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Badlok

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Everything posted by Badlok

  1. Thanks for posting the numbers. If we go with 2M sales so far in the first month that makes it a very successful PC game by any standard, of course time will tell if the subscriptions will stay, but even at 50% retention that makes 1M subscribers which is excellent. Of course no one knows how high the targets were at EA, but hopefully they find numbers so far positive.
  2. I still think there is a difference between an assassin and a bounty hunter, but I guess I am alone in feeling this way. I don't mind killing my target when it is necessary or optimal to do so, but considering the conversation with Mako and the Madalorian code of honor I think there should be more options to bring targets in alive rather than dead. Yes, I realize this is an MMO and mass-murder is not only acceptable but encouraged in the Sith Empire, however considering that SWTOR tries to emphasize RP in its gameplay I figured it would be neat to have more capture missions.
  3. Pod racing, or Swoop racing would be awesome, if done right. Small groups (~10 players or so), fully customizable racers (and corresponding categories), leaderboards, and best of all: wagers! I would love to see a full horse racing style leaderboard with corresponding odds. Players could not only race, but they could bet on the outcome! Same goes with ship combat: right there is a whole other game waiting to be developped! Oh, the possibilities with SWTOR are endless, time will tell if Bioware will be able to make a good game into awesome.
  4. Definition: A bounty hunter captures fugitives for a monetary reward (bounty). Note the words: capture & fugitive. As a bounty hunter I should be briging back my targets alive (if possible) to face justice. And my targets are supposed to be criminals (or considered a criminal by the one offering the bounty). So far I have seen only one mission where you get to bring the target back alive. Contract assassins are the ones that kill for money, no questions asked. Mako questions this herself on Nar Shaddaa, asking what the difference is between us and the assassin. Now if there was a light side/dark side choice as to whether or not we choose to kill the target, that would be something; but it is just kill, kill, kill. Bobba Fett did not kill his target either, fyi. Anyways, it would be nice to have more "capture" missions, it's always harder to bring back someone alive than dead.
  5. I ran into this same problem the other night. First I killed the Padawan then tried to kill Jarro, but he kept on getting healed (I did not know about the bug). After my 5th medpac I thougth for sure I was done for so I ran away to try and reset the fight. Well, Jarro followed me through half the ship until I turned back to face my doom, and lo and behold he stopped healing! So, I used my last medpac, all my cooldowns, and I finally beat him! I have to say, it was a very statisfying win! However, I have one question: since I killed Jarro why do I need to blow up the ship? I thought the plan was to blow up the ship so that I wouldn't have to fight Jarro... or did I misunderstand?
  6. This. This is why I do not raid much and why I roll a new character not long after the first one reaches the level cap. For me levelling my character IS the game rather than the intro to End Game. In SWTOR we have a very cool story line to take us through that process and make it even more fun. However in Vanilla WoW the End Game was really something, being in a MC guild and having Epics was quite the rare feat. And although I sometimes envied the sweet loot I knew that the path to it was not for me. By Cataclysm having a character covered head to toe in purples was just the way things were, Epics were no longer epic. But it took WoW 4 yrs to make that progression, whereas SWTOR is putting out from day one. I am not sure what that will mean in the long run, but from my point of view it certainly seems like being 50 ain't all that.
  7. I don't think that anyone truly expects TOR to copy SWG's level of complexity; instead what we are hoping for is something in-between the two. A system that at it's base would appeal to the casual gamer and allow him/her to enjoy crafting and get some use out of it; while at same time the top end there would be an extra layer of complexity involving a greater commitment for dedicated crafters. The extra depth could be for BoE items of great customizability and high quality that dedicated craters could sell and earna reputation (for example).
  8. I have unfortunately never played SWG, however I do think that TOR crafting is way too simple; and sadly not rewarding enough. However, I do think that it is a good start, the basic system currently in place is not all that bad. Companions gathering and crafting is nice, so is Reverse Engineering and critical hits. What needs to be done, in my opinion, is to flesh out the system: make it deeper and more engaging with a higher level of complexity. At the same time introduce recipes and mechanisms that make the high level craft work rewarding and worthwhile. What I hope they don't do is copy WoW. High level crafting there was just a grind fest and not terribly fun.
  9. So far I love the story and grouping works great, I have never had any problems finding a group for heroics. However I will concede to your point about flashpoints, there really should be a lead up quest somewhere to get the story going and get you interested in doing the mission. But, since the game is so new I am sure this will be implemented sooner or later.
  10. Is there any chance we could see some love for the electrostaff? I mean, why would I ever use one? I think they are cool looking, but they are completely useless since half our abilities don't work with them. What do you think? Should Electrostaffs be on par with double-lightsabres?
