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Belkiratwo

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Everything posted by Belkiratwo

  1. Right now I'm using AndroidVNC to connect to my VNC server at home and then just launch and play that way. A little bit choppy but good enough to do trade skills.
  2. After 6 years of homogeneous gear sets? yeah
  3. I already spend most of my time staring at health bars and cooldowns as a healer, now i spend all of it. Pretty sure I'll just be space barring in war zones until this game is fixed.
  4. Arcanite Reaper would like to have a word with you.
  5. The simple fact is that any mmo release knows exactly what is has to compete with and exactly what has caused others to fail. Lack of end game being one of the largest (AION, Warhammer, Rift, Conan, LOTR).
  6. Stuck on loot bug persisted through all of vanilla so saying that's all you remember is a bit facetious. I'm sure you don't remember the Tarren Mill battles that caused server instability to the point where you would log in only to be immediatly rebooted. Falling through the world? That was one of the biggest bugs at release that caused all kinds of issues, people were stuck falling and had to have GM's teleport them around. Unfinished skills trees - you can't argue, this is just fact. FPS issues in Ironforge and Ogrimar which is where the only faction auction houses were. Running 60+ fps all around the world dropping to 6 as soon as you hit IF with frequent crashes and disconnects. You can try and blame it on my computer if you want but some of us ACTUALLY PLAYED AT RELEASE.
  7. That's funny because I remember wow doing all these things at release. Random crashes, random freezes, couple BSOD's due to video drive issues, falling through the world, loot bugs, unfinished talent trees, unfinished quest lines the list goes on. To this day WOW was by far one of the worst and buggiest game releases I have participated. They have managed to absolutely dominate the field since then but that's after 7 years of development. Anyone that actually played WoW at release knows it was buggy as hell and you're just lying if you think otherwise.
  8. So let me get this straight... There was a 30% decline in sales AFTER THE CHRISTMAS RUSH? i'll give you a few minutes to let that sink in.
  9. It's was the announcement of the MoP expansion that pretty much killed WoW for me. Pandas? ya no thanks, last time I checked I'm not a 16 year old asian female.
  10. As a healer I spend almost all my time trying to decipher the horrible UI. The placement of the character portraits, the action bars, size of debuffs/buffs, timers... all of them take away from my ability to enjoy what's going on and force me to pay attention to the completely non-intuitive UI. The current UI is ruining my immersion in this game. If i'm not staring at health bars and debuffs then people die. With customization I could at least place things in a way so I can continue to heal, watch all the things i need to watch AND STILL PAY ATTENTION TO WHAT IS GOING ON AROUND ME.
  11. I played on Shattered Hand at release and can confirm I was able to play maybe 1 week out of 4 the first month. 1+ hour queue times then crashing as soon as you login and sent to the front of the queue again. Falling though the world constantly. Still combat was infinitely more polished then the current SWTOR system.
  12. Different people play this game differently. While you may enjoy the slow long grind of steady progression there are those out there that want to compete at the highest levels and are willing to do anything to get there. Just look at the world first WoW boss kills. There has not been a single expansion where there world's top guilds did not get caught exploiting in some fashion and were then later reprimanded (25 soulstones on lady vashj pre-nerf, DI razorgore, grenades on arthas, the whole wave that just got banned a few weeks ago for the spine exploit and it goes on).
  13. If you're as good as you claim it wouldn't matter who you filled the spot with.
  14. I have to say that the crafting system is by far the most disappointing aspect of this game so far. Other than slicing to continue to make money selling mission schematics and Bio for the consumables there is absolutely ZERO place for crafting in end game. Things that should have been included at release - unique items for each crafting profession, whether it's a trinket, weapon, mod, something that provides a direct benefit at 400/lvl50. - raiding schematics that allow craftable gear that is on par or top of the line only obtainable through raiding - items that are not replaced by entry level pvp and heroic instances It seems that crafting in this game is very similar to crafting in a game like Skyrim, it's just something to do but doesn't actually give you anything that you can't get off some random mob out in the non-raid world. For now I'll continue with nothing but gathering professions. Angry Rant: Why the hell would you waste developer hours on a crafting system then fail to implement anything that is useful beyond level 49. The first f'ing rule of any mmo is that the majority of content needs to be for level capped players but then to completely **** over the crafting community? seriously?
