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Mirthadrond

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Posts posted by Mirthadrond

  1. I do not believe it's within BIOWARE's power to fix the internet.

     

    Happens to me all the time on my sniper, using pulse. Yesterday I actually knocked a ball carrier who was approaching me, forward, safely across the fire pit and onto the ramp behind me.

     

    I wish they could iron out the ability delay we constantly see in PVP, but.. I've stopped holding my breath.

  2. I have been trying to get 4 Mandalorian Iron for 3 days.

     

    My mission options are always full of companion gifts and fabrics. I try resettting and I only get a moderate yield grade 6 one out of every 10 resets. I haven't seen above an abundant yield in 3 days.

     

    I have resorted to sending off for a ton of Fabrics and gifts to get all of the missions to reset and am lucky to get one mission for metals (and almost always a moderate yield.

     

    I have tried buying them off the AH. Surprise surprise nobody else has any either. Also I have NEVER not even once since I started playing this game at Launch seen High level underworld trading missions for sale in the auction house. I have about 250 Ultrachrome from all the Investigation missions I can buy and the AH is loaded with those. But I can't buy a single Underworld trading mission; seriously?

     

    Fix this please Bioware it is depressing and frustrating.

     

    ROTFLMAO!!

     

    I haven't gotten an abundant, bountiful or rich underworld metal mission in 2 weeks, to even 'try' to get mando iron.

     

    I can say though, that most of my companions are now at 10,000 affection...... :o

     

    However: I swear to god, the higher the affection, the less chance of getting a crit. Kaylio used to crit all the time. Now that she's 10,000, she's only crit 4 times in the past month. (when I do get missions besides 'companion gift' )

    She runs, on average, at least 2 missions per day.

  3. I'm not gonna say 'No' to lvl capped brackets, but there are several problems.

     

    1: Server populations currently do not support this. Mergers 'might' help for a little while, but sustainability is questionable. It will only work 'if' the game starts to grow, rather than bleed subscriptions. It doesn't have to grow a lot, but it needs to at least start gaining as many new subs as it loses.

     

    2: No 'open' war zones that you can enter / leave whenever you choose to. ( City of Heros / Villians did this extremely well - Bioware. Please take note.) This gives a nice option to PVP'rs who dont want to wait for a war zone to pop. These need to be level capped ( or diminished returns / locked powers above the cap ), EASY TO ACCESS areas.

    (Outlaws Den on Tatooine is almost a good start, but this zone is not level capped, and is too damn far out of the way for players to migrate to, for some casual fun. No objectives, no NPC's, no missions, no rewards. )

     

    3: Cross Server queuing is wrought with problems, both technical and social.

     

    Those issue aside, I think level brackets would be fun. Maybe even a little more balanced.

    What lvl's they are capped at, I'll leave Bioware to decide. It seems every class gets their game changing abilities at different levels so.. hard to say.

  4. On the flip side (as a gunslinger)

    This happens on my server too but I like to make the enemy think I have not seen them and wait till 7 seconds into their cap (obviously calling inc during that time) then interrupt and attack.

    That gives around 6-7 seconds notice to my team and allows for a better response.

     

    On my shadow I find it amazing the amount of people this works against either by them AFK'n or by watching the action somewhere of in the horizon.

     

    EDIT: come to think of it I like to wait the 6-7 secs on my shadow too.

     

    Hehehe... I watch for the 'brow wipe' animation. You know they are sweating in real life at that moment.

  5. I'm with the OP on this one, I HATE gear grinding. I do it because I have too.

     

    I also hate it when people say they "worked" for their gear. That's laughable. In fact: Gaming = Work = ROTFLMAO!!!

     

    If you think it's work, try a real job.

     

    As far as 'rewards' for playing PVP?? I can think of TONS of different rewards that DONT include gear progression.

     

    1: How about a 'free week' of play for hitting a certain valor rank.

    2: How about a wide selection of gear / looks to choose from.

    3: How about more titles that can only be gotten via PVP.

    4: How about a wide selection of weapon skins to choose from.

    5: How about specific PVP emotes.

    6: How about PvE companion buffs, for achieving valor ranks / kill ratios or something.

    7: How about Unique perks, like Planet Passes (similar to Fleet Pass)

    8: How about a new unique pet for reaching kill / heal / capture objectives.

    9: How about a unique companion for achieving a valor rank.

    10: How about a unique team PVP buff for reaching a specific valor rank.

    11: How about a unique speeder bike that's even faster than the fastest ones (presently) so we can 'catch' other players in the open world.