  11. To all of you: YES YES YES, drop whatever you have now and get Biochem! Do it! Then in 6 months when they bring out new recipes for all the other crafts that make them awesome you can all join in and cry about how Biochem sucks and needs a buff and it's not fair and why do you hate me waaaaah. Seriously. This is an effin' MMORPG. The game will change and evolve over time and things that were once weak will become strong, and vice-versa. Do you even remember vanilla WoW? When Warriors were le suck? Or how about Burning Crusades when Shaman were not accepted in raids. Or how about in the early days of Lich King when Alchemy was terrible? C'mon, give BioWare a break. The game is not even a month old. GO play and have fun, and for god's sake stop thinking the world revolves around you.
  12. I'd love to have a blaster rifle. In any case, we should have the choice. And, it is weird that Blaster Rifles do less damage than th equivalent Blaster Pistol.
  13. I'd take the +6% AIM over +6% to one ability.
  14. Also, I find it much more useful to Guard the highest damage DPS rather than the healer. Of course this could be fight dependant, but so far it works out much better in my experience.
  15. To the OP: Going only with Episodes IV-V-VI, then you would be absolutely right. In A New Hope you have one lightsabre fight and it ends with one Jedi dead. In Empire Strikes Back you also have one lightsabre fight and it ends with one Jedi with his hand cut off and left to die (and that was mercy). In Return of the Jedi you have 3 lightsabre fights, the first one kills a crimelord and his entire posse, the second one kills a squad of scout troopers, and the last one brings down the Emperor and Vader. In those movies, Jedi and lightsabres were something fierce. But that all got thrown out the window with the prequels, especially episodes 2 and 3. Jedi can get killed by idiotic droids with blasters, and lightsabre fights occur every 15 minutes and rarely kill or injure anybody. Jedi are a dime a dozen, lightsabres are manufactured by the thousands, heck some droids can even wield 4 of them! SWTOR is steeped in the prequels, which is unfortunate in terms of Lore but makes for a much better and broader game (especially for an MMO). In this game the Jedi and Sith ranks are diluted by tons of barely force-attuned individuals, and lightsabre technology is still very rudimentary.
  16. I used the Trenchcoat from Hammer Station as well until I found a moddable one that was the same but instead of white sleeves it has blue-grey sleeves, which fits better with the rest of my outfit. When I get home later I will post a screen shot.
  17. I am currently lvl 23 with My Sorcerer and I love the class, the only thing though is that lately I am feeling very underpowered. My gear is pretty good and so is Khem's, yet I am just not doing much damage and I find dealing with multiple mobs very slow due to a complete lack of AoE. Basically, the routine goes like this: send Khem Val in, cast Whirlwind on one mob, Crushing Darkness and Affliction on the strongest mob, Affliction on everyone else, then Force Lightning. This works well but is very slow, compared to my same level Shield Tech Powertech I find I am even slower at going through mobs than he is. My single target damage just doesn't seem all that great, and I have no AoE to speak of. I think my major problem is my spec, it's all over the place. So please help me get some focus here: what would you recommend for a good levelling talent spec at lvl 23-30? Currently this is my spec and it just isn't cutting it anymore. The idea I had was to pick up those crucial points in Lightning outlined in the Codex (first sticky in this forum), then go up Madness for Wrath, then come back to Lightning for CL. I put 2 points in Corruption so I could heal better in PUGs since there are so few healers around. However, I think I gimped myself for soloing. Please help me find a new spec! Should I go Lightning? Madness? Corruption? Or a hybrid. Please help!
  18. IMPORTANT: the sample sizes are far too small to provide an accurate picture (in all linked spreadsheets). To properly test any RNG you need thousands, if not millions, of iterations, we fall well short of that. With that said this data is far from useless, it just may not reflect your own personal experience with the Slicing skill. However this is definitely a step in the right direction and the more data we can gather and parse the better our understanding of the Slicing skill will be. My experience with the skill is this: I have 3 characters on the go at the same time (lvls 18, 21, 23), and the only one that will be able to buy his speeder right at lvl 25 is my Slicer. He is currently sitting at 265 Slicing and Armormech 140, has very good gear, and 60k in the bank (and I have been rather lazy with the GTN so I could be sitting much higher with additional effort). Like Pandabutt I find that running the same missions over and over is very profitable. The difference is that I have been doing pretty much exclusively Moderate missions which are yielding me a low but constant profitability (Pirate Partygoers FTW! Spy Droid, and Droid Madness are also top picks for me). I use R8 to run the low level missions and Mako to run the higher level ones, and so far this is working out great. A very important source of funds though is world lockboxes: keep your mini-map zoomed out to max at all-times and keep an eye out for slicing nodes. It's basically free money just lying there, ready for the taking. Considering how much time you can spend questing in certain areas the same node can net you thousands of credits, some also respawn fairly quickly. In any case, go out there and Slice! Good luck to all!
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