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Koskilicious

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Everything posted by Koskilicious

  1. signed. arenas would make this game a huge winner. the people that dont want arenas are the folks that got slammed in wow and couldn't compete. please add arenas to the game.
  2. Please, please implement arenas. All of the kids that don't want arenas were the ones that couldn't break 1500 in WoW. Serious pvp'ers want to seriously pvp. Warzones and Ilum are great, but I want to compete and be compared against other players on a singular level. Arenas dont ruin games - in fact, arenas have ben arguably one of the most successful aspects of games like WoW. You don't have to participate if you dont want to. Serious, competitive pvp players want to.
  3. Needs to be changed. 50m is way too far, especially in Voidstar and Huttball. There should be a minimum amount of time that you are disengaged that determines out of combat, not distance or simply death of the opposing player. PS - Distance doesn't seem to always work.
  4. Hmm, I haven't seen anything that says they are working on it. But hey, if they are "working" on it, we can expect to see it implemented in like... never? Other MMO's, namely WoW, had a great dueling area outside the main cities of each faction and it never really affected the performance of the zone, regardless of the amount of duels going on.
  5. Yeah this pretty much sums it up man. This game has so much potential, but it seems like Bioware is just waaaaaay too slow to respond to seemingly obvious issues, that if fixed, could make a big difference.
  6. As of right now, I don't know of any space on the Imp/Republic Fleet that allows dueling. Dueling is one of the most fun aspects of PVP and I think most people would agree. Why is dueling on the fleet not currently allowed? The fleet is the hub for every player. It does not make sense to me that I should have to travel off planet, with a friend, to simply participate in a duel. I want to be able to throw down the gauntlet on the spot and duel players of my same faction on the fleet where everyone conducts their business and hangs out. Please implement either a designated dueling area on the fleet, or simply open up the entire zone to duels. Dueling is a great way to pass the time during a queue or while waiting for your raid to gather up and head out, improve your individual skills and mechanics, and to compete! Dueling in other games has always been a great way to build the community and to drive competition amongst players. Also, there isn't currently a reliable way to tell when a player is leaving the designated dueling area once two players agree to participate in a duel. There should be a warning or a visible radius that tells players when they are leaving the dueling area. I have also noticed that duels can sometimes end abruptly for no apparent reason. This seems like a simple way to give a little boost to the PVP community. Please throw us a bone Bioware.
  7. 1 - Huttball 2 - Novare Coast 3 - Civil War 4 - Voidstar
  8. I completely agree with this (coming from an Assassin/Shadow) Makes perfect sense.
  9. Hi Folks, I have a PVP question in regards to getting Out of Combat. I can find no obvious method for determining how long it takes me to get out of combat. This, among other things I won't mention in this thread, is one of my main issues with PVP, Wz's and World. I have tried many things to help make the process of getting out of combat faster, but can't seem to narrow down the parameters that determine the length I sit in combat until able to OOC heal myself or re-stealth. - Detargeting the enemy player - Creating an extreme distance between myself and the player - Running out of line of sight (hiding) - Dispelling all buffs/debuffs (including removing guard and even class buffs) None of the above tactics seem to work in getting out of combat in a reasonable time frame. After an engagement, I run into the pit, around a pillar, etc. and it takes 10-30 seconds to get out of combat. The only real measureable factor for getting OOC that I CAN find is to actually kill or (force to vanish) all of the enemy players that engaged me. (which is a bad design) In other MMO's, particularly WoW (please don't troll me) it took 6 seconds of neither attacking or being attacked to get out of combat. It made life easy for classes that rely on stealth, or would simply like to be able to OOC heal themselves. I'm not saying that 6 seconds makes sense in SWTOR, but some time under 10-12 seconds of not being engaged in actual combat, I think is perfectly reasonable to get out of combat in order to heal or stealth again. Thanks.
  10. 7/17/17 is actually a variation of her build. I think that going that deep into Madness without using Lightning Charge, or going a full 31 points isn't the best way to spend those points. So 7/17/17 is, IMO, a better build but keeping the same overall playstyle and feel.
  11. This is exactly why I already rerolled on Fatman. The experience so far has been very promising. But, being only level 26, it does suck to have to start all over again after putting so much time and effort into my Assassin.