    12: How about a 'perk' that allows Op leaders to briefly see "non' stealth enemy players, on the map view, in a war zone, for reaching a specific valor level.

    13: How about consumable temp powers.

     

    .... and I can go on and on and on... listing dozen's and dozens of ideas that do NOT involve gear grind, provide perks / rewards for dedication and playing and DO NOT create imbalance on the playing field.

     

    I'm just saying. The last MMO I played for a long period of time, had NO rewards for PVP except 'rank', which went down daily if you did not PVP. I played that game for years with no PVP rewards.

     

    Don't need them.

     

    I think the expertise mechanic works to separate PVE from PVP, but at some point it needs to be capped, forever.

  6. Funny, as a person that doesnt use biochem, I dont have a problem with it, or find it negative, unbalancable or massive.

     

    That's because you DONT use it. If you did, you would understand the advantage it gives you. But you dont use it, so you don't know... apparently.

     

    Regardless - as posted before - Biochem is just 1 issue with PVP. It is not the end all be all of balance changes.

    On paper, it looks good.

     

    At any rate. IF people really wanted to keep biochem adrenals in PVP, then I think Biochem needs to be reconfigured. Either allow anyone to buy/use reusables, OR reduce the cost / materials to craft regular consumables so they can be reasonably priced.

    Crafting costs for green and blue biochem consumables are ridiculously high. Crafting of purple biochem items SHOULD be ridiculously high since they are unbound, powerful, reusable, and never need to be repaired.

     

    But personally - I think removing them from PVP use is a better option, for the time being.

  7. I'd like to see more Hutt Balls in different scenarios, on different planets. BW can go far with this sport and even improve on it, things like this...

     

    - New worlds, back drops and even a different Host of the game. ( Mandalorians, Imps, rebs or czerka hosts.)

    - New traps, something specific to each world ( quicksand, tusken's random AOE attack etc)

    - New obstacles, Moving plat forms or teleport pads.

    - Random ball spawns, ball can spawn in 1/3 locations ( no more controlling the center)

    - New random ball ( timed ball if you dont pass in X time)

    - Shield bridge set on a timer with the ball holder in the middle... every so often the bridge vanishes meaning players can't hog the middle and have to change tactics also means using pull/rescue to save the ball holder from the bridge vanishing

    I could see Hutt Ball going places...

     

    I would LOVE to see a huttball match that included the use of the magnetic gun you can buy on Alderaan.

  8. There is DEFINITELY some bug with entrench now.

     

    I was in cover with entrench up, void star, near the door not in natural cover. Somehow I got knocked out of cover, though entrench was still up. I was no longer in cover (standing), none of my 'cover' abilities were available but entrench was up. Entrench was 'still working' as I was immune to several CC attempts.

     

    I was ALSO knocked out of cover/entrench during a match yesterday. Wasn't lag, as I'd been in entrench for several seconds before it happened. Nor was I behind natural cover.

     

    BOTH of these instances are new issues that have never happened to me before.

  9. I recently switched to Eng on my sniper. At 31 points you can pickup plasma prob.

     

    While guarding south on Novare, alone, I was repeatedly engaged by an OP. He died 5 times.

     

    In "this" scenario I did the following:

     

    Camped in cover, inside the bunker. Dropped Plas Probe on top of myself (18 secs, 18 second cool down, so can keep it up constantly.) This prevented him from getting his jarring strike off. Once we engaged one another, it was a simple DPS race, which I won.

     

    He tried sleep darting me, which was fine with me since it jacked my resolve preventing him from incapacitating me completely (trinket after his debilitate) and the Plas Probe still worked so he couldn't get his hidden strike off.

    Now his flash bang did nothing (full resolve). Inter Probe and leg shot kept him from running away.

     

    Outside of this specific situation, it all depends on if they screw up their rotation, or you manage to get Debilitate OR interrupt off, the moment you come out of CC. Rare... but it can happen.

     

    Beyond that, you're in deep bantha phoodoo if you're alone / have no help.

     

    My tactic above worked 'this' time. Can't speak for the future. 9 times out of 10, if they get the drop on you, and you have NO help, you die.

     

    Edit: Just wanted to add: IF you are not Eng, you can try just running around like a chicken with your head cut off.

    Believe it or not, constantly turning, jumping... panning view... you can sometimes catch (see) them in stealth approaching, target and engage them before they engage you.

  10. HURRAY FOR CHANGE!!

     

    Petition not signed.

     

    Hopefully this will mean I do NOT have to drop my level 400 Armor, arms, synth and art, crafting skills on all my characters so I can be competitive in PVP.

