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flowqz

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Everything posted by flowqz

  1. guess what, every class has accuracy + x stats on their items which makes it hard to replace the mods cause u cant take another classes loot to replace them. that said u have to hope for those rare 58er enhancement drops without accuracy
  2. "knockback abilitys on cd" ??? can u actually kill them with knockbacks?
  3. yes the itemization was bad at least on t0 level there were druid set parts with +strength +agility +int +spirit +stamina, warrior t0 pieces with spirit on them (wasnt changed after spirit regen was removed after the beta), paladin set parts with + strength (even on t1 + t2). and the "best" items were those with +xx heal on them due to downranking spells and spaming them. I saw paladins in a mix of cloth + leather + chain + plate gear cause +heal wasnt really present on set items till t3 (t2 had +dmg and healing which wasnt effective compared to raw +heal). no molten core mechanics werent that challenging. the main aspect why molten core took such a long time was gear, be it set items or fire resistance items. if i remember correctly u got 2settokens/boss in a 40man raid + 2 random items. u are right about that, but i still say its the first content, so let them get some expierience and lets wait till march what will happen. well it wanst called spellpower (spellpower was introduced with the end of tbc) it was called "+dmg on spells" or something like that and t2 had some +dmg on spells and the t2,5set had lots of it if i remember correctly. some random items in bwl were actually bis a long time cause they had way more +dmg on them than the tierset... the helmet + staff + cloak of nefarian come to my mind.
  4. hint... if u r in cover u cant be jumped another hint ... if u r talking about "roots" as a ranged class we can still hit some buttons like stuns, autoattack or put up a dot. as a melee u r 100%screwed if u r rooted its just like a stun. that said they should reduce the amount of cc overall...
  5. in the future the agent class may get a temporary movement speed buff, cause those melee guys will need a gapcloser to be viable in pve
  6. 5-7 warzones at the start? r u stupid or something? this r talking about mmo pvp instances not fps games.
  7. if u like focusing tanks its a good stat!
  8. unequip ur armor and reequip it????????
  9. he just hits with this number if u would die by his normal hits anyway... that said i just think the dmg number isnt displayed correctly, the actual dmg u get shouldnt be that high u bring a tank, u r doing it wrong.
  10. this isnt wow and they cant implement everything wow had and i actually dont want them to implement everything
  11. its an exploit... shouldnt use it tho
  12. u sir arent logical u r talking about flashpoints thats something i do spontaneously and finish in about an hour. ops are about beeing in the game at a specific hour on a specific day and if some people dont show up u r wasting ur time.
  13. the problem is that currently u just raid 4 rakata set + belt + bracer +weapon etc there is 0 loot variation... if you could pick 1 of 2 items per slot (which u currently cant cause they all have the same ****in stats) you wouldnt have a problem with the loot cause in 16man there would be a higher chance this excact item drops. but right now its just "rakata in every slot" and mixing some power crit/ crit surge enhancements in if u r lucky enough to win the roll for them if they may drop.
  14. the talent didnt work properly till now, the patch will fix it... dunno if we should call this a nerf.
  15. normal + hardmode + nightmare are all way to easy. i would prefer a difficulty increase in all modes or at least hardmode + nightmare mode. that said if this game isnt easy enough for u than go play wow.
  16. im not sure about it but wasnt railshot the channel cast that should get rupted?
  17. sentinel skill -90% accuracy for 6s ... 45s cd bring 7sentinels and u wont need a tank... sounds great! that said, im glad they nerfed accuracy debuffs.
  18. those "other classes" are melees, the shadow and the operative to be exact. and compared to them the sniper burst/sustained dps is still superior so tell me about those other better aoe spells, i havent seen them yet. im talking about 50% of every t11 content bosses, and we have such mechanics in here already... the boss is called Annihilation Droid XRR-3. and this shield will become gamebreaking if they decide to make content actaully hard.
  19. more brain less "trolol im pro i can press f, u must suck lolol easymode" if u fail to see that a targets target is needed u r just stupid. at bonetrasher i dont wanna check his new target every 5s, it just sucks and gimps the dps except if u r a tracer missle spaming retard.
  20. he bugs if u kill two of the first/second/third pyramids to quick, meaning dont let your dealers run in front of the pack cause they just think of "I WANNA DO DPS SO I KILL ANOTHER PYRAMID WHILE THEY R DOING THE OTHER 1STAIR BEHIND ME LOLZ". kill the pyramids one after another and u should have 0 problems with it.
  21. made by a profession... y its possible
  22. current theorycraft says its need 8% - 10% hit.... its not set in stone yet cause we dont have a combatlog, which means testing it is very difficult (aka frapsing the numbers and watch for a miss) i would gear for 8% hit
  23. so, now they wanna nerf bio so that everyone gets equal stims and adrenals. im asking myself when will they nerf cybertech bombs / remove them... else cybertech will become the new biochem soon!
  24. dunno if anyone cares cause its swtor and not wow in wow there was a theory that players that get into the instance first / the guy with lead as soon as the first boss dies sets the loot for the whole instance. what i mean with this is player x had chance y to let token z drop. this may be the same in this game but i dunno!
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