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fusrodahz

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Everything posted by fusrodahz

  1. Back on topic then - 16 Man and 8 Man could simply be done in 2 different brackets, similar to how WoWprogress handles the WoW rankings. If you're not familiar World rankings would be split into, for example : 8 Man world rankings Guild A #1 Guild B #2 Guild C #3 16 Man rankings Guild D #1 Guild E #2 Guild F #3 And Finally Overall World Rankings Guild A #1 Guild D #2 Guild B #3 Etc It's going to be unbalanced, we all know that. What we don't know is if Bioware will end up delivering on this 8 man difficulty they're promising. So - Unless it's blatantly apparent that one ends up being far more difficult than the other, For that first week or two we could begin to at least summarize it like this, and go from there. When it's decided upon as to what the "real" progression raid size is, I'd like to hear what we do with the overall rankings at that point. Of course, this is assuming this content is actually difficult, cared about, and that there are still people left when said content releases.
  2. people who never killed heroic LK25 pre 25% call wotlk easy. T11 and heroic rag were great. T13 is easily the worst tier in WoW's history.
  3. Hey guys, I'm going to be livestreaming Nightmare 16 man KP/EV on Tuesdays, Thursdays, and Sundays for my guild Paradox on Sword of Ajunta Pall PvP. If you want to see how Anihhilation or just marauder plays in Operations feel free to come check it out, or just chill out and talk with us. Raid begins at 7 PM CST and ends at 11 CST PM. I may do some pvp before and after. Twitch.tv/clebzz Enjoy!
  4. I don't know what you're talking about, we roll on force not gas.
  5. http://i.imgur.com/pbiLY.jpg Check out the sweet mount you get for clearing Nightmare EV in 30 minutes.
  6. In patch 1.1.2 , why do you feel a Marauder / Sentinel DPS buff is neccesary?
  7. So you're telling me Sinestra, Heroic Rag, Heroic Al'Akir, and Heroic Nefarion 25 all pre nerf were easy? From someone who's actually in a world top 100 guild and cleared all of the content this expansion, I can tell you for a fact Heroic raiding in Cataclysm has been some of the most brutal raiding since Sunwell. Yeah, all of the content gets nerfed after it's all been cleared by top guilds. Big deal. This happens in literally every MMO, top guilds are given a few months to clear everything out and compete, then the content is nerfed so those whom aren't as hardcore / good can have a chance to see the content, or give them that push they need to get it down. SWTOR stated before launch raiding (Operations) would be on the more casual side of things. Yeah, I'd like to see nightmare modes be more difficult and add in new mechanics / bosses, but the game has been out what, a month and a half? Maybe less? You can't expect the first raiding tier to be the hardest thing you've ever played through in any MMO. Look at Rift. Greenscale and Alzbeth were both mind numbingly easy, the 2nd raid tier (Hammerknell) Was very difficult and satisfying. Give Bioware some time to let people adjust to raiding in a new game, I'm sure content will become more difficult. And if you aren't satisfied with raiding then, there are other MMOs to play.
  8. Have gotten 2 Rakata offhand tokens and 1 MH Token just begging me to use them, bump for something that should have been fixed before launch.
  9. Nightmare Soa Kill kthnxbai? Anyways, being 4/5 Nightmare mode myself in one night I will agree with you the HM's/NM modes are too easy, but we do need to remember this is the first tier of raiding and we can't expect the difficulty of a boss like Heroic 25 man LK in WoW or Heroic Ragnaros if you still keep up with the game. Yes, I got 3 Rakata tokens in one night as well. Lets wait and see how the extended Karraga's Palace is on Nightmare before we continue to judge the first raid of a two week old game.
  10. Hard mode : Battle of Ilum 2nd Boss- Interrupting the cast that activates his damage dealing sheild seems to be quite sketchy, we saw the cast bar say "interrupted" yet he still gained the sheild. Doesn't seem to happen every time. Possible cause : He may recast the sheild but it doesn't show a cast bar, interrupting twice despite no cast bar seemed to work at times.
  11. I have 700 expertise and full champion/battlemaster gear. My force scream crits hit for 4k at maximum with Execute procced and a strength stim. Your force screams do not crit for 5k, especially at level 41. Try again.
  12. Yeah, this isn't to hard to acheive as Rage. Smashing a group of people with 100% empowered and guarenteed smash crits usually nets me around 20k each time. I run with a pocket healer and never drop below 350k in Huttball.
  13. Sorry. Without combat logs to support this I can't take you seriously and if anything you are simply guessing.
  14. You obviously don't understand how to solo with a Marauder if you find yourself Squishy. You NEED to use your defensive CDs in order to stay alive. Keep aggro on Mobs, Use cloak of Pain, pop saber ward if you're taking a large amount of damage, Force Choke to eliminate damage from 1 mob for 3 seconds, Obfuscate the strongest melee/ranged mob, Interrupt abilities... TL:DR L2p
  15. A note for the Carnage rotation, Battering Assault should be the opener after Charge, wasting a GCD for Battering Assault with Gore up isn't optimal and it's better to have the rage to spend on higher damage abilities.
  16. Just hit 50 2 days ago, leveled all the way as carnage. Honestly, it can get rough around voss/Corellia, you actually need to understand how to use Obfuscate, Saber ward, Force Choke, when to Smash for an AoE stun, etc. It's not hard if you're a good player, you may find yourself dying at times without using Quinn as a healer. I've only had to use Medpacks a few times, Call on the Force can usually save me in any situation if it's up. *Edit* Playing Carnage is extremely good in PvP, especially when you get massacre. Watch for Blood Frenzy procs, spec into the 100% immobilize for Ravage, Defensive Roll, etc. I can usually kill anyone without any trouble, Gore's burst damage is insane.
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