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SpoeMeister

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Everything posted by SpoeMeister

  1. You can run these flashpoints for as many times as you like! The flashpoint in itself will always give the same amount of Experience, but there are modifiers that reduce the amount you receive as you outlevel the content. At some point you will receive no experience points anymore from mobs and only 6 experience from the quest itself. I think you stop gaining experience because of that modifiier when you are 6 to 8 levels higher. Someone may correct me on this as I am not sure.
  2. Tab will cycle you through your enemies. F1-Fx are defaulted to target a party member. You can Shift + tab to cycle through your friendlies. I usually convert my group frame into an ops frame and place that ops frame in between my character frame and target frame for easy targeting of groupmates. If I need to attack something (like a boss) I just tab and attack. Keybind your AoE mezz (Flashbang) to stall these attackers, then leave them be. They are either out of combat for 8 seconds (because you got aggro, which means nobody else is attacking them) or they get pulled out of the mezz, but the damage they do makes the mobs lose aggro on you). Then start healing again. If your group didn't pick up those mobs in those 8 seconds, it's definitely their fault.
  3. What he said. There are some differences between weapon ratings if I recall correctly, but they are minor (for example: A Sniper can also use a blaster rifle, but he's apparantly better off using a sniper because they give more damage as the shell)
  4. I much prefer to PUG with strangers than with my guildies. :-P that's because I am the healer and the two DPS are always trying to "race" against each other, completely ignoring the tank and kill order... They're also sorc and sniper so pretty squishy... It's a good challenge though, but we sometimes take PUTanks with us and I always feel so sorry for him.
  5. If you are going to use a crafting skill on an alt, I'd suggest keeping the mats you gathered for that specific skill. It will save you a lot of trouble and time if you have a nice series of materials waiting for you. Here you can see which gathering and mission skill you need for each craft: - Armstech: Scavenging, Investigation - Armormech: Scavenging, Underworld Trading - Cybertech: Scavenging, Underworld Trading - Biochem: Bioanalysis, Diplomacy - Synthweaving: Archaeology and Underworld Trading - Artifice: Archaeology and Treasure Hunting As you can see, Scavenging will give you the biggest range of options to use, while Underworld Trading is also present in half of the crafting skills. Getting as much of these as you can will give you a big boost.
  6. Welcome to SWTOR! I will answer your questions to the best of my knowledge. 1) QQ stands for crying. it refers to people complaining and being angry over something. ie. Scamper QQ is about the operative ability scamper and how many people dislike its effect in warzones. 2) It's the rate at which you regenerate energy. >>>> indicates maximum recovery, > means the lowest recovery. For exact numbers I would like to refer to the agent forum, found here. You will probably find detailed guides about the class here. The general rule of thumb is that you keep your energy above 60% - 80% so that you regain energy more quickly. 3) There are more ways than one to get companion gifts. Off the top of my head, Investigation and Diplomacy also give companion gifts. These will grow in rank as you level up the mission skill. 4) In general you can't go wrong by picking only gathering and mission skills. If you put the mats you gathered on the GTN, you might even make good money. However, crafting is actually not so difficult. Here's a short breakdown of how it goes: - You choose a crafting skill - You buy crafting schematics from the crew skill vendor - You gather the appropriate materials - You craft the item That's the basic. Every 10-20 levels you will get the opportunity to buy new schematics of the trainer. This is useful as you can craft some items for you while you level. There are more advanced techniques, but for that I refer to the crew skill forum, found here. 5) Chat works as follows: Press Enter, Chatbox will open, enter text, press Enter to submit... There is a list of commands and emotes you can use as well. Emotes usually start with / and are followed by an action. For example: /wave will make your character wave. You can find a list of emotes and actions by hovering over your chat box and selecting the humanoid silhouette in the upper left corner. Just play around with it. There are no special preferences to be turned on/off. A whisper is when you select another player and you tell them something only they can hear/read. For example: if you put /whisper SpoeMeister and then type your text, I will be the only one in-game able to read it. I hope this helped. Enjoy the game and may the Force be with you!
  7. I'm not sure, but are you certain you're a shadow? Could it be that you're an assassin? and therefore on imperial side and therefore you are on Dromund Kaas? If so, the Mandalorian Boss is part of a Heroic +2 quest, which means that you have to group up with other players to raise your chance of beating him.
