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GhostSentinal

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  1. everyone rolls pub after they find out how terrible imps are for SF and WZ's
  2. aussie IP adresses should get special macros and faster action skills cause we cant see it happin on screen
  3. Just region lock it. Get the thousands of apac players back. transfer them back here. they decided when there server lease was up, they have to wait for there server lease to be up b4 transfering.
  4. What about region lock outs. transfer the thousands of apac players back to apac servers!!!! make a pve mega server with PvP events no one open pvp's anyway, ganking is always upseting people.
  5. 100's of use monkeys played on apac servers instead of american servers we be sweet. They will close us, because its just our small population asian players didnt come they waited and waited. asia has a massive SW fan base but none will play with there ping language difference. my bet we will be shiped our fault we wanted to play with yanks
  6. Open world PvP on ilum has made questing babies whinge and whine more and more. There ganking there griefing omg QQ. DarthVader PK'd obi-won, did use all sook about that aswell ? obi-won couldnt leave with luke and finish his quest QQ. Make PK karma droids, if you PK someone you recieve 50k item damage and turn purple. repair ur ready to grief again. if you PK again and again item dmg goes up and health drops to half or something. If someone heals you they get karma aswell. if you go near a karma droid which you cant out run, instant killed. Or make it you recieve karma points/levels + gear reduction which adds cost to repair. to remove karma points or lvls you need to die and when you die you have to wait 10 mins with no medcentre return and when you respawn no stealth safety. cant train mobs in this game so no tank griefing.
  7. Good idea, but i think they need to scrap fleet stations and have planets hold the venders and mission npc's in the bases. so more people together all levels. helps open pvp and people hunting datacrons world bosses dailies mob farming, duel sessions etc. Make little square battle arena areas for pve servers to fight each other etc. Make guild star destroyers and republic medical ships with special faction differences. pubs + def, imps + atk or something. all at cost in credits over time like rent and aswell as achievable unlocks in pvp or pve. implement a special buffer that buffs like a double stim for 1hour certain perks achievable in pvp pve. Place cantinas on guild ships with gtn mail pvp vender and pve venders which every guild needs to unlock. have ship upgrades to change appearence etc you can invite outsiders or block them. only have training dummies and crafting stations, guild bank, repair stations, in guild ships etc make it you can add more so groups can test dps at the same time etc WZ arenas should be in open pvp areas on pvp servers with different gates or npc's to register. pre 50 and 50 areas on just a few planets so ppl will batlle just to Que. have a few mini daily com bosses to keep busy farming etc while waiting. both factions can register on either npc's so there is plenty of time and chance to register. open pvp will challange players for real Pro status to match there farmed ranked status and for event days put npc's close to bases so u have to fight, and the more WZ's registered and won you get extra stuff etc. Right now fleet is very boring HUMBUG. Q'ing for instance zones are boring as bat dropings atm.
  8. everyone que jumps! pug, non ranked 4man, ranked. if the population was 200 fleet PvPers constant there will be 1000x more que jumpers a day. WZ isnt PvP its a instance zone, and no matter what, if you can leave a instance zone it will be farmed for items. keep population in the pacific region!, lock us out from U.S & euro servers. Merge PvP and Pve Servers have instance zoned planets PvE and open PvP planets, people can choose what to be on and jump between. Increase PvP gearing up, 40x wz weekly gives you warhero peices, or cap the expertise per group, so super farmed pvp teams dont face roll server, they need to fight for status more etc
  9. I think we should have a passive ability that makes us jump higher then others to get to sniper pillbox's places better. We Should have a super long range shot named RailGun 150m-160m that does moderate dmg but knocks down a mob/player to the floor for 1sec, leave it with a long cool down. Maybe a sprint skill or camoflage skill that makes us see through while in cover but not invisible and our shots are muzzeled. Also I think our opposite class operative should have a 30 sec buff that makes our range 200 or something and we buff them for 30 secs to increase heals and stabs do massive internal bleeding or something or oposite class buffs us for a one in 30% chance oneshot one kill and i want my ambush and probe combo back
  10. Even Better yet to change Sniper gunslinger from other shooter classes we need more range dmg So at maximum Range = more dmg Higher Ground = More Dmg when at full energy 1st shot does extra dmg Entrenched increases rifle range for the length of skill etc Our Run Toggle skills makes running backwards same speed as foward Cover Shield Turns black like a blast shield after a certain period If Atked by Range attaker we have a Mirage Skill that reomoves there target Alacrity Skill That gives full energy and casting speed but lose Defence etc
  11. This spec into lethality Eng crap to do mobile aoe dmg dots debuffs etc is crap We Are Snipers we Scope We target We Hurt thats it. Snipers and Gunslingers are not toons to run in circles spaming ****s geez Thats a maur Sent op's game This isnt CallOfDuty Rambo Class We are Ranged Artillery that hits hard thats it. We should be running away from PvP in WZ and drill people with shots like the kite missles we should be. With so many Obstacles in WZ's and pvp areas our range is useless atm and with jedi/sith superman and grapple turning your back to steam rollers is really fun For Sniper and gunslinger to have apeal we need solo skills no class has Burst dps for what half health enemies ?? thats the only tatic we have atm We need a lethal kill shot or a slow that's not just for movement but debuff there skill casting rate that has a time limit that cant be removed A percentage lethal shot that say needs a active probe on enemy + you need to be like 10% health and you can shoot a instant kill at a distant range so we kill (healer tank) before we are steam rolled, of course with a large cooldown or something. We need A buff or debuff that can stack with other snipers and gunslingers which makes maximum range Shots do massive dmg call it sniper school nest or something. make it Hold us in cover for the time it lasts so enemies need to kill our fortress pilbox Yes ops and scoun dont share those skills or make it that they need to buff us with that skill like tank shields his side kicks. So operative and sniper agents hunt in sink and are a team. They buff our sniper buff and we buff them a speed scout buff etc We are ranged snipers we shoot dmg nothing else. Otherwise ops & Scoun can be sandpeople shoot and beat ppl with sticks (knifes kicks).
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