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Mahael

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  1. When a move is so critical you hurt your RWZ team by not having it in your arsenal... it needs to be looked at. A CD would "ruin" it in some respects because you should be able to use it to get away from danger (so at least 2 to 3 times b2b). I'm not sure what the right fix will be... perhaps linking it to UH/TA instead of energy so you can use it 4 ~ 5 times b2b instead of 7 ~ 8 times b2b. Still allowing them to have 5 rolls b2b doesn't solve the problem of them being able to get to a door 2x as fast as a deception assasin w/prediiton buff, so maybe that isn't the right answer either. But one move shouldn't be so gamebreaking in comparison to other moves... imagine if shadow/assassin could use their 51 power without losing the hutball and with no cd.
  2. If this is true then it is super valuable thanks! It also means the only stat worth worrying about under 800 rating is surge which seems to get harsh right around 300 or so. This, of course, doesn't make knowing exactly what stat will give you the most benefit at any given time easy. It does however give us some facts to work with. Can anyone verify this chart?
  3. I'd like to refer you to the Elder Game Guide: http://www.swtor.com/info/eldergame Gaurdian/Juggs are listed as a "Tank Damage" class while the other tank classes are simply listed as "Tank" class. Apparently this class being able to mitigate like a tank and put out high dps at the same time is intentional. So the question isn't IF this one tree is special it is WHY does this one tree get to be special?
  4. All Bioware bashing aside, I'd like to refer you to the Elder Game Guide: http://www.swtor.com/info/eldergame Gaurdian/Juggs are listed as a "Tank Damage" class while the other tank classes are simply listed as "Tank". So apparently this setup is intentional. So the question isn't IF this one tree is special it is WHY does this one tree get to be special?
  5. The only solution is to dampen the effect of bolster. PVP gear should not be viable end-game PVE gear. Likewise, no Full set of PVE gear should be better than a full set of top PVP gear for PVP. They are pretty close on this as it is but they need to make bolster give 70-80% of the expertise you would get from full PVP gear... not 95% of the expertise you would get from full PVP gear. At 95%, the increased stats of PVE gear make for a (maybe) "better" set of PVP gear. As one poster said... this shouldn't be so close as to be debatable.
  6. I just came back a few days ago and picked this up yesterday (due to hitting 51). After setting it up a few times in the first few pvp games and doing nothing with it, I did manage to use it to stop a bomb from being planted in voidstar that I may have otherwise not been able to get to because of opposition that had setup to defend the planter. I don't think it's a gamebreaking power but I can see where it comes in handy. A way to tell you are out of range would be awesome.
  7. Totally, they also come around every year and roll on up to your house and take your cash. Girl Scouts number in the millions (about 3.3 million to be exact) and are not to be trifled with! How many UFC fighters are there a few dozen? 3.3 million of those mean little girls vs. 30 UFC fighters... I know where my money is gunna be.
  8. Although I would like some visual way of indicating that I'm out of range, one other simple way to cover both requests would be that if you are not in range the power would simply show the deployment graphic for placement. In range = triggers Out of range (which you would be if there weren't one deployed) = deployment graphic
  9. Dude your sig finally made sense to me... I always wondered why there was a blank between the repub symbols and the words "WHITE NOISE" between the emp ones. Thanks for always posting in a helpful and respectful way. Cheers!
  10. Don't forget discharge. A discharge, wither opening should hold em. I wouldn't ever lacerate unless you are trying to hold a huge group in a totally aoe burn scenario. Also, don't worry about common mobs, let dps clean those up. It isn't worth letting an uncommon or elite get loose. Stunning the primary target can help you slow a situation down as well to lay some agro on a second target for a few seconds before switching back to the primary target.
  11. Excellent thanks for the responses. I did finally find it in the expansion patch notes as well.
  12. Just jumping back in after another four month break. Glad to see the community is still alive and kickin'. Soooo... when I left shield and absorb were nearly worthless in PVP, but now all of the recommendations for PVP tanks seem include it. I could just live with the crowd sourcing, but I would love to know why... what's changed about shielding that makes it worthy? p.s. Dip n KBN, glad to see the two of you still vigorously, and cordially, rocking the math and giving the tanking community a real edge.
  13. This ^ I think that 37.5% of the team being geared/capable/on-comm can turn almost any hutball match around. The people that were already in it and stayed most likely continued to be part of the 62.5%.
  14. While I don't agree with your attitude, I think your position on people "forcing" PVP on PVE players has some merit. If your going to put a gank squad together to roam a PVE content area and try to "force" people into flagging by exploiting aoe, your lame. Put some big boy pants on and come to a PVP server, where there is no such thing as "unflagged". (Open up server transfer again plx BW k thx) On POT5 this event is awesome. The first 48hours saw a some carebear activity but since then it has been mostly open war. Every node, every quest, every world boss, in every instance, at anytime could become a battlefield. And that's the way a PVP server should be.
  15. It's true, I only proc off of Assasinates. But what use is an auto-crit shock when your out of force? And if you only thrash once in a while (rather than twice every cycle which is nearly force-exaustive in 31/0/10) then you only get the proc once in a great while... not a huge sacrifice.
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