LOL. I started with EQ1, right when it opened. I remember when they changed it so killstealers had to outdamage an entire group, and not just the individuals in a group to get exp and loot, and when last names at level 20 were still awarded by a GM after a ticket. Exp loss on death, including level loss, corpse runs (before the summon corpse spell for necros was put in), hell levels that took 4 times the exp to progress... the list goes on.
And you know what? That stuff sucked. There's a reason we don't have those mechanics anymore today. A game is supposed to be fun, not work.