  12. I'm rerolling a Shadow on Fatman and leaving my poor Assassin behind. However, I have mostly War Hero Survivor gear (yikes) and no Stalker gear to properly test this new build I've been messing around with. With what limited dps gear I do have, I've really enjoyed playing this hybrid and have found the damage to be consistent, with lots of utility as well. This is, in my opinion, a better alternative to Shinarika's 0/13/28 build "Arika". (but I haven't tested it, so it's all just theory) If anyone wouldn't mind giving it a test or just throwing in your thoughts I would appreciate it. Here is what the build includes - All of the goodies from the Madness tree including Death Field, Chain Shock - up to instant whirlwind (which is fantastic for anyone who really knows how to pvp) Surging Charge, Induction, Force bonus with Blackout (hard to go out of force with this build when played properly) and decreased cooldowns on Force Cloak/Blackout, plus a very hard hitting Maul and Insulation for some added defense. Lightning Recovery for lower cds on Force Speed/Shroud. 7/17/17 - Here it is. http://www.torhead.com/skill-calc#20...bRz0MZf0cRrM.1
  13. Yeah, Haunted Dreams is a great talent, and in the end, I do still think some variation of Darkness/X will be the best spec to compete with. This spec is just a fun, high dps hybrid that I think can be very viable with some play-style adjustments. PS - Lightning Reflexes - if you don't use a Shield Gen, is it still worth it?
  14. I'm rerolling a Shadow on Fatman and leaving my poor Assassin behind. However, I have mostly War Hero Survivor gear (yikes) and no Stalker gear to properly test this new build I've been messing around with. With what limited dps gear I do have, I've really enjoyed playing this hybrid and have found the damage to be consistent, with lots of utility as well. If anyone wouldn't mind giving it a test or just throwing in your thoughts I would appreciate it. Here is what the build includes - All of the goodies from the Madness tree including Death Field, Chain Shock - up to instant whirlwind (which is fantastic for anyone who really knows how to pvp) Surging Charge, Induction, Force bonus with Blackout (hard to go out of force with this build when played properly) and decreased cooldowns on Force Cloak/Blackout, plus a very hard hitting Maul and Insulation for some added defense. Lightning Recovery for lower cds on Force Speed/Shroud. 7/17/17 - Here it is. http://www.torhead.com/skill-calc#200McMZrGbRz0MZf0cRrM.1
  15. This build has a few glaring issues - The first being that you have specced into talents that are for Combat Technique, and yet have also specced into Shadow technique... Also, you definitely want to drop Vigor to get 2/2 Circling Shadows. Without 2/2 Mental Potency, Force in Balance is so expensive Force wise to make sense. Check out the build I posted above, 7/17/17, it makes more sense.
  16. I took a look at your 0/13/28 build and had a few thoughts about it (going to use Assassin talents because I'm an Assassin and don't know the Shadow version very well, sorry!) I love the idea of this build, but most of the talents above Haunted Dreams in the Madness tree (such as Deathmark and Calculating Mind) are all, kind of lackluster, especially without going a full 31 points and using Lightning charge for the two dots. Granted, an extra 30% damage to Deathfield is great, but those points could be better spent in another tree. Here is what I came up with and would love your thoughts on it. I went with Darkswell to help with Force management, but that point can be spent anywhere that is preferable to you. This build has all of the goodies in Madness, Surging Charge, and the increased DPS/mobility talents from the Darkness tree. I also went 2/3 in Duplicity instead of 3/3 in order to get Insulation for some added defense, especially since 3/3 is a little overkill because it can only proc once every 10 seconds. http://www.torhead.com/skill-calc#200McMZrGbRz0MZf0cRrM.1 7/17/17 Let me know what you think, thanks. PS> I would try this build myself, but I have full survivor and am currently rerolling a Shadow on Fatman.
  17. Hey, can you give us some detailed info about your gear/mod setup? I have a sin tank in mostly survivor war hero, and I would like to transition to stalker/dps builds and gear. Can you link us your stats/gear/mods etc. so that I can have a look to get a good general idea of which direction to head? Thanks.
  18. So.... every server is dead except a select few that everyone is now flocking to. All I want in this game is to compete against really good players (and to not have to wait in 45 minute queues for warzones against bad pve kids) Should I reroll on Fatman or somewhere or just wait until they release server transfers or cross-server queues??
