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frankiejo

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Everything posted by frankiejo

  1. You can make a concealment operative viable, where as you can make an infiltration assassin exceptional, that's the difference.
  2. For 6 seconds after using hidden strike, crit chance is increased by 15%. I would love this so much, I think it's a rip off that operatives already do worse damage then Sins; and despite the fact that we depend on critical damage more, they give them the manual crit increase.
  3. if you gave them that and a 30% AoE mitigation, their survivability would be on par with a carnage marauder, bringing us up from the glassiest of glass cannons to tied for the glassiest of glass cannons. I think of my concealment Op as a bee in the cab of a pick-up truck, I'll either get squashed or they'll crash and burn. :cool:
  4. A skilled operative will be more of a boon to a team then a sniper ever will. If it's a rated game then the medic operative is the preferred healer for any team. if you want to solo queue pugs then the concealment operative, while not traditionally over powered, is possibly the best utility class in the game. A concealment operative that is playing to win the game (attacking and defending nodes) is incredibly effective, unfortantley concealment is a bit weak combat wise, but the great thing about pugs is most of the other players are too. Also a concealment operative is great for exploiting the one weakness most pug teams have, poor organization and delayed response time. Concealment is possibly the best solo capper in the game, second maybe to the infiltration assasin.
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