  8. If you both followed each others story lines and you both want to see more story lines, you have effectively two choices, Imperial Agent and Sith Warrior. I would suggest to go Juggernaut because a tank/healer combination is always nice to have, even if you don't spec into those skills immediately. But, there's another twist: IMO the agent story has also different facets to its story, each with its own ending. Because of that, and because you like the channel magic thing, you can go Sniper while your partner goes Operative. Sniper is a very cool class that will need some getting used to, but it won't be long before you don't even have to think to take cover, but it becomes a natural habit. When that happens, you will have a casting beast! If you don't care about stories (reliving them or you haven't seen the class story of your partner), then you could go Sorcerer, as they are the epitome of magic dps :-) Finally, Operative healing isn't difficult. While leveling, once you get the kolto probes, it's pretty much smooth sailing :-)
  9. I didn't play Sentinel right from the beginning of times, but the only things I remember having regarding Force Statis (Choke) is a reduced cooldown and I think a pushback reduction as well in the Focus/Rage tree.
  10. That is only for Juggernauts.
  11. 1. Yes, you picked a class with the least amount of stuns. You will get one AoE mezz later on, but that's it. Roots and Snares are your thing :-) 2. Which brings us to this point. Use your roots and snares to keep the people around you as you cream them. A 21 Marauder may have access to the following roots/snares: Baseline - Crippling Slash: this will be your main slow. it increases movement speed by 50% for 12 seconds. - Force Charge: your gap closer to anything within 30 meters. It roots the target for 2 seconds. Annihilation - Seeping Wound: adds a 50% slow on Rupture Carnage - Defensive Forms: increases your speed with 15% while in Ataru Form. - Stagger: Adds an extra second to the root ability of Force Charge Rage - Obliterate: Roots the target for 1 second. - Interceptor: adds a snare to Force Charge and Obliterate. Movement is reduced by 50%. At level 21 there's only a 50% if you want both Force Charge and Obliterate. Finally, while there can be a difference between L10 and L29, it would not be beneficial to make a bracket for every 5 levels. This would create enormous queue times. Some general tips on improving in PvP: - Don't keyboard turn. A and D are turn left and turn right by default. Change this to strafe left and strafe right. Then, practice turning with your mouse. You do this by clicking and holding the right mouse button. - Keybind some abilities: this will increase performance. for a marauder, I'd suggest the following things: Q: Assault E: Battering Assault F: Force Charge R: Crippling Slash G: Deadly Throw T: Disruption 1 to 5: Rage consuming abilities (Vicious Slash, Smash, Force Scream, Rupture,...) Alt 1 to 5: Cooldowns (Cloak of Pain, Berserk, Predation, ...) X: PvP Medpac C: PvP Adrenal Hope this helps!
  12. Also good to note: if the companion has nothing equipped in the relevant slot, it will not show anything.
  13. Well, I find this is working quite nicely for me: - Level to 10 on starter planet. - Go to fleet for AC - Do Black Talon/Esseless and PvP until you are level 18. - From then on just go through your class quest and the planet quest. When you are at the 75% mark of your current level (so you will still need 25% of your experience bar before you level up), fill it up with PvP. Then continue your story quest. - At some point, you will overlevel the content. This is fairly early on. You can then start taking on Heroic 4's by yourself, but if you group, you will net more experience on shorter time. These are the boost you may need: - 5% boost to experience if you're in a guild - Legacy Perk: All the experience boosts - CC or GTN: Major Boost experiences - Rested XP. When you log out, do it in a rest zone (cantina, ship, fleet). When you are 50, take on the following things: - Flashpoint Dailies and weeklies - Operation Weeklies Do this at all times: - PvP dailies and weeklies - Flashpoint dailies and weeklies - Group finder dailies In a perfect world, all of this can be combined to give you quick experience boosts... If you can get all these things to work for you, you will be 55 in a matter of 50 hours of gameplay.
  14. Yeah, they will implement it at the same time as this feature.
  15. ... Yeah, I'm the troll... The guy I quoted is saying he's mad because of consolidated servers, so that he can't play by himself... He needs servers to be like they were used to because HE wants to play an MMORPG as a single player RPG... Besides, how can it ever be a sequel if it's 300 years after the events of KoTOR 2... It's still an MMORPG in essence, so you know beforehand that you have to deal with other people going for the same objectives... That's why class quests are instanced... but the rest isn't.
