how to phrase this. But on certain attacks like Ravage the damage done to the enemy does not appear until the three second long animation has finished.
Reason 5: Two of our most damaging abilities, Pommel strike and savage kick, DO NOT WORK AT ALL IN PVP. No other class has two of their most powrful abilities restricted to PVE. What is the logic for this
I could think of a few others, but my fingers are tired.
Thank you for reading
(I am posting this here instead of on the class thread because this is the most read forum on the site)