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Koarria

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  1. Basically the same trand as yesterday, but the lone Merc was pushed back, replacing with ... another Vanguard. So the top 1-10: 5 Powertech/Vanguard 3 Sorcerer/Sage 2 Assassin/Shadow Top 1-50: 21 Powertech/Vanguard 13 Assassin/Shadow 10 Sorcerer/Sage 3 Mercenary/Commando 3 Operative/Scoundrel 0 Juggernaut/Guardian 0 Sniper/Gunslinger 0 Marauder/Sentinel Top 1-100: 34 Powertech/Vanguard 31 Assassin/Shadow 20 Sorcerer/Sage 7 Operative/Scoundrel 4 Mercenary/Commando 3 Juggernaut/Guardian 1 Sniper/Gunslinger 0 Marauder/Sentinel Best Marauder at 1466: 74 Powertech/Vanguard 69 Assassin/Shadow 51 Sorcerer/Sage 20 Operative/Scoundrel 14Juggernaut/Guardian 8 Sniper/Gunslinger 1 Marauder/Sentinel So the conclusion of yesterday: Powertech/Vanguard is best, but Assassin/Shadow is close. (to be continued)
  2. Top 10 at this moment, consists of 5 Powertechs+Vanguards. They are also by best in 1-50, and 1-100, So, obviously you play the class wrong (not sure what, depends upon a lot of things)
  3. The cold numbers actually say, Powertech and Vanguards perform better then Assassins. Best adv classes are now (20150215): 1 Powertech/Vanguard 2 Assassin/Shadow 3 Sorcerer/Sage (big gap) 4 Operative/Scoundrel 5 Juggernaut/Guardian 6 Mercenary/Commando 7 Sniper/Gunslinger (big gap) 8 Marauders/Sentinels
  4. I have played the Gunslinger quite a bit at around level 60, and died very, very fast. Now that I play as Assassin, I rarely die, I do much more damage. Now, Republic in general is worse then Empire (1), but here the issue I want address is class balance. In my own games, I discovered the team with more Gunslingers/Snipers and Sentinels/Marauders perform much less, while those with lots of Assassins or Sorcerers won almost always. These numbers seem to confirm my hypoyhesis, these are the cold facts, you can't deny there's a tendency. Bioware maybe looks at damage wise, but doesn't look at how one class performs against another. If the damage between an Assassin is roughly equal to a Sniper, but the Assassin can mitigate and heal while doing damage, whereas the Sniper has his one heal on cooldown, then you understand one puzzle piece why Assassins are better. Secondly, Assassins can pick and choose there fights, Snipers can't. If a fight goes bad, the Assassins pop Force Cloak and go back in stealth, the Sniper just dies. Or from 51, the Assassin pops Phase Walk, teleports away. So while the Sniper is dead, and anxious to go back into battle, the Assassin heals himself, and fights again, making more points, helps team mates etc. The balance in PVP between these two is just wrong. No matter if you play DPS, Healer, or Tank, or whatever Adv class, I want this game to be BALANCED. If I perform bad, because I play bad then I want to know, not because I played a bad/unplayable adv class.
  5. Incomplete how? Hybrids, what are you smoking? I'm merely reorganizing data from Leader board, a button you also have, just above. It talks about rating, no matter what they did. One Merc is in top10, and 4 in top100, so that lonely top10 Merc is doing better then he should. Of course, its early in season, things will change, but there is a tendency, no matter how you look at it.
  6. Look at leaderboard and you would agree with me, Sorcerers are overpowered. Only Powertech + Vanguard and Assassin + Shadows do better. Stop complaining, and know you're class should be nerfed. REALLY
  7. If you wanne do ranged damage in PVP you have to be Sorcerer or Sage. Or wait and wait and wait till Bioware changes balance...
  8. Look at leaderboard for yourself. Snipers and Gunslingers all do pretty bad. Only Marauder+Sentinel are worse.
  9. Top 1-10: 4 Powertech+Vanguard 3 Assassin + Shadow 2 Sorcerer + Sage 1 Mercenary + Commando Top 1-50: 20 Powertech + Vanguard 14 Assassins + Shadows 10 Sorcerer + Sage 2 Juggernauts + Guardians 2 Mercenary + Commando 2 Operative + Scoundrel 0 Sniper + Gunslinger 0 Marauder + Sentinel Top 1-100: 34 Powertech + Vanguard 28 Assassin + Shadow 19 Sorcerer + Sage 8 Operative + Scoundrel 5 Juggernaut + Guardian 4 Mercenary + Commando 2 Sniper + 2 Gunslinger 0 Marauder + Sentinel Best Marauder has rating of 1430, how many above the first Marauder + Sentinel ? 77 Assassin + Shadow 73 Powertech + Vanguard 61 Sorcerer + Sage 23 Operative + Scoundrel 18 Juggernaut + Guardian 10 Mercenary + Commando 9 Sniper + Gunslinger 1 Marauder + Sentinel So it seems that one Mercenary in top10 performce much better then the rest but still, what can we say from all this? Powertech+Vanguard are only marginally better then Assassin + Shadow then a small gap and the Sorcerer + Sage then a HUGE gap with Operative+Scoundrel, Juggernaut + Guardian, Mercenary + Commando, then a small gap with Sniper + Gunslinger then the unplayable Marauder + Sentinel What does balance mean ?
  10. Yes true! Today, I played PVP Hatred Assassin level 57 didn't die even once (I know 56-59 are over-bolstered ok), and I killed many. But when I compare the struggle as my Gunslinger, the gap HUGE (I can't compare it yet with Powertech/Vanguard)
  11. Well, try to play as a Gunslinger, and try to stay alive for more then 5 seconds while fighting. While Gunslingers and Snipers can shine, but only in winning teams. No Gunslingers, Snipers, Marauders or Sentinels in first 40. Just 1 Operative at 28 and 1 Scoundrel at 40.
  12. So, since half of the community is Sith Inq, it seems (commercially) not a bad idea to make Ashara Zavros' species now a playable race. I was looking at the current Leaderboards, and the first Operative is at 28, the first Scoundrel on 40. Sniper and Gunslinger are apparently, left to rot. Just as in 3.0, and 2.X. The best Marauders and Sentinels are even below them. Balance is clearly way off...
  13. Well, if you think Assassins are to strong, reroll an Assassin yourself. Lets rename the game Assassins Empire (or something)
  14. Best tip for a Sniper is: reroll a Sorc or Assassin
  15. For Powertech's, Unload is a very interesting key ability to do ranged damge, not only melee damage. Why is Buioware is telling us how to play? Anyway, the weird thing is that my Assassin still can use Electrocute, Shock, Force Lightning. Although only at 10 meters range, in pvp those three (the first) stun and (all) do decent damage. So yes, choose Assassin or Sorcerer. All other classes are only for weirdos. Operative/Scoundrel has awesome Orbital Strike/Fly By? NERF and remove! Powertech getting close, cut away ability! Its a Sorc/Assassin only game damn it!
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