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Kanana

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Everything posted by Kanana

  1. LOL. I started with EQ1, right when it opened. I remember when they changed it so killstealers had to outdamage an entire group, and not just the individuals in a group to get exp and loot, and when last names at level 20 were still awarded by a GM after a ticket. Exp loss on death, including level loss, corpse runs (before the summon corpse spell for necros was put in), hell levels that took 4 times the exp to progress... the list goes on. And you know what? That stuff sucked. There's a reason we don't have those mechanics anymore today. A game is supposed to be fun, not work.
  2. Oh, the "work for" "argument" again. Hello - games are not supposed to be work, but fun.
  3. You should be able to defeat a fresh 50 because of your experience and skill, not because of some gear advantage. This is PvP, not PvE. Ideally, all would have the same gear, allowing for fair matches.
  4. If you leave before the WZ ends then even with 8 medals gathered you'll get nothing. That's how it always was.
  5. Finally! It seems BW is capable of fixing mistakes (somewhat).
  6. PvP needs to reward time spent in it as PvE does. XP and credits no matter if you lose or win, just so 15 minutes in a WZ are not wasted compared to 15 minutes spent questing. Comms need to be rewarded more generously regardless of the outcome so people have an incentive to stick it out.
  7. PvP is best when lots of people are active. When there are instant games, and different players. And for that you must reward participating, not just winning. Love PvP? Make it so win or lose, you get decent rewards - comms, credits, and XP. None of that piddly 15 comms and 0 credits.
  8. /support. We should be able to create orange skins of all items in game.
  9. PvP is not PvE. Anyone who wants to have a grind - any grind - in PvP is not a true pvper, but someone who wants gear and time spent grinding to matter more than skill.
  10. Perfect stuns? You mean flashbang and debilitate? Have you actually played an Ops? I guess not. My guess is you've been ganged up by half a team and just blame the operative who was healing since months ago one operative killed you in a stunlock once. Newsflash: All Operative stuns got pretty nerfed loooon ago.
  11. Very good proposal. The rewards for playing must be increased so people queue up and stay in games. Fighting for 15 minutes should at least pay out 7K and comms above 50. When compared to pve rewards, the credit rewards look pathetic and ruin the pvp playstyle. And for those concerned about repair costs: Get real. Repair costs are no concern when doing solo quests or space, both which nets you far more credits for less work than pvp.
  12. It's a game. PvP needs as many players participating as you can get, which means, yes, you should get a reward just for showing up.
  13. A WZ should award 5K credits on average even on a loss - you can get far, far more than that in PvE or space during this time, and without any risk of losing credits to repair costs either.
  14. Very good post. Games should be fun, not work. I know some people all want a challenge and compeition and whatever, but that's what rated is for. Normal PvP zones should be fun for everyone involved, win or lose. Increase the credit and comm rewards for losers and winners, so more people will pvp.
  15. You want people to play and stay in WZs? Add more rewards for participating. You want more people to quit PvP and the game? Add more punishments.
  16. Yes, that schematic really needs to be available as an orange. There are other models not available as oranges too, but this is one of the most striking, I really do not get why there are not oranges for every look.
  17. This. It's a game, punishments make people stop playing pvp or the game.
  18. There's no more weekly or daily participation quest. If you're getting stomped you won't get the 3 medals to even get any paltry reward, no matter how much you focus on obejctives. 90 for a losing match? You're full of it.
  19. BW really seems to want to force people to play in their ugly, ugly pvp gear, otherwise they would have fixed that long ago.
  20. I got a level 20 orange sniper rifle. On artifice I got a level 20 orange saber as well, so I assume every weapon got a level 20 orange crafted variant now.
  21. You are aware of the difference between a game and real life, are you? You don't punish people in a game, nit if you want them to keep playing. If you want everyone to bail from the game, and not just from warzones, keep ranting about punishments. If you want everyone to pvp, make it worth their while, win or lose.
  22. I never quit WZs before 1.2, no matter how bad we were losing. But after 1.2? Getting stomped is no fun, and if there's no reward for sticking it out, why should I bother with it? If the fighting is not fun - and getting stomped is not, contrary to closer matches - and there's no reward at the end, smart people will bail. BW really needs to revert pvp rewards to pre-1.2, and readd the participation dailies/weeklies. That is if they want more people to pvp. If they want pvp to die they can simply continue like they are.
  23. Reducing the rewards one gets for participating in pvp leads to fewer players pvping. BW really wants PvP gone.
  24. Yeah, it's a stupid system. The PvP reward nerf now means pvp is not a viable way to level anymore, nor a good way to keep playing the game at 50 if you are doing aynthing else that costs credits as well. BW's 1.2 could be named "We hate PvPers".
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