  15. or people are thinking, well grinding for 2 hours to pay for repairs and consumables was fun 8 years ago when I was playing EQ but i've since moved on.
  16. This just further reinforces my point about knowing your market. You have a market for those hilts but I'm assuming you don't waste time making and posting the green quality hilts? If it sells then there is a market for it but if you keep posting the same crap and it keeps not selling the problem isn't the GTN it's the fact that the poster doesn't understand.
  17. "I have way more then 50 things to sell" "my mail is loaded with old auctions that haven't sold." Just because you CAN put something on the GTN doesn't mean you SHOULD.
  18. The problem isn't the limit the problem is what you are posting on the GTN. On average I see about 7-10% of my auctions fail however I am not posting random crap. You need to understand the market if you want to make money in it. As I posted in another thread: The majority of purchases of Gear/Gear Mods in any MMO are done by level capped characters for alts. If you are posting random BoE items or item modifications you are going to see horrible sales, PERIOD. There is no market for those items right now. Most players are focusing on leveling and the storyline and could care less about a +2 item upgrade. If you want to sell item mods sell the level 50 mods and you will see a drastic increase in the volume of sales since THIS IS WHERE THE MARKET IS. If you want to sell things to players not at level cap or if you want to appeal to a high percentage of the market then you need to be selling: Raw Materials Consumables Missions Schematics Those 4 things are what people use when they are leveling. People do not spend credits on minor gear upgrades that will be replaced by easy quests or flashpoints. Keep posting 50 auctions of crap a day and keep thinking that it's the size limit that's holding you back. I'll keep posting my 50 relevant auctions at a time then reposting 50 more when they've all sold an hour later.
  19. Actually most players are clueless. Some bugs can be changed with a couple lines of code. Other bugs interact with the game that any minor change to one little aspect of that class/method/object requires extensive testing and coding to isolate any additional or new bugs that change might take place. There is an actual process for maintaining and patching software and in my experience most forum posters and mmo whiners have 0 clue. I personally would like to see the bug on Alderaan with the wisdom Datacron fixed so I can get through the door but I'm not going to cry if it doesn't make it into the next patch. Honestly hope most of the people like this don't re-sub, I quit wow to get away from kids like this.
  20. The Need/Greed system has been around in MMO's for several years and the community at large has already developed the unofficial "acceptable usage" policy which you may not be aware. Need - This is used when you are going to equip and use an item. It is standard to only roll need if it is for the specific role you are playing, ex) Don't roll Need on a tank item if you are filling the role of healer unless you take the time to dicuss "anyone mind if I roll need on XX for my offspec"? Greed - this is used in almost all other cases where you are not going to use the item or could use the item for offspec but don't want to directly role against a main spec. Pass - this is almost only used if you don't want to take the time to vendor the item. This is the standard which about 99% of the players you come across are going to adhere. You are more then welcome to argue your view of the system however argue with the knowledge that this is a well established standard amongst millions of players and you will be hard pressed to find someone that agrees with your point of view.
  21. Really? you couldn't even finish reading the sentence where he then went on to add "option to disable" to that particular request. I think you wandered into the wrong forums, here you go: http://forums.heroesofnewerth.com/
  22. Your major problem is that you failed to understand the market in which you are participating. There are very few craftable items that people are going to spend credits on in this early in the game. If you're crafting anything except level 50 items the chance that they will sell is almost 0. Why? Because the majority of sub-50 gear purchases are going to be made FOR alts by MAINS. 3 weeks into the game there isn't a large enough player base of level 50's to support the alt economy. What does sell? Crafting Materials, Schematics, Missions. why? Because as people are leveling these are the actual things that are useful. Rare and epic missions will usually have a high profit margin or offer something unique. Schematics offer crafters the ability to provide a unique service. Crafting Materials are always in high demand as people hit level cap and want to power up their skills or RE to new epic patterns. Currently I am sitting on 378 Underworld, 400 Scavenging and 25 Cybertech (dropped yesterday for slicing again). Have over 350k credits and have had no issues making sales. I dropped slicing after the nerf to pick up Cybertech but have since dropped it to level slicing again as the added bonus of world lockboxes while leveling was just too much to turn down. In short, know your market before making such huge investments and you won't find yourself a broke ***.
  23. Once the interface is fixed maybe people will finally stop posting crap at the default buyout value the GTN assigns.
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