     

    There is a serious 'flaw' in the game design if you HAVE to be Biochem to be competitive.

     

    This is a welcome change before ranked war zones.

  11. My BIGGEST concern with the increased level cap is as follows:

     

    1: Ranked War Zones coming. How will 'gear' gap and 'level' gap be addressed with Ranked Warzones?

    ALL professional sports leagues play with the 'exact same equipment' as the other team. NO advantages in 'gear' are allowed. Period. End of Story.

    How is Bioware planning to address this issue, or can we just farm lowbies/fresh recruit teams so our ranking is artificially inflated?

     

    2: The gap between a fresh 50 and a WH 50 is pretty big, which means most of the "Ranked" teams will not welcome any fresh 50's onto their teams, which means those fresh 50's will earn ranked WZ comms at a very slow pace. ( Slower than those who can actually participate in ranked war zones.)

     

    This of course means it takes longer to build 'new' teams to fight against, and longer to replace team members who quit/unsub/fall off the face of the earth.

     

     

     

    3: How will a fresh 50 compete against a level 60 (my speculative level cap) in the 'new' top level gear???

    Thus leading to even fewer new people entering the PVP arena, which is already a problem.

  12. I absolutely and completely agree with the OP.

     

    Underworld trading needs to be FIXED!!

     

    I've been trying for 2 days to get lvl 3 underworld metals, on THREE DIFFERENT TOONS and it's been nothing but 'companion gifts, luxury fabrics'.

    On THREE DIFFERENT TOONS, each at 400 skill.

     

    Cut the crap bioware, fix the mission tables on these (and other) crew skills. Why do you feel compelled to 'needlessly' frustrate your player base??

     

    I 'wish' I could just buy the materials on the market, but there are NONE on my dying server.

  13. You guys aren't dumping "merc" body guard healers into this 'impossible to 1 DPS down" group are ya?

     

    Granted; I don't have full BM gear yet, but... I've yet to find any class that can't out damage my healing. Looking at the percentage increase I'm gonna get from WH gear, I don't really see that changing much.

     

    My rotation may not be perfect, but considering I can't get off 4 heals before I die, once focused even by 1 mara or Pyro PT,... I just don't see gear making that much of a difference. The ONLY thing that will save me is a tank/guard and another DPS or healer helping out. Otherwise I melt.

     

    Good gravy..... I need to find a decent premade guild......

  14. Ok - I got about 8 pages into this thread and have YET to see anyone actually give an idea for expanding the gameplay.

     

    So... I'll give it a shot:

     

    First: Expand level cap to 60.

    Much like your NEVER CHANGING decision when you picked an AC, you now have 1 more choice to make THAT CAN NEVER BE REVERSED.

    They go as follows:

    1: Pilot - you will specialize in space combat. Obviously - a FREE ROAMING mutiplayer space combat and exploration elements added. (PVP and PVE). It is OPEN WORLD. So.. you'd best be ready to fight, but you can be a 'smuggler', 'star fighter pilot', or 'capitol ship captain'. These characters will be the ONLY characters in the game that have access to advanced piloting skills and perks that apply ONLY to space combat.

    This will require a massive expansion of space zone, territory, etc..etc..etc...

     

    2: Master Craftsman. While you haven't 'completely' retired, you've put your lightsaber/blaster on the shelf to pursue a less combative role in the galaxy. Master crafters will be the ONLY craftsman who can make the TOP TIER gear in the game, period. While raiding will get you materials to build these master crafted weapons and armor, ONLY the master craftsman/woman/alien can put it all together.

     

    3: Master Combat Specialist: These are the cream of the crop PVP / Raiders in the game. They gain additional combat skills and powers that NO OTHER CLASS will have access too. (Say for example, those annoying PVE only skills become available in PVP. I'll leave Bioware to figure out the balance issues)

    You WILL however, be forced to 'choose' between PVP or PVE combat specialist. You can't have both.

    a: Top end raiders will gain ultra rare materials that they can sell to master craftsman/women/aliens to craft master gear.

    b: Top end PVP'ers will 'also' gain rare materials that can be sold or traded to master craftsman to make epic PVP gear.

     

    4: Entertainers: (just throwing this in to keep the old SWG people happy) Entertainers give additional 'group buffs' and bonuses. Be they in PVP or PVE. ( likely best applied to healer classes, but anyone can do this role)

    These 'buffs' can be anything from: bonus damage, bonus healing, bonus out of combat healing, bonus energy regeneration, bonus XP... the possibilities can continue, but the point is; these are NOT combat specialist or space pilots or crafters. These are BUFFERS who can participate in ALL the above activities, and still provide a benefit.