  19. A lot of the people responding to this thread (haven't read every single post) are people who really have no respect for PVP, or simply don't PVP whatsoever. Unfortunately, a very real aspect of any mmo, is that PVE kids, don't PVP and viceversa. I personally don't see the appeal of repeating the same thing over and over again in a dungeon for a small chance at something dropping that you haven't already looted 10 times. Regardless of the fact that despite BW's best efforts, most PVE content (in every game) is just boring and repetitive. From a very extensive high level PVP background, if I could make one change to SWTOR, it would be to have 4v4 ranked warzones and ranked matches. This entire game is built upon 4 character teams. With population imbalances, it's going to be difficult for a lot of folks who are serious about high level, competitive PVP to put a solid 8 man team on the floor and compete in ranked warzones and objectives. A lot of people want huge, massive world based PVP, but in almost every game preceding SWTOR, those who have tried, have failed. It just doesn't work, causes lag, and other issues. World PVP can't work if it's objective based. It just can't. Almost every single level-minded PVP'er that I interact with daily would love to have smaller based PVP - 4v4 ranked warzones and objectives. 8 man content is still great, but for those that can't get 8 competitive, competent people to communicate and play together, 4v4 would be fantastic and I think really popular. There are 4 classes in the game, there should be more 4v4 content, especially in PVP. Thanks.
  20. Whirlwind reaches its full length 90% of the time(its bugged I think), at least. Please try playing the spec before you talk about it. 5% less damage is nothing. A 30% slow, versus an 8 second stun... really dude? Not comparable at all. Healers can still heal while slowed, ranged still does damage etc. Especially since when you are running the huttball, you are slowed by more than 30% so Wither does nothing to cc someone off you. PS - I realized I botched the title, and the original post and put 27/0/14 instead of 24/0/17 which is what I really meant. My bad fellas. Thanks for the input thus far. Still not convinced though
  21. I don't really see the logic with 31/0/10, or why people are saying it is currently "the best" pvp spec for Assassins. Let's examine what you get with 24/0/17, and why its better than the other Darkness counterpart builds. Instant Whirlwind - Haunted Dreams 2/2. This is by far the best talent in the entire game for Assassins. This effectively makes a 24/0/17 Assassin the most powerful crowd controller among all other classes. If it breaks on damage, it applies a two second stun. It does not break on damage when it's YOUR damage. It's either bugged or it was intended. When I apply Whirlwind (say in a duel) I can still damage my opponent for 8 seconds without it breaking, albeit the damage is much lower, but it allows me to fully regen my force and get Crushing Darkness casted without a problem. When I run the ball in huttball, or I'm dueling, or 2v1 in Ilum, this talent is amazing. If you want to win games more often, this helps immensely. Death Field over Wither. Death Field does may more damage, and costs less force. You can't cast it as often, but the heal helps to offset the heal from Harnessed Darkness, as well as the dps from Harnessed Darkness. Having a ranged attack (30m vs. 10m) like Death Field is fantastic for pulling out stealthers, interrupting caps in Voidstar/Alderan etc. Sure, Wither has a slow and reduces damage by 5% - 5% isn't very appealing to me when most targets already have their dps reduced by over half with Guard/Taunt. Increased DPS on Thrash - Claws of Decay gives 50% additional crit damage to Thrash. For strictly PVP, I really can't comprehend how someone can justify Wither and a Force Lightning proc over an instant, virtually unbreakable 8 second cc, let alone with Death Field and Thrash damage. But perhaps that's just me. Link to the exact build - http://www.torhead.com/skill-calc#200rcrokrskZZf0cRrM.1
  22. Hey fellas, I feel like I am forced to use a tank/madness hybrid to really be competitive in Warzones. I have about 75% champion gear, rest centurion gear and I'm 4 levels away from Battlemaster. I've seen several videos/streams of Deceptions Assassins that just tear it up, but they are almost always full Battlemaster. Does this spec require full BM to really hit the numbers needed to make this a viable spec? In Champ gear, I have never seen crits above 3k, which is what I see consistently from other Assassins. Is Deception THAT reliant on Crit/Surge? I'm currently at about 24% crit in Champ/Cent gear.
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