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orenjee

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  1. I think sorcs might be looking at a slight buff when Makeb comes out. I don't think our burst is high enough when compared to other classes. Most of our stuff is cast heals/attacks and other classes have more instant. But in terms of survivablity, I'm not gonna lie, It's horrible if you are new to kiting but sorcs can be beastmode if you know what you're doing. You have to learn the maps and figure out how to kep yourself out of range of other classes. It's hard to be good at sorc unless you understand how the other classes in the game work. I.E: PT/VG: don't let them get within range to apply their big dots. Sent/Mara/Jugg: Slow the **** out of them and figure out if they have the immune to knockback/stun upon their jump so as not to waste ****. Basically to survive them you gotta slow and run off to a LOS location. Sniper: LOS and slow can annoy the **** out of any sniper making them constantly reposition, attack them when they are moving. Stealth: Use you knockback(hopefully it has the root) on them instantly and use cc breaker to escape any stun. Also you should ALWAYS keep bubbled in case stealth is coming and if you supect something use an aoe around yourself to prevent surprise attacks. And most importantly of all... You need teamates to peel for you. So when in doubt pull someone over or kite back to the group. And for healers at 50 that are getting flattened.... You need a *********** tank. At 50 no healer that's decent should q without one. You are basically asking to get your *** beat at 50, people pile on heals that's not a class issue, it's reality. xD
  2. Hrhm... I play mainly heal sorc at 50 and have and op that's about level 38. So I'm mainly familiar with sorc. The things I notice that haven't been mentioned are the general issues present at level 50 pvp. Big things that irritates me as a sorc healer: 1. You are far more targeted than any other healer because people target both healers and sorcs as a class in general. They are seen as easy kills in comparison to other classes and get a lot of attention. 2. If you even think about perching somewhere even remotely strategic in huttball you'll be focused down thanks to that pull. 3. Casting revivification vs competent players is pretty freaking hard. That's the heal everyone wants to interuppt. 4. The burst of other classes is not even cute at level 50. When folks stack on you the pressure is rough making the idea of an escape seem like an unparalleled ability. Everyone is entitled to their opinion but as a long time sorc healer I think I'm going for a level 50 OP for now. Being able to re-position yourself every two minutes is valuable. Also as a final comment. When running with a tank as a sorc under pressure you cannot spare heals to your teammates, mainly cause they are cast heals and your hot has a cooldown. Ops can easily drop hots on surrounding dps as they fight to keep both themselves and their tank alive. Which inflates their numbers over time. Energy management is also a lot more effective. I'd say the big con's to OPs lay in utility. Ops are a true healing class and when I play one I miss the table turning abilitys I have on my sorc. As an OP you can keep everyone up but don't expect to do anything game changing on a regular basis. xD
  3. I support. This sounds really fun and could work to diversify classes more. Like balanced teams will be more necessary vs hordes of derpsmashers. Pulls and speed bursts would be huge here.
  4. I'm sorry that healer was a dick. I play almost exclusively healer classes and if anything I kiss the floor my tank walks on. Tank is just as important as healers. I give my mvp to good tanks over good heals. Don't ever want them to stop rolling. xD
  5. Concealment ops can kick *** in lowbie pvp when geared... But.... That is all. Any good concealment op is ten times better on any other char... Except Mercs. :3
  6. I'm a dedicated healer usually and I always MVP my tank when we q together. Idk if I'm just a snob but I don't really take to rando tanks in wz's unless we pre-agree to be a tank-heal duo or end up alone and take out at least 3 other players. Trust issues I guess. I hate putting heals into a tank who doesn't know how to taunt. xD But when I see good tanks I MVP them over high dps. It's harder to find the discipline to guard than it is to kill alot.
