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AndreBisigCH

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  • Location
    Switzerland
  • Occupation
    PhD Student
  1. exaclty the same here... poor information management from BW
  2. I also had a look at the new Rakata gear for Jugg Tank. How can almost no defense and shield rating be an improvement on the old stats? We even have more accuracy and more absorbtion rating, what is complete nonsense!
  3. Thanks to OP for the critical investigation, even without having access to combat log. I`m playing a Jugg-Tank myself and only can support the improvements supposed by the OP.
  4. Nothing changed for me. - Still when I mount up and press to move forward directly after the casting bar finished, I dismount (easy character response test)... - There is still a .2-.5 sec delay between skill going off and pressing button, you can feel it... - Still abilities don't go off when I press the buttons in fight. Obviously due to Animations blocking other abilities from being used...
  5. +1 for this thread... This game will live or die for me with a nice working combat system...
  6. And still supporting OP. Why is BW showing no interest at al, what so ever, to this issue? Maybe it's some sort of core coding problem, holy crap I would't like messing with the event management core coding...
  7. I agree with OP, and aditionally to ability lag it also happens to me that for instance important instant abilities are not castet at all. Or i have to click twice ... or a whole bunch of times.
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