     

    So there you have it. Some 'sandbox' type elements.

     

    Edit: I would just like to add: JUST because the level cap is increased, and you 'specialize' in another branch of the game, DOES NOT MEAN you cannot play the game as it exists 'today'. "new" content 'is still accesable to 'everyone' but only the 'specialized' will have the top end powers/perks/gear...etc..etc.. You can still participate in raids, as a crafter, but the combat specialist is going to out perform you, just like the 'entertainer' will not get 'damage/heal' numbers like a combat specialist.

    This doesn't mean they 'cannot' do the content. Just that they are 'not' the best equipped to do it.

  15. I've been hearing constant complaints about Bioware and the game itself. I'm not going to lie here; I've made some of these complaints myself. Once I gave myself time to think it over, however, I realized that there's no point in being irritated. You people need to know that this is Bioware's -FIRST MMO-. They're still learning how to do it. It takes time to learn how to make sufficient patches on the first try, or to polish the game to a certain degree. As store-shelf game designers, Bioware is used to being able to fix a mistake a long while after's it's made because they notice during the development and testing process. In a video game, you have at least a couple of months of testing. In a mmo, they're rushing to put the patch out(Here, I'm not talking about the actual game, just the patch. Bioware had several months of BETA to test it). Until Bioware learns some of these skills needed to run an MMO, we will notice some issues.

     

    On top of inexperience, Bioware is also having issues with both EA and the Mass Effect 3 ending. EA has rushed them to complete both TOR and Mass Effect 3 on time in order to compete with other titles as is what happens when you have another company calling the shots for you. When it comes to Customer support, most of the issues people have are there simply because they've never played an MMO before. I've seen people complaining about selling something they needed and not getting a warning. That's simply how an MMO is. On top of that, TOR gets THOSANDS of help requests every day. If your ticket isn't addressed immediately, or is addressed inadequately, -BE PATIENT-. Continue asking for assistance if they failed to help you and you will get your answer eventually.

     

    For those of you whom can't even log into the game due to crashes, I don't blame you for unsubscribing.....But if you do, and actually like the game, check back in with it eventually. Chances are, they will have fixed it.

     

    Now then, before you say that I'm a Bioware/EA fanboy, please note that I have only ever played one Bioware game which was the original KOTOR and I preferred KOTOR II to that. When it comes to EA, I have two games by them that I don't really pay much mind.

     

     

    Ok... I'm convinced. I'll give them time to fix things. In the meantime... I'm taking my gaming dollars elsewhere. When things are fixed, I'll come back and play again.

  16. No, the valor 70 requirement is for crafted WH gear, not for the ones you buy with comms.

     

     

    The 10-49 bracket is not the same as the 50 bracket.

    Normal mode flashpoints and 1-49 quests are not the same as hadmode flashpoints and PvE dailies.

     

    Someone should not be able to earn full Rakata gear from the lower level PvE, exactly the same way as someone should not be able to earn full Battlemaster from the lower level PvP.

     

    My second char (Assassin) is level 37 at the moment, and of course I feel like my comms are going to waste since I cannot use the comms I am earning for anything meaningful, but at least I am able to accept that doing Black Talon normal is not the same as doing Black Talon hardmode...

     

    No - I can't "earn" FULL rakata gear, but my pre 50 character can already craft and sell Rakata gear having never done a hard mode flash point.... ever.

     

    No - you can't do Black Talon Hard mode, but you can still farm Black Talon normal for companion affection and Light Side/Dark Side points, which are (arguably) equally as important as your end game gear.

     

    And Finally:

    The only 'major' difference between Pre 50 and Post 50 PVP is the vast amounts of "Expertise" stats floating around.

    Here's another difference between the two.

    At Pre level 50, a team of low level skilled players can beat a team of of high level players who are not working together.

     

    However, At lvl 50 - a team of ungeared players, no matter how skilled, will not beat a clueless but fully geared team, ever.

     

    I'm sorry, but if you want to blame anyone for Biowares end game design schizophrenia, blame them.

     

    Do not blame me for wanting to bypass some of the grief, and 'break the game' by being able to save more than 2000 war zone comms.

  17. However, everything in an MMO needs incentive attached to it in order to keep people interested, and what is being discussed here is removing said incentive. Sure I PvP for fun, but if you remove the incentive then more people will leave than already are out of boredom..

     

    I wont disagree there needs to be incentive, something to work towards. If a player is working on saving 12050 war zone comms, is that NOT working towards something?