  7. When a spec require an entire team to work together to counter it is unbalanced. Swtor isn't balanced 1 vs 1 and I've never wanted it to be. But the smash monkeys need to be adjusted. Smash is like knights/warriors version of grav round. "-smash- -stand- -jump- -smash- -stand- -smash-" sounds alot like "-grav round- -grav round- -interrupted- -stand- -grav round-". My only problem with smasher at this point is it's easy mode and it's frustrating to have to have such a high skill level to counter some bad that just runs about pressing two buttons and the best part is not only are they destroying everyone, they get top damage. The big pain in the butt is on my server I see smashing twinks queueing up in lowbie wz's, mainly on reps but imps have em too. C'mon... It's bad enough lv 50 is all smashers but now there's no were safe. Makes me just feel like I should give on my sorc and join the smash train. Maybe if analyctics reported everyone was now rage spec jugg and mara they'll change something jeez. =____=
  8. Wow okay. I agreed with everything till you hit the WoW bit. Have you played Wow recently? At least in swtor you can q in lowbies and hold your own as any class. There's no one-shot rogues or unkillable disc priests. Or hunters at can kill you with pet alone. Swtor might have 7 k smash right now but no one has ever been one-shot in the this game. Or if they have it was a one time thing. And Wow end game balancing is a nightmare. 300 k crits. No. Just no. Swtor has nothing to learn from WoW. What sucks about any MMO is people don't play the class they like, they learn to like whichever class most see as OP. Most PVPers don't care about which class they have to play if it means high dmg which is why everyone is lolsmashing. The problem is if any class is overplayed it leads to the same irritation. Smash's cooldown is far too low for the kinda damage it does but I think the reason nothing has been done is they are trying to avoid the next zergfest that'll happen after smash is riled in. They are trying to balance the game not quiet qqs.
  9. It is... till you hit 50. At 50 snipers are support class at best. They don't have great survivalbility (pretty squishy and easy to track down) and alot of their damage can be mitigated by defensive cooldowns. But they're a blast in lowbie pvp. So you usually see alot in lowbie and few in 50 pvp.
  10. Something I notice alot of on the forums is the strange idea that most teams are coordinated and even understand the mechanics of every wz. The only time you get teams like that is when you are q-ing in a pre-made (which many thread feel is ruining pvp) or you are on a tight knit server where there's few new players. In the average pugging experience, three people maximum are even attempting to communicate or bother to type in general chat. I feel that this particular warzone is favoring pre-mades highly if it truly requires a high amount of communication and support to win. PUGs are classic for not providing this kind of support and it's a total fantasy to expect it. Not saying it doesn't happen, it's just if you walk into a pug expecting that kind of interaction you're going to be sorely disappointed often. In reponse to comments suggesting you call for help when mezzed... The distance for mid to the polons is far too great to expect reinforcements within 6-10 seconds. Also the biggest concern I have is the cooldown on cc break. It doesn't refresh upon death so it's not even a guarantee that the person or person guarding will be able to counter a mez/stun at all. I just feel that the playstyle of this warzone is going to lead to many exploits and make it hard of the well meaning pvpers to make up for the lemons on their team. There's a reason why it's so hard to stun cap on all the other warzones. It makes it unfair and exploitable. But if this is bioware intention with this particular wz than I guess my complaints will fall on deaf ears. I just wanted to know if that kind of gameplay is being encouraged intentionally or if it's some kind of detail they overlooked.
  11. Okay so. I'm very happy with the landing of a new shiny warzone. But I am kinda in shock of how Bioware made the cap time of the node to be less than that of an average stun. I mean... Come on, no other node in any other wz can be capped in the time it takes for a 1 mez to run out. An pattern I am noticing already is sins and ops stealth to the enemy node and stun cap without any trouble. If you use cc breaker to interuppt: They cloak, re-sap and you watch in horror as you are the weakest link. Is Ancient Hypergate supposed to be stealth version of Huttball where they are insanely op due to their ability to solo cap? Furthmore, stealth's guarding abilities here is better than any other class by far seeing as they are the only ones that can avoid the stun cap initially. As a sorc I can use electrocute and bait the cc break, whirl and cap. This is like Alderaan back at launch. Please fix the cap times to prevent this kinda issue. It's really annoying and is backtracking the progress of all the other wz's.
  12. AHAHAHAHAHA. This made my day. I like how they are sith. N'sync is pure evil. LOOOOOOL
  13. As someone who has never played a dps op and always plays a healer which means ops often try to kill me.... Dust mites bite harder. I can kill ops without much trouble as a heal spec sorc. and which one on me I can heal my allies without fear of dying till about half health... which can take awhile. xD I don't miss stunlocking monster ops of the past but they are pretty sad right now. Callin them op is trolololol.
  14. I just want to say.... Cross server pvp is something I NEVER want to see in this game. It'll ruin everything. Pvper's need to try pvping on a pve server. You think bads are bad. PVE server are super bad. And the community will be blown to hell. No one will be familiar with top guilds or players for their server ever again. I don't think swtor has a problem with horri-slow q's anymore so pleaseplease don't ever implement that ****. xD
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