  16. Ah yes, I have seen this bug happen to other players as well, and there is a workaround. Whenever your teammate dies and goes to the respawn area, do the following: 1. Select a new teammate that is near you (withing 10-15 meters) and in your line of sight, preferably a live one. 2. Activate your guard/intercede as you see fit. 3. Rinse and Repeat. I can't find the Dev Post where they stated this as the official work around, if anyone can find it, post it please?
  17. You are either a bad troll or you don't grasp the concept of a MMO... Go play a single player RPG, where all the loot is just for you...
  18. It looks very good indeed, but it is a right-handed mouse. I'll hear what you think of it :-)
  19. The honor was all mine. I'll be logging in in a couple of hours. Maybe I'll see you there :-)
  20. Since we're now posting possible left handed stuff, I want to throw this in. It has some very good reviews by lefthanded users as it is quite ambidextruous. 9 controllable buttons should be plenty to start with (as I adviced to keybind 5-10 main abilities to start with) and it's fairly easy to configure (drag and drop feature). On top of that, it's not even that pricey for a gaming mouse. 25 pound (which I think are around 35 euros) is fairly affordable if it means gaming more comfortably. Many good suggestions here! :-) EDIT: I wrote down your in-game names. You will receive a message.
  21. Since we are on the same server, I'll be happy to meet you up with my gunslinger. My Gunslinger is called Eve'lynn. I'm usually online every evening from 8PM CEST, so that would be 7PM UK time. You can send me a message in-game so I'll know who you are. Let me know what times you usually play and we'll work something out :-) I think I'm still on Tatooine or Alderaan quest wise... Use her for PvP a lot. EDIT: I wanted to recommend a gaming mouse for you so you'll have your keybinds on the good hand... But I don't know if they have lefthanded gaming mice.
  22. No problem :-) I'm around if you have more questions. EDIT: This may also be a issue with your survivability. You seem to click a lot of your abilities. Now, I'm not one to preach that you should keybind all your abilities, but maybe it would help if you keybind 5 to 10 abilities. Assuming you move around using AWSD, this means you can keybind your main abilities to the numbers 1-5 above, Q, E and R which would give you 8 abilities without modifiers. That's a good place to start.
  23. 1. It may have been that you were outlevelled. Nar Shaddaa also has a bonus series, and it is in the same area as your companion quest "Missing in Action". I don't know the level difference between the first time you visit Nar Shaddaa and the bonus quest but that might have been it. Check also the following two things: 1. Is your gear broken? If so, repair it or replace it. 2. Are your skill points allocated. 2.0 refunded all skill points. If not, press 'K' to open the skills window and allocate your points. Finally, it could be a genuine Learn To Play issue. In that case, if the above statements are true (you have skill points allocated and your gear is not broken, allow me to give the following tips: - Make sure to always take out the weakest targets first. Enemies with a silver or gold symbol should be dealt with last. The faster you diminish size of the group, the lesser damage you take. - Standard and Weak enemies are stunned by the following attacks: Mortar Volley, Sticky Grenade and Full Auto. If you see a mob that you can't pass by, open up with Mortar Volley. This will knock down all the weak and standard targets. Then throw a sticky grenade to one standard enemy and use Full Auto on another enemy. You have now effectively locked down two targets. Full Auto should kill the standard target. Finish off the second one (that you stickied) with your basic attack. By now you should only face one or two enemies. Aim for the weakest again and kill him off. Now you can focus on just that strong or elite target. - Try to get a feel for which abilities are best. This depends mostly on which skill tree you are leveling with but there are some standard attacks that will always give good results. Examples are: Mortar Volley (when 2 or more targets), Full Auto (to take out a standard mob), Sticky Grenade (stuns a standard mob and gives decent damage), Stockstrike (it is decent damage and will give procs relative to your skill tree) and High Impact Bolt (use this always on cooldown). Flamethrower is decent when you have a pack of mobs close to each other. Let it tick to put all of them in lower health. Ion Pulse is also your go-to ability when you're a shield specialist or Assault Specialist. Avoid Explosive Round. It costs a lot of ammo and doesn't really do good damage for its cost. - Use your defensive cooldowns: Reactive Shield reduces 25% of all damage for 12 seconds!! This is a great boost to your survivability. - Activate a