    You have to hit valor 70 to even use War Hero gear. A goal that cannot be achieved until after lvl 50, let alone the comms to buy the gear, so again.. an objective / goal / reward.

     

    Also - I don't believe either of us can 'prove' this point, but.. I don't think as many people will quit due to lack of PVP goals / incentive, as you seem to think will.

    Those who are disgusted with SWTOR PVP have already left. Those that remain (if they are still paying) do so hoping for some added content, changes that make it even more fun / balanced.

    It still remains to be seen how dedicated to the PVP community Biowares Dev team really is. Many of us are holding out, hoping for the best. We apparently 'surprised them'.

  18. umm... I hope there isn't 9 pages of crap before someone told you 2k comms isn't that current cap anymore for pre-50. 40+ you can convert WZ comms to ranked comms just like we used to convert WZ comms to Merc comms except the ranked comms cap is 3,500. My sniper is currently level 44 and I have 3,420 ranked comms. Soon i will cap out ranked and get my 2k wz comms. Ranked comms effectively convert to wz comms 1:1... so that's 5,500 wz comms at fresh level 50.

     

    That is almost all 4 of the most expensive BM items at 50. I think it works out that I am 100-200 WZ short of being able to buy the main hand weapon, offhand weapon, helm and chest as a fresh 50. I'm sorry.. but that is stupid easy to do and we shouldn't get more just for hitting 50 and preferring to pvp over pve.

     

    So no it doesn't need to be easier. At 50 i can easily afford my skills and recruit gear... once all that is bought then it is just converting to BM gear over time... with all the expensive 1k+ BM pieces bought.. I can probably get full BM geared in like a week.. probably less. I don't see how that is hard for anyone.

     

    Ya... nothing but whining and complaining. Nothing to see here. Move along.

     

    :eek:

    Ranked comms? Really? Oh gee golly mister, I didn't know that!!

    Let me guess? You're one of those people that think 'Title Loans" are a good deal? Am I right??

  19.  

    A couple ideas:

     

    A) Increase the commendation cap every 10 valor ranks. For example at valor rank 1-9 you can hold 500 commendations. Then at rank 10 increase that amount to 1000 and so on.

     

    B) Increase a players base expertise stat with every valor rank, or 5 to 10 ranks.

     

    I also liked the Legacy commendation cap suggestion which could work with this as well. Have it increase the base commendation cap which would then increase at the same increment every 10 valor ranks. Perhaps having it unlock at valor rank 50 which would require you to have a level 50 in order to achieve it or something like that.

     

    Any thoughts?

     

    Some good ideas here. The increase of comms per valor rank is good. Adding more for legacy lvls is a nice touch as well.

    These would allow Bioware the opportunity to increase WZ cap, without offending all the 50's who farmed Ilium....... er.. I mean... 'earned' their BM gear.

    (for the record, I don't care if they offend anyone, it's their game)

     

    Regardless: Solid ideas. If it was implemented 'today' I'd be happy as a lark. Currently lvl 45, 45 valor and 21 legacy.

  20. If you've been pvping casually ever since you started this thread or ever since you started whining, you would have received half battlemaster gear already.

    Thread Lesson: Less QQ and More Pew Pew

     

    Yo... genius. The character I'm working on, and have posted about in this thread, is NOT lvl 50 yet. So... no.. I would not be 1/2 to BM gear yet. A full set is 12050 WZ comms. The most I can save at any given time is 2000 and I can NOT spend them on BM gear until I hit lvl 50.

     

    As myself, and others in support of this thread have ALREADY POINTED OUT, we've spend 2X, 3X the amount of comms it takes to buy BM gear, BEFORE we even hit lvl 50. Many of us at valor 50 the moment we hit 50.

     

    You're a smart one.

    Lesson for you: It's better to remain silent and be thought a fool, than to open your mouth and leave no doubt.

  21. Shows how short sighted you are that you like people unsubbing from the game you are still playing lol. Yeah, we should listen to this guy for game improvements....

     

    In 3 hours ill be having some very awesome fun, and you will be stuck here playing this and whining on this thread....Oh wait a min, you won't be playing cause there is a maintenance isn't there? So guess you will just be whining on here lmao.

     

    Not at all. You un-subbing works to my advantage. Letting YOUR dollars speak ALSO speaks for me and every other player in the game.

    You cancelling your account affects their bottom line, so.... in turn they will make adjustments to their game, and take player feedback seriously.

     

    So... thank you. Go have fun doing whatever it was you planned on doing.

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