Jump to content

master_finese

Members
  • Posts

    31
  • Joined

Everything posted by master_finese

  1. I am so so so so so damm sick of TRACERS OMG what a messed up piece of crap. Please nerf this ...If 1.2 is nerfing tracers it isn't enough. You need to retro actively remove gear from anyone who has ever used tracers and charge them 5 levels and take away their vehicle.
  2. The have a 30% debuff shoot and kill them .... except sages, just die
  3. Rep win 98% of war zones. The rocks sages throw hit me for 995 per tick and Im full champion gear in 12 seconds Im dead.
  4. Healing operative is worse Game was designed for Jedi ...Sentinel and Sages, Maruaders and Sorceror
  5. Sorry SWG player for years. I can't keep Reb and Rep strait.
  6. Illum and warzones are now owned by Reb. I just started my Sentinal. OP sentinel, I will melt people until I get bored of winning all the time and move on to a balanced game.
  7. Not good. This isn't China ... stop forcing people to do you bidding. Just let them quit. If you get a better player or worse so what. You lose and you get rewards. More attention needs to be focused on balance.
  8. Of course you can. Your a sorc/sage class. Your class needs a nerf only second to marauder.
  9. It is retarded to seperate PVP from PVE. for healing ... rock(defense),paper(healing),scissors(damage) Not that hard a concept.you want to burn me down and I want to heal and he wants to tank. Why gimp operative out of healing. The only viable operative is a acid blade because the other tree you can't generate a Tac Adv from range.
  10. If healing is going to be gimped then you need to boost damage to offset it in PVP. 30% less healing .. no problem ...boost damage 30% and Im fine with it. Operative healers are simply wait to die or stealth out only to pop out 2 seconds later with a bleed ticking.
  11. Nerf sorc/sage please. Especially the Sage small rocks flying at you and you can't do anything to respond. Either damage or CC but not both ever for any class. If you want to CC it needs to have no damage component and people will think about it's value. Otherwise you are going to make CCs 1.5 seconds and practically useless.
  12. OMG how right you are. When you are on a bad team you spend more time running to stay alive than healing. Some people need to learn to protect healer if they want heals. I watch Void Star matches where people chase the target away from the door and let someone sneak in and click the door. In defense of this poster the Sorcerer does too much damage with the level of healing they can kick out. They melt people down with no way to respond. The marauder is way over power as well with no way to respond to the insane damage output. Tanks need to be able to stand toe to toe with a marauder. The healing tank should have his damage gimped if he is healing. The damage class need to fall in the same line. My problem with the healing is the pushback especially with the Jedi Sage throwing rocks. This is a serious over powered advantage to this class of player vs the root the Sith Sorceror has a slow which lets you heal through it. The only way to deal with the Jedi Sage is to get close enough for your interupt 4m on tank or with any other class take the abuse interupt and they are back at it 2 seconds later.
  13. Cast implies a wait vs instant. rockets. One instant rocket blast after another. Make it 800 to 1k damage against my heavy armor and I have no complaint 1800 to 2200 isn't right. My interrupt is 4m. How far can he shoot those rockets. How many instant hits do I have to take until I can get into range? Oh maybe there are 2 of them or 4 of them. The point is it needs to be toned down or give it a cast time of 1 to 2 seconds per rocket. Let them learn to play with the other skills they have instead of spamming that thing. Most of the people I know who played the Merc said the rocket over and over gets boring but it is too good not to do it.
  14. Armor crafters needs a armor stim = 10% boost Weapon crafters should make damage stims = 10% Other crafters could make a shield or speed boost ... etc etc No matter what you do Biochem is the only way to go with free stims and 10% health boost that persist death. I am pissed I didn't figure this out and have to drop 400 points in armor tech to compete.
  15. Good idea on the time period that doesn't fade with death. Biochem is the only valid skill for PVP because of the 1200 extra hit points and the free stims. Your idea would fix this.
  16. Grapple is fun as hell to play with but it is ruining open world PVP. People would normally mix it up with a pretty good flow but with grapple everyone is afraid to move too close because they get pulled in and wiped out. Grapple is making PVP very boring. The old SWG (starwars) people would fight and there was always active combat going on until people ran to safe zones. So my ideas: 1.) shorten the range on grapple to 20m. 2.) Put cloners closer to each others bases on every planet so getting pulled in isn't such a pain when you die.
  17. I play imp and I noticed the Rep just walks over us in PVP queued matches. I hit for 800 they hit for 4000. I die in seconds and it takes 5 of us to kill them. I would say it is my gear but I am always top 3 on kills and lately 1 or 2. Some matches are great ... Hutt ball against other imps but Hutt ball against Rep is over in 2 minutes. I have seen my whole team with 2 kills max. The short matches give me valor faster so I'm not ready to rage quit. My nephew is noticing the same thing. It feels like they have more players on the field. So we decided to roll Rep because of this odd imbalance. I think Bioware tweaked the Rep side to help out the lvl 50 imbalance. If they did, that kind of tampering should encourage people to leave the game.
  18. Please ... this is way to over powered. My powertech has 4 m interupt .. If I can get that close Im dead. 8k damage before I can close and they keep spamming in with almost no penalty. Damage or tanking ... but both is OP.
  19. That trace needs a nerf, Either cost more or less damage
  20. Hitting me for 1800 1900 1800 1900 BS he killed 6 people and is nearly impossible to kill ... That is BS interupts don't work because every 4 seconds he is knocking 8k health off you. Im a Powertech with a shield and heavy armor. Im hitting him for 60 130 60 800 60 ... He was only beaten by on Sith Sorc in damage and he is heavy armor and support
  21. Digital Deluxe was a huge waste of money. The way the purchase page showed up it looked like the standard edition was only available in stores. I would like a refund of the difference for me and my 3 kids. $120:mad:
  22. 10 Million x 50 - $130 = a whole lot more than $200 million. Bioware for the win. Starwars The New Republic digital deluxe edition coming soon. You have to be kidding me. Only Sony wants to milk this cow at this point. But I got my money's worth so far and I'm level 38. I would like the old Starwars Galaxies sandbox back in a new and updated game but there is no money in it. It has to be someones vision to make something like that happen again. You all abandoned it anyways just like me.
  23. I really expected more retarded comments. I guess most gamers are growing up. I do fine with my operative. I will likely play some sort of hybrid but each tree should offer a big advantage that I'm not seeing outside the middle tree. I'm at valor 27 so I have played many matches. Most one on one end ok. I duel fine and probably would have made a sniper. Oh well, I think a nerf is a bad idea. If you get ganked then you know what it is like running down a sniper or mercenary with no chance to make it to him alive. So if you nerf Operative give me something else in return like better grenades and healing or a good dot on my melee attacks. So if I do make it to you you will feel it.
×
×
  • Create New...