Cell: Depending on your skill tree, make sure that you activate the proper Power Cell. 2. Maintenance Peak Times: Sadly, these times are based on the peak times of America. I'm guessing you are European. The company is on American soil, so they will do the maintenance when that zone has the least amount of activity. It's something you'll have to live with. 3. Warzones: There are level brackets within the warzones. They are divided from 10-29, 30-54 and 55. The reasoning behind these brackets is that starting L30 a player should have all the tools for their main rotation. Meaning that from there on, you should know what abilities to prioritize to optimize your damage. This, in accordance to your point 1, might feel like another Learn to play issue. To learn about your rotations as a Vanguard in any spec, I'd advice to search the Vanguard forum or the Powertech forum (the latter you should find out which are the mirror abilities). The new Bolster System should allow you to fight on relative equal footing against a L50. Just keep your gear updated as you level and armour rating and such shouldn't pose a problem. 4. Corpse Camping and Spawn Killing: Ask around on Tatooine if any 55's of your faction are present to help you. Usually they are willing to help. If none are around, I'd suggest using Quick Travel to travel to another spawn center and continue your quest from there... 5. Crafting Medpacks. OK, so I will try to explain as concise as possible what you can achieve with Biochem. You have the ability to craft Medpacks, Stims and Adrenals. These are all very useful to help you in combat. First: in order to properly use Biochem, you will need two more crew skills: Bio-analysis and Diplomacy. The former will allow you to gather materials for the green versions of your crafts. The latter will allow you to craft Blue and/or Purple level items of the same. I will explain further how to get those blues and purples. Second: You always start with the green version of a schematic. You can buy these from your crew skill trainer on the fleet and even on some planets, like Tatooine. To save money, I suggest to first just buy the class appropriate items, so for your Vanguard that would be all medpacks and stims to boost either your Aim or your Endurance. Adrenals are nice, but very expensive to make so IMO not really worth it to buy as you level up. Third: now that you have your schematics and you've gathered the appropriate materials, start crafting the stims and medpacks that you wish. I always prioritize on having the level-appropriate medpack first before I work on the stims, but that's up to you. When you crafted those green items, DON'T USE THEM. Go to step 4. Fourth: Now you will upgrade your items from green to blue. How? By reverse engineering. Go to your inventory window. In the upper-right corner, there's a button called "Reverse Engineering". Click it and you will see that all your stuff will grey out, except for the items you crafted and maybe some randoms. You can now reverse-engineer those items you crafted for a 20% chance PER ITEM to gain a new recipe. This recipe will be the blue version of the schematic you used earlier. These have better effects than their green version. Go to 5 Fifth: Once you have the blue version of a schematic, STOP CRAFTING THE GREEN VERSION. This will only eat resources. You now either have the choice to keep it with blue, craft a couple of those and be done with it. OR you can decide you want to go to purple level schematics for that same item. In the case of Biochem, purple level Stims and Medpacks are reusable, so you will never have to make more than one for yourself. Repeat step 4 if you want the purple level, but to make blues, you will need materials from Diplomacy and to craft purples you will need rare crafting materials from diplomacy. You can do this if you have a companion that has a crit rating on the Diplomacy crew skill. That's about it. There are better guides out there to explain all the crafting, but this is the basic jist of it. In closure: I think that maybe your being overzealous may have cost you so many credits. You don't need to be Best In Slot while leveling. if you want to upgrade your armor, Save up on Planetary Commendations and use those to buy modifications for your orange gear. Also, try to get as many orange gear as you can possibly get (I think atm 8 slots are moddable while leveling) so you can use your commendations and not your credits for upgrading your armor. Also, I don't know what server you are playing on, but I'm on Tomb of Freedon Nadd. If you're on that server, I can level a bit with you on my 32 Gunslinger. I have leveled a Powertech (Vanguard Mirror) so I'm more than willing to help you out with your class. Hit me up via PM or by replying here if you want to play. TL;DR: I addressed some issues with possible solutions